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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 75757 times)

Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1245 on: April 08, 2011, 08:40:08 pm »

Still, I do want to giva a fair price for you. At least wait for terret to be united.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1246 on: April 08, 2011, 08:45:42 pm »

Yeah.

We both have other things we need to do right now, we can not afford to be pissing away money on palace building yet. Honestly it hardly matters in the scheme of things since we are so close as allies. I was thinking we would hold off on it for a couple of turns until we are both in a more stable position.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1247 on: April 08, 2011, 08:47:40 pm »

Yeah. As a sign of goodwill, if the bonus is money or technology, We will share it with you for such a charitable and honourable act.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1248 on: April 08, 2011, 08:50:23 pm »

I think we should take that on a case by case basis. If it is for instance more sea tech (Maybe something that helps you attack land like a marine unit) then I do not want it and think it would be safer if only you have it.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1249 on: April 08, 2011, 08:52:24 pm »

Fair enough, should be worth it then.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1250 on: April 08, 2011, 09:01:41 pm »

From what I can tell only me, and Taricus are going on a focused research path.
« Last Edit: April 08, 2011, 09:04:04 pm by adwarf »
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1251 on: April 08, 2011, 09:03:21 pm »

I'm going more on the warpath first.
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We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1252 on: April 08, 2011, 09:08:48 pm »

I am trying to specialize in agri(and maybe aqua)culture at some point, much like your mechanics and Taricus Navy.

Ituem has drawn me into magic now. Since it looks like such a powerful short cut I have having issues avoiding it.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1253 on: April 08, 2011, 09:09:35 pm »

I will give you the naval techs for the deep fishery though.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1254 on: April 09, 2011, 05:06:00 am »

In a net cafe.  Sorry about the lack of fluff on the turn post, guys.  I was literally ten minutes from stepping out the door when I posted it, and I figured getting the stats down was more important than the fluff.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1255 on: April 09, 2011, 05:06:47 am »

No problem Iituem, you're doing grea. Actually, you game is so good it killed mine, as I'm spending most of my Bay 12 times playing this one).
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1256 on: April 09, 2011, 05:09:23 am »

Also, sorry to Spoon!  I did want to make a committed effort to playing the klackons as they should be played; full of utterly disposable grunts for the expenditure.  Your LP of MoM inspired me.  =P
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1257 on: April 09, 2011, 05:11:24 am »

Yes, I, for one, do not care about fluff so much. At least not as long as the crunch is as great as it is in this game.
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Demonic Spoon

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1258 on: April 09, 2011, 08:02:16 am »

Fluff is always nice though but the quality of crunch you give more than makes up for any lack of fluff.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1259 on: April 12, 2011, 11:29:18 pm »

Well! I must say I'm looking forward to the next few turns. And I truly hope you take your time with this one Iituem.
Up next, a step into moral dubiousness for the United Provinces.
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But despite what you've been told, I once had a soul. Left somewhere behind...
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