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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 73609 times)

Iituem

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Fiefdoms @ War: Fluff Thread
« on: March 21, 2011, 07:01:57 pm »

This is the thread for roleplay, non-strategic in-character discussions and all other kinds of fluff.  If you must argue, do it here because I shall have no more of it in the main thread.  I won't be reading this one as carefully as the other, so any strategic deals cross-post them to the game thread.

Spoiler: Maps (click to show/hide)


Quote from: On Technology Levels in Arcanus
The Arcanan Empire at its height reached Renaissance-level technologies verging on steampunk.  The problem is that a lot of it relied on magic and power supplied by the Master Wizard, and the bigger problem was that the stability of the empire hinged upon the fact that the Master Wizard could basically wipe out whole villages with a flick of his fingers if he so desired.  This sort of thing encourages obedience.

The problem is that the aforesaid technologies were reached only during the very early part of the full Empire, at which point there was something of a dearth of intellectualism and free thought.  Technology stagnated for a few hundred years, and was highly localised - the best technology all remained in the central continent of Imperia, where the capital of Empire was.  Most of the rest of the world was left in pre-industrial and sometimes even dark ages underdevelopment because it was not worth developing.  Why bother improving the conditions of slaves when all you want is their natural resources to fund the lifestyle of the core citizens?

When the Master Wizard died not only did all of the spells he supported (save the Spell of Mastery) start to unravel and fade away, invalidating many of the pieces of technology that relied on it, but the everpresent threat of arcane Armageddon vanished with him.  Once it was discovered that new wizards could not be trained to replace him because of the Spell of Mastery it fell to the mundane Imperial legions to try and keep control.  Now, you would think this might actually cause an improvement of technology because of the need for competition.  You would be wrong.

The Imperial Legions were too few in number to stop uprisings across the whole world, but they were still large enough in number and powerful enough in equipment to crush any one rebellion.  The lack of infrastructure across the remainder of the empire was what led to its collapse, as all the underdeveloped regions stopped paying taxes and started fighting amongst themselves for dominion when they realised the Master Wizard would no longer blast them with fire from the sky.  In these outer regions, especially the continents of Northbrand and Southrel, the legions simply abandoned them to their own fight and without the stability or infrastructure to engage in serious research warfare remained pretty constant and things just deteriorated further.

The central continent has suffered a similar fate; as the Old Empire withdrew its borders decade after decade, control and civilisation fell to the individual territories.  Some were better at maintaining their fare than others; many descended into anarchy and others were rotted from within by decay and corruption.  In essence, five centuries of decadence, infighting and stagnation have been killing the whole world.

So technologically, the world has regressed heavily over the last thousand years.  But once, it verged on steampunk.

The Coding To-Do List
  • Code in the religion system properly.
  • Code in the loyalty system properly.
  • Code in the special attacks and resistance framework.
  • Possibly code in the diplomacy success chances to automate it slightly.
  • Figure out how the hell I'm going to do entrenching when I don't track individual units beyond heroes (which is why you don't have units gaining experience for winning battles).  Honestly it would be simpler just to take that rule out, but since it actually has a worthwhile bonus now...
  • Code in helper units such as the windwalls - units that give bonuses to other units.
  • Code in technology-specific bonuses to combat.
  • Code in the Heroes mechanic full-stop.
« Last Edit: April 06, 2011, 07:52:17 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1 on: March 21, 2011, 07:03:57 pm »


The Dominion is a tight coalition of Elves and Dwarves, united as their land of strom was taken by poverty.

Spoiler: Dominion Military (click to show/hide)

Spoiler: Dominion Religion (click to show/hide)

Spoiler: Dominion Architecture (click to show/hide)
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2 on: March 21, 2011, 07:04:47 pm »

This is still under development. I only have some of the fluff down so far. Its most likely going to go through quite a lot of changes and iterations before I am finished with it.


The Ariani
(Singluar: Are-Ani)
(Pural: Ari-Ani)
Such a beatutiful race, such a violent past... -Sir Teloani, 3rd Emporia of the Old Steel Empire

Spoiler: Apperance (click to show/hide)

Spoiler:  Religon and Culture (click to show/hide)

Spoiler:  Architecture (click to show/hide)

Spoiler:  Behavior (click to show/hide)

Spoiler:  Feral (click to show/hide)

Goverment

Spoiler:  Managment (click to show/hide)

Spoiler:  Labour (click to show/hide)


History


Spoiler:  Slavery (click to show/hide)

« Last Edit: April 13, 2011, 06:16:07 am by Johnfalcon99977 »
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #3 on: March 21, 2011, 07:31:34 pm »

Please note the FORMERLY racist wolfmen having a bad past with the Medieval Soviets.
« Last Edit: March 21, 2011, 07:35:14 pm by Phantom »
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #4 on: March 21, 2011, 07:43:23 pm »

Racist wolfmen? If anything, their the subject of racism. They were fricken enslaved for over a thousand years!

Didn't get that edit. Sorry.
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Kashyyk

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Re: Fiefdoms @ War: Fluff Thread
« Reply #5 on: March 22, 2011, 04:16:11 am »

A quick spiel about the Wood Elves of Garnlish, otherwise known as the Arcadians. Expect more.

Spoiler: Appearance (click to show/hide)

Spoiler: Culture (click to show/hide)

Spoiler: Architecture (click to show/hide)

Spoiler: Military* (click to show/hide)

Spoiler: Religion* (click to show/hide)

Spoiler: History* (click to show/hide)
« Last Edit: April 16, 2011, 03:46:48 am by Kashyyk »
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #6 on: March 22, 2011, 04:25:19 am »

I'm actively restraining myself from spending the next 4 hours randomly typing up world-lore. Gotta save some of that creative energy for the games I run myself. Oh, and growing mildly annoyed at Hubris.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #7 on: March 22, 2011, 02:27:42 pm »

I lost. hours. of work. Due to. Internet crash.
...
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FUUUUUUUUUUUUUUUUUUUUUUU-
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #8 on: March 22, 2011, 02:28:37 pm »

 :P.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #9 on: March 22, 2011, 02:29:56 pm »

-UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #10 on: March 22, 2011, 02:33:57 pm »

I am a bit skeptic as to why people whould enslave Gnomes. If they used them for house labour or accounting, then they wouldn't be angry at all!

Any gnomes that were enslaved as accountants... Would most likely be beat to death.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #11 on: March 22, 2011, 02:35:38 pm »

-UUUUUUUUUUUUUUUUUUUUUUUUUCK
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #12 on: March 22, 2011, 02:37:08 pm »

Damn. It stopped...
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #13 on: March 22, 2011, 02:38:06 pm »

What? You expected me to curse for the intire thread? Cuz it kinda lost steam after a little while.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #14 on: March 22, 2011, 02:38:41 pm »

Gnomes -

The Gnomes are a small race. Their average height is 3 Ft. They pray to the God Kain, Sheild for the Weak, and father of the Earth, and accept all other religions openly. They dream of one day controlling the sky with complex flying machines, and freeing al of their race from slavery. Since they were first discovered many other races have enslaved them, and used them to do all the work while they relaxed. The Farlands is the first place every to be home to the gnomes. Several years ago the gnomes there rebelled against the people who enslaved them. Their leader ,a gnome named Harticus, led the first attack on their masters. For six years the war raged, and Harticus lead his men into battle with him at the front of the army. Many battles were fought, many gnomes had died, but their oppressors were thrown from the lands, and the gnomes finnally gained a place to call home after many years of slavery there was now a beacon of hope for all gnomes, The Farlands. Thus a Kingdom arrised, and that was the start of the kingdom of The Gnomes of the Farlands. These gnomes are a proud, brave, and honest people who always have hope. They are great mechanics, and great farmers, but most of all they are a great race. These gnomes may  only rarely shpw magical talent, but they do not need it to be a strong race.

Gnome Enslavement -

It began thousands of years ago when the gnomes finnally left their home a city deep underground with three entrances in multiply hills, Gizarkill, in central farlands. They searched the lands around them for miles, and found no other races, and so they thought they were alone, but they were very wrong. The humans, and dwarves of those lands had learned to hide their villages well, and so the gnomes saw none of their  many homes, but the humans, and dwarves did. The dwarves wished to make allies with the creatures who were so similar to them, but yet so much more advanced in mechanics they had come with flying contraptions, and wagons that pulled themselves. They wished to teach them, and learn from them as equals, but the humans had another pplan they wanted to use these small weedy creatures as slaves, and so it began as the humans who far outnumbered the dwarves, and the gnomes pressured the dwarves into helping them. The armies followed these scouting groups back to Gizarkill, and laid seige to it. The humans, and dwarves numbered in hundred of thousands while the gnomes only numbered fifty-thousand even though they were outnumbered they gnomes fought, and for three months they held the tides of destruction at bay, but they could not be held for long, and the gnomes seeing the end surrendered, and became the slaves of the vile humans.

The 1st Gnomish Rebellion -

The first Gnomish rebellion was lead by a man named Agustus IV. He lead the gnomes back to their homes, and ambushed the few who stood guard there. Within three weeks they had secured the city, and the humans knew only that three thousand gnomes had rebelled and escaped. For two years the gnomes stayed hidden trying to rediscover all the tech the once had, but the dwarves had took the blueprints, and hid them from the humans for neither race had the ability to build them. Two years exactly after they had taken the city the humans found them, and laid sige yet again to the city. The gnomes held out for a very long time, but as they ran low on food, and other supplies Agustus knew the end was near. Gathering the remaning six-hundred of his men he prepared for the last charge. The charge was naught, but a distraction for as they escaped the tunnels into the city were collapsed by the few gnome sleft behind they were to guard the woman, and children, and to try and rebuild here so that they could on day return to help the others.

Agustus's Charge -

From the tunnels came the cry of many a gnomes before them stood humans who hearing this sound for the first time began to retreat for none had heard such ferociousness before. Agustus led the charge, and seeing the wall of enemies before him yelled " Do not stop kill them all. For without our freedom we are nothing. CHARGE !!!!!!!!!!!!!!!! " and with that the gnomes clashed against the humans army. For each gnome that fell four humans were slayed, and from that day forward the humans knew of the strength of the gnomes.

2nd Gnomish Rebellion -

It seemed to be nothing at first, but ten gnomes had escaped from their cells during the night, and there were traces showing them that they had escaped the town into the hills, and small forests the humans dared not go for now the were full of escaped gnomes, and walking dead. The leader of the second gnomish rebellion was the Great Necromancer Asaroth Garnaland, he had escaped two years prior, and had set about the task of creating a resistance. His army was many, but mostly consisted of the skeletons, and creatures he had summoned over the years. He spent two years preparing for the rebellion in south Farland, and now he was ready three days after the ten gnomes had escaped they returned, but behind them stood thousands of the undead, and they charged the city driving the humans from their land. This rebellion was succesful, but in the end Asaroth died for as he fought the king, and his paladins he knew there was only one way to kill them, and so he cast a spell that sacrificed himself to kill those near him. That day some of the gnomes land was taken back, but a great hero was killed that day.

3rd Gnomish rebellion -

Little is known of this rebellion, but that it was lead by a gnome named Harticus, and on that day he formed some rule for his people that they all agreed to follow. That rules was that they would never inslave another race for they knew the pain theat it caused, and the many deaths that would result.
« Last Edit: March 23, 2011, 03:11:32 pm by adwarf »
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