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Author Topic: hmm.. danger rooms  (Read 1736 times)

EfTwelve

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hmm.. danger rooms
« on: March 14, 2011, 04:24:16 pm »

So it's year 4 and my militia is pathetic.
Build a danger room they say, so I did.
A couple of cheap wooden spikes and it's all setup.
Pull the lever with repeat and after just a few turns my entire squad ends up in the hospital. 2 of them are paralyzed, The rest all have internal injuries and broken bones.
Brilliant!

   
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Abyss, Holder of Light

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Re: hmm.. danger rooms
« Reply #1 on: March 14, 2011, 04:25:50 pm »

TRAINING SPEARS NOT WOODEN SPIKES.
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Clearly now all we need added are dogs with bees in their mouths and when they bark they shoot bees at you. Thus we can release them along with the dogs & bees themselves when unwelcome guests come to your fortress.

And then lock the door.

arkhometha

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Re: hmm.. danger rooms
« Reply #2 on: March 14, 2011, 04:32:08 pm »

So it's year 4 and my militia is pathetic.
Build a danger room they say, so I did.
A couple of cheap wooden spikes and it's all setup.
Pull the lever with repeat and after just a few turns my entire squad ends up in the hospital. 2 of them are paralyzed, The rest all have internal injuries and broken bones.
Brilliant!

   

hilarious.
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EfTwelve

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Re: hmm.. danger rooms
« Reply #3 on: March 14, 2011, 04:32:20 pm »

LOL! oops.

Point taken..
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Marthnn

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Re: hmm.. danger rooms
« Reply #4 on: March 14, 2011, 04:33:03 pm »

Details can be unforgiving in DF.
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Marthnn likes obsidian, steel, star ruby, goblin-cap wood, the color bloody red and giant desert scorpions for their tails. When possible, he prefers to consume sunshine. He absolutely detests cave blobs.

A dwarf wants to heal.  A dwarf is motivated to heal.  A dwarf is, by Armok, going to heal or die trying!  Because if he doesn't heal, he doesn't get alcohol.

Aramco

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Re: hmm.. danger rooms
« Reply #5 on: March 14, 2011, 05:00:05 pm »

TRAINING SPEARS NOT WOODEN SPIKES.

Yeah, that was the most important step. (Not that I haven't made the same mistake.)
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Girlinhat

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Re: hmm.. danger rooms
« Reply #6 on: March 14, 2011, 07:11:26 pm »

Danger rooms were never that complicated to me.  Training spears and full armor.  What's not to get?

kyle902

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Re: hmm.. danger rooms
« Reply #7 on: March 14, 2011, 07:21:22 pm »

I train my dwarfs with captured goblins and water buffalos.
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Aramco

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Re: hmm.. danger rooms
« Reply #8 on: March 14, 2011, 07:28:31 pm »

Danger rooms were never that complicated to me.  Training spears and full armor.  What's not to get?

Once I forgot they were in there and they starved to death, one time they went berserk from depression and killed each other, once they got mauled by the spears...
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Renzuko

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Re: hmm.. danger rooms
« Reply #9 on: March 14, 2011, 07:31:08 pm »

lol -.-;;

i made a training room that i assume is far too large, and a child walked into it >.> he got dragged to the hospital lol

and i tried training my dwarves with captures goblins, but i forgot to lock the door, and the goblins ran out without any weapons, got slaughtered or caught in my cage traps in the entrance lol
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The Scout

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Re: hmm.. danger rooms
« Reply #10 on: March 14, 2011, 07:32:18 pm »

I had about 50 cats. Well, one of the training dwarves had almost all the cats as pets. Let's say they followed him in and let as a smear on his feet.
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Aramco

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Re: hmm.. danger rooms
« Reply #11 on: March 14, 2011, 07:34:08 pm »

I had about 50 cats. Well, one of the training dwarves had almost all the cats as pets. Let's say they followed him in and let as a smear on his feet.

They followed, or they were told to follow?
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

SirAaronIII

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Re: hmm.. danger rooms
« Reply #12 on: March 14, 2011, 10:51:01 pm »

The only good cat is a ☼cat meat roast☼, so... yeah. Either way, everyone wins, including but not limited to your dwarves, you, and your FPS.
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GhostDwemer

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Re: hmm.. danger rooms
« Reply #13 on: March 15, 2011, 12:18:15 am »

Just use this helpful mnemonic: "If you use training spears, your rears need not fear, but use wooden spikes and your head's on a pike."
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Lamphare

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Re: hmm.. danger rooms
« Reply #14 on: March 15, 2011, 01:00:57 pm »

well since this's been cleared pretty much.
i still want to add....
use feather wood.
training spear has blunt attack type, lighter it is, less possible it does damage.
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