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Author Topic: Money bees  (Read 9936 times)

Girlinhat

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Re: Money bees
« Reply #30 on: February 17, 2011, 04:54:51 am »

Cook it.

Haruspex_Pariah

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Re: Money bees
« Reply #31 on: February 17, 2011, 04:57:25 am »

Cook it.

Err. The game won't let me do that.

EDIT: Oops, apparently honey counts as a liquid. Sorry, I've got it now.

But there also seems to be an option to make mead out of honey. However I can't seem to get it activated.
« Last Edit: February 17, 2011, 05:00:01 am by Haruspex_Pariah »
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Girlinhat

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Re: Money bees
« Reply #32 on: February 17, 2011, 05:06:21 am »

I noticed that as well while trolling through the raws.  It appears you need one thing of honey, one thing holding honey (ie, both of these combine to mean you need one jug of honey) along with an empty barrel.  It will then produce a thing of mead into the barrel.  So, make sure you have a full jug of honey and an empty barrel.

Haruspex_Pariah

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Re: Money bees
« Reply #33 on: February 17, 2011, 05:16:03 am »

I have all that. Jugs with honey in them and a lot of spare barrels.
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bluelang

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Re: Money bees
« Reply #34 on: February 17, 2011, 05:21:45 am »

The joke is that you need all those * to buy metal. :P
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Malibu Stacey

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Re: Money bees
« Reply #35 on: February 17, 2011, 06:20:09 am »

Clearly now all we need added are dogs with bees in their mouths and when they bark they shoot bees at you. Thus we can release them along with the dogs & bees themselves when unwelcome guests come to your fortress.

And then lock the door.
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I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

Neopolis

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Re: Money bees
« Reply #36 on: February 17, 2011, 06:26:27 am »

Malibu Stacey, take my money.
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Abyss, Holder of Light

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Re: Money bees
« Reply #37 on: February 17, 2011, 06:29:53 am »

Clearly now all we need added are dogs with bees in their mouths and when they bark they shoot bees at you. Thus we can release them along with the dogs & bees themselves when unwelcome guests come to your fortress.

And then lock the door.

Sig'd.  No, SHUT UP AND TAKE MY MONEY.
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Clearly now all we need added are dogs with bees in their mouths and when they bark they shoot bees at you. Thus we can release them along with the dogs & bees themselves when unwelcome guests come to your fortress.

And then lock the door.

Max White

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Re: Money bees
« Reply #38 on: February 17, 2011, 06:35:46 am »

Hmm, I wonder if pet value is on a caste level... I would hate to use an exploit, but I would hate to miss out of beeeeeeeeeeees, so maybe if I mod all workers to have 0 pet value, and upp the value of queens to compensate, the value of a hive would bee more predictable.

Girlinhat

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Re: Money bees
« Reply #39 on: February 17, 2011, 06:44:54 am »

Remove the token from the creature, and add individual tokens for the castes.  I've done this to add gender-specific tags, like adding (M) and (F) to the ends of names, using the caste name token.

DG

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Re: Money bees
« Reply #40 on: February 17, 2011, 07:40:47 am »

I'm beeside myself!
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Kazindir

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Re: Money bees
« Reply #41 on: February 17, 2011, 07:45:52 am »

I'm beeside myself!
I can hear you buzzing with joy from here!
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h3lblad3

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Re: Money bees
« Reply #42 on: February 17, 2011, 07:53:25 am »

"I like my women like I like my coffee: COVERED IN BEES!"
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Flaede

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Re: Money bees
« Reply #43 on: February 17, 2011, 09:00:18 am »

Apparently, there's so many bees, it's irrelevant.  Let them be killed, there's another dozen hives in the back.

Now, if hives can be linked to a lever, and deconstruct on demand...

Ah, but the answer is right here in this thread!

I just did this:

1. Build a hive.
2. Build a cage.
3. The beekeeper goes to get bees.
4. After the beekeeper has bees, but before they are put in the hive, assign bees to the cage.
5. Bees are put in cage.

You now have free money. A cage worth ~10000 dwarfbucks, full of beeeeees!

Just add step #6: "Link cage to lever."  Now you have BEES ON DEMAND!
Time to add #7: PROFIT... wait. Already did that in step #0 : "have bees -> ~10000☼"
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

OddProphet

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Re: Money bees
« Reply #44 on: February 17, 2011, 09:35:57 am »

Glad to see we're hiving a honey of a time with this update.

Nicholas Cage, what do you think about this update?
Spoiler (click to show/hide)


Eloquent as always, Nic.
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They aren't coffins: They're lunchboxes 
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