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Author Topic: Dungeon Keeper: The Q&A  (Read 49441 times)

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #1035 on: May 10, 2013, 11:13:04 pm »

yes that would have been a reasonable thing to do but he was possesed by unknown forces that did not want to leave the demons contained. I have it mapped i just havent had a good reason to update/upload the map yet... I think i said pentagrams worked on undead too but now im not completely sure.
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #1036 on: May 11, 2013, 03:09:50 am »

Quick question: can the undead be poisoned?
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killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #1037 on: May 11, 2013, 06:46:28 am »

Quick question: can the undead be poisoned?
no there is nothing to poison unless the poison is magic
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

sjm9876

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Re: Dungeon Keeper: The Q&A
« Reply #1038 on: May 11, 2013, 06:53:50 am »

heres hoping my regeneration can keep up with it.

Although do we have any necromancy/surgeons just in case?
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #1039 on: May 11, 2013, 07:15:51 am »

I could try creating another vampire spawn. Joy, more issues getting enough blood.

I kind of doubt the wisdom of attacking hypnotoad and its goons anyway. A bunch of demons occasionally wandering out of the demon gate and up to the surface would be a welcome distraction for invaders.
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sjm9876

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Re: Dungeon Keeper: The Q&A
« Reply #1040 on: May 11, 2013, 07:51:20 am »

We'd just need a way to ensure they go there rather than to us. And anyway, hypnotoad seems to want slaves. I have a horrible feeling that if he gets out the humans will pledge loyalty to it.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #1041 on: May 11, 2013, 10:52:05 am »

Quick question: can the undead be poisoned?
Fantasy tropes say undead are immune to poison... but necrotising venom? what makes that stop? if an undead can feel then painful poisons should work, ehhhhhh I want to keep it simple....Poisons dont work on the undead.

heres hoping my regeneration can keep up with it.

Although do we have any necromancy/surgeons just in case?
You regenerate 1hp/minute, that is awsome in an 8 hour timeframe but not that great if you are on fire.
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sjm9876

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Re: Dungeon Keeper: The Q&A
« Reply #1042 on: May 11, 2013, 01:53:17 pm »

Ah well, ugrad isn't all that bright, so attack away!
On a side note, would that stack with a regeneration potion?
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #1043 on: May 11, 2013, 02:32:37 pm »

yes it would stack, but regeneration potion is weaker. it causes you to heal +1hp per shift automatically, its main bonus is that it will restore your body like regrowing teeth or whatever
normally every shift you rest you roll vrs Health to heal 1 hp, and mauled or severed limbs can only be healed by surgery, merely broken limbs can be healed with a health roll once you restore all lost hp.

Fighting notes: if anyone has flame aura; it might be worth taking the time to cast because it protects from a good amount of fire damage. Brimstone wanted to grapple but while concentrating to cast a spell you cannot run only walk, so brimstone was unable to reach the frog to grapple, at least in that second. After that the frog is on fire and its not a good idea to grab it. The alternative would be to run up to it first and then begin casting... but casting in melee range of an enemy is not a good idea. either
« Last Edit: May 12, 2013, 12:49:57 pm by Hastur »
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Fr0stByt3

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Re: Dungeon Keeper: The Q&A
« Reply #1044 on: May 12, 2013, 08:32:53 pm »

Okay, how's this:

Silas Baine, Minotaur Mad Scientist
St(rength) - +2(Natural Bonus)
Toughness - +1
FC - +2
GA - 0
End - +1
Health - 0
Inellect - +2 (+3 -1)
Will - +1
Perception - +1
Cha - +1

Skills:
Mad Science - 4
Engineer - 2
One-Handed(Axe) - 1
Cook - 1
First Aid - 1
Surgeon - 1
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #1045 on: May 13, 2013, 01:19:55 pm »

approved; ill put 2 people in next chance i get.
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Fr0stByt3

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Re: Dungeon Keeper: The Q&A
« Reply #1046 on: May 14, 2013, 02:59:38 pm »

Turn soon?
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

sjm9876

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Re: Dungeon Keeper: The Q&A
« Reply #1047 on: May 20, 2013, 02:15:08 pm »

Eaten alive. Least ugrad was unconcious.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Unholy_Pariah

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Re: Dungeon Keeper: The Q&A
« Reply #1048 on: May 20, 2013, 07:21:24 pm »

All in favour of worshipping the frog demon? After all many people here already worship a toad.

Perhaps we can trick it into killing the others by saying we will serve it only if it proves it is the strongest by eating the other two.

Hell it could instakill the tornado by just swallowing its skull.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #1049 on: May 20, 2013, 07:31:37 pm »

I will surrender after I prove my power by killing the tornado
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.
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