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Author Topic: CvRTD: End Of The Line  (Read 202665 times)

SeriousConcentrate

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CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2700 on: July 10, 2011, 09:11:39 pm »

Alos, @Krath: that face disturbs me. Never do that again. D:

Quote from: Malleus Raulat / Ahra: 92 (4)
hammer malachi, try to shoot the stunned witch
Quote from: Wymar Sane / Darvi: 38 (4)
slash the illithid while hammersliding.
Quote from: Pierre Dé Grasse / Krath: 82 (5)
Salome 1 doesn't bow down to my charms? YOU MUST DIE!
Quote from: Friar Greenmoore / Dwarmin: 99 (6)
Double fireballs on Salome 1
Quote from: Daniel King / Zako: 36 (6)
Hammer the frozen witch! Let's break her open!
Quote from: Claire Rosara / Irony Owl: 16 (4)
Slash the Malachi.
Quote from: Frenz Grende / Grimmjow6th: 79 (3)
Jump towards the beast and swing my whip wildy at everything in my path[except the charmed witch]! *use my impervious to damage here*
Quote from: Zathyran Firsankh / Talarion: 73 (5)
"Tch, if that's that then..." With lightning still crackling around his hands from his previous incantation, he flung them yet again at the Malachi. Nothing would avoid death by his lightning!

Quote from: Salome 1 / SeriousConcentrate: 0
Be Frozen.
Quote from: Salome 2 / SeriousConcentrate: 37
Lightwave -> Malachi
Quote from: Malachi / SeriousConcentrate: 98
Nightmare -> Claire x2, Pierre


Greenmoore reacted first, firing off a pair of flame spells at Salome 1! (-4 MP. 7 vs 5; 7+3 Critical Success, 2d6x2+50%; 33 damage. 7 vs 2; 6+3 Critical Success, 2d6x2+25%; 15 damage. 48 damage) Despite the ice, she was hit hard by the spells!

While the priest was busy frying the witch like he ought to be doing, the demon he was ignoring formed another pentagram of magical energy... (-5 MP. C: 7+3 vs 8+2 (5+3 vs 2+2); 4+2 Minor Success, 1d6; 4-2=2 damage. 6+3 vs 3+2; 8+2 Critical Success, 2d6x2+50%; 18-2=16 damage. 18 total. P: 6+3 vs 2+4; 7+2 Critical Success, 2d6x2+25%; 32 damage) The hellfire caught Pierre and Claire totally off-guard, flinging them to the ground as it exploded near them!

Malleus ran in to save them, going right for the demon with his warhammer! (6+2 vs 2+1; 2+1 Minor Failure) Malachi flew up, evading his attack. Meanwhile, Pierre got back to his feet and ran over to the iced Salome. (7+2 vs 5; 6+2 Massive Success, 2d4x2; 10 damage) He smacked it with the hilt of his rapier, making the ice crack...

Frenz leaped at the flying Malachi! (8 vs 3+1; 4+3 Major Success, 2d6; 7 damage) With a grunt of effort, he managed to snag his whip around its ankle and slam it face-first into the ground! While he was retracting his weapon, Zathyran took advantage of the opening... (-6 MP. 1+2 vs 5+1. 4+2 vs 2+1; 5+2 Major Success, 2d6+1d6; 10 damage. 6+2 vs 6+1; 7+2 Critical Success, 2d6x2+25% + 1d6x2+25%; 20+15=35 damage. 45 total and kill) He fried the demon to a crisp despite its resistance to most types of magic! Good on ya.

Wymar slid over to the frozen Salome. (5+2 vs 8 ) He proceeded to dance around it in some bizarre gypsy-type ritual thing, or maybe he was just checking her out while she couldn't do anything about it. Who knows. The other Salome, who had been planning on attacking the Malachi, decided instead to heal Pierre since it was dead. That demon had hurt him! (-10 MP. 8, 17, 5; 30 HP restored) A soft rainbow light covered the mercenary and erased most of the burns from his body. He was certainly feeling a lot better now!

Daniel, meanwhile, was looking to finish the job the others had started. (6+2 vs 2; 7+1 Massive Success, 2d10x2+1d10x2; 18+20=38 damage and kill) Much to Wymar's disappointment, his hammer struck the frozen witch directly in the face and shattered her completely... bringing the other Salome to her senses! She was hostile again!

Claire decided, since the Malachi was dead, that a catfight was in order. :3 (6 vs 1; 7+3 Critical Success, 2d4x2+50%; 12 damage, 6 HP healed) She jumped up to hit the witch and slashed her across the leg, ending the combat round!

Spoiler: HP/MP (click to show/hide)

Looks like only Frenz and Claire got 8s this round.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2701 on: July 10, 2011, 09:18:40 pm »

Shouldn't have claire and pierre taken more damage? It says the witch did 32 in total...
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We sided with the holocaust for a fucking +1 roll

IronyOwl

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2702 on: July 10, 2011, 09:21:44 pm »

See? See why I wanted more health? :o

Bring that hussie down! Or loot, if she's been dealt with.


Shouldn't have claire and pierre taken more damage? It says the witch did 32 in total...
Quiet you!

Also it's mostly confusing notation, Claire took two attacks for 18 total and Pierre took one for 32 total. Both healed afterwards.

I do notice the Malachi got a larger crit bonus on Claire though, for some reason...
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2703 on: July 10, 2011, 09:24:23 pm »

Just Pierre actually.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2704 on: July 10, 2011, 09:26:34 pm »

Friar Greenmoore lights the Salomes broom on fire!
He prepares to grab her heart if she dies


OOC: That's creative. ;)
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

IronyOwl

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2705 on: July 10, 2011, 09:30:36 pm »

Delicious crits.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Talarion

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2706 on: July 10, 2011, 09:37:03 pm »

Double Lightning the Salome, or move on if it's dealt with.
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What more do you need?

SeriousConcentrate

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2707 on: July 10, 2011, 09:48:49 pm »

@Irony: 8+2=10. Every number over 8 is +25% to the damage total. Pierre's was 7+2=9, which is why he had a smaller percentage added to his damage as compared to yours.

@Taricus: Irony's cutlass leeches health.

@Dwarmin: I see what you did there.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Zako

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2708 on: July 10, 2011, 10:27:40 pm »

Wow... 38 damage with my melee weapon?! DUDE, freezing attacks ROCK! I should get one on a warhammer sometime...

Crouching for a moment, I spring into the air to bring the witch down with a mighty blow from my hammer!
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Grimmjow6th

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2709 on: July 10, 2011, 11:13:09 pm »

And...pose whilst the others all brutally murder the witch.
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I don't care who they are, if they show even a bit of weakness, just kill them all.

Krath

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2710 on: July 11, 2011, 01:33:58 am »

Alos, @Krath: that face disturbs me. Never do that again. D:

 :-[

Spoiler (click to show/hide)

Anyway, whistle innocently and trip Frenz up.
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Like a quasar or something~

Darvi

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2711 on: July 11, 2011, 01:36:05 am »

Counter-trip Pierre.

That was painfully predictable. I might have to change my action.
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Ahra

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2712 on: July 11, 2011, 06:07:43 am »

punch pierres face for the pleasure it gives.
« Last Edit: July 11, 2011, 06:19:34 am by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Darvi

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2713 on: July 11, 2011, 06:09:24 am »

So what you're saying is... you'd help Pierre?
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Ahra

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Re: CvRTD: Turn 110 (In which there's even more hard hits.)
« Reply #2714 on: July 11, 2011, 06:19:42 am »

edited
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.
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