Female Pirate (Begins with Artifact Weapon), Max HP: 35, Max MP: 18.
-> Battle Raider (Claire can choose to use her melee weapons on the same turn as her subweapon at the cost of 2x the MP her subweapon+effects normally uses.)
---> Battle Raider Lv2 (No additional cost incurred)
-> Trophy Raider (Claire has a 50% chance {3 or 4 on 1d4} to get a random enemy-related-item upon killing a foe. These items can be used in ways that relate to that enemy.)
---> Trophy Raider lv2 (Claire has a 50% [3 or 4 on 1d4] chance to get a random powerful enemy-related-item upon killing a foe. These items can be used in ways that relate to that enemy.)
-Weapons-Moroaica Cutlass Lv2 (Slashing; On a Major or Massive Success leeches 1/2 damage dealt back to Claire; +2 to Damage Rolls)
Wind Broom Lv0 (Wind)
-Subweapons-Flintlock Pistol
Dual Barrel Pistol (The pistol can fire twice per use)
-Armor-Leviathan Scale Armor (+2 defense, +2 movement)
-Skills-Battle-Hardened Lv2: Takes 2 less damage from enemy attacks
Naval Training Lv2: +2 to movement rolls
Booty Hunter Lv2: 50% chance of doubling gold when finding gold (roll 1 or 4 when finding gold)
Yaaarrr! Lv2: +2 to damage rolls with a cutlass
Precise Pirate Lv2: +2 Accuracy
-Items & Artifacts-Kraken's Bullets [These can be fired from pistols and rifles, causing the attack to consume +1 MP, but add a 50% chance of entangling an opponent to lower their defense rolls by 1d4 for two rounds in addition to dealing damage.]
Shark Tooth Necklace [For 1 MP she can imbue her subweapon/melee attacks with the Ice element, dealing Ice damage and granting a 25% chance of freezing the enemy]
Lantern [Illuminates dark areas, negating any attack maluses. Lasts 1 turn by unit of fuel]
Lantern Fuel, 5 units [Used to power lantern]
Karma Coin [This coin has a healing effect (1-4) and an attack effect (5-8), with the number of either extreme being the most desirable. Once the coin lands after being flipped, it disappears.]
Merman's Skull [When used, shoots water at the target. The water is considered Ice/Piercing. 1d4 is rolled; an odd number is two attacks, an even number is four attacks. The attacks can be concentrated or spread out, and have a 10% chance of inflicting Frozen status.)
Demon Claw [+1 to Climbing rolls]
3x Bag of Gold [Trade Item]
Rare Literature [Trade Item]
Gaibon Wings [Used automatically; negate fall damage once per pair. Can also be used to auto-succeed one movement roll]
Skelerang [Can be used once to hit all enemies for 2d8 damage]
Shadow Fur [This can be used once to turn Claire into a Shadow Beast temporarily, granting her large bonuses to attack, defense, and damage, higher defense to Shadow attacks, and slight vulnerability to Light attacks.]
Shadow Contract [Summoning a Shadow Demon consumes 5 MP. He remains for five rounds, deals standard piercing/shadow damage, and absorbs 2HP every successful attack - assuming his attack did at least 2HP. When the shadow dissipates, the leeched health has a 25% chance of returning to the caster. Claire cannot use this, as she lacks magical training.]
Revelation Monocle [Claire can activate it for 1 MP, thus increasing all her damage rolls by 1 for the round.]
King's Stone (1-use item; increases all of user's Damage rolls by +4 the round it is used)
Thunder Demon Hand (1-use item; will inflict 2d12x2 Lightning damage on an enemy.)
Black Pearl (Trade Item)
Horadric Cube (
)
Mirror Shards (Merchants can apply this item to an armor or shield to add a 25% chance to reflect magic)