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Author Topic: Dwarf Companion - new version linked @first post  (Read 99871 times)

Earthquake Damage

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #555 on: May 12, 2009, 08:31:41 pm »

I can't get Companion to work with 40d11.  I set up dwarfdbg.py to look for "Dwarf Fortress.exe" instead of "dwarfort.exe" but it still claims the game isn't running.  Help?
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Taritus

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #556 on: May 12, 2009, 09:03:30 pm »

You need the right offsets for where it looks for things.  Nobody knows 40d11's completely.  It won't work.
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Earthquake Damage

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #557 on: May 13, 2009, 12:23:25 am »

A shame, that.
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BloodBeard

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #558 on: May 19, 2009, 04:25:30 pm »

I discovered a way to use DC to allow an unlimited amount of people to join you in adventure mode.

First you get as many people to join you as the game will allow, then go into each of the dwarfs window in DC and check the Dead? box. The dwarves will disappear and allow you to recruit more dwarves.

Keep repeating this process, and when you feel you have enough dwarves, go to each of the dwarves you Dead?'ed and uncheck the box. All the dwarves you recruited will still be in your team and in perfect fighting order.

Here is a pack of wolves ambushing my 17 dwarf team:

Taritus

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #559 on: May 19, 2009, 04:38:31 pm »

That is beyond epic.  You could recruit entire armies that way.  Hooray, sieging completely obliterating elven forest retreats!
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jaked122

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #560 on: May 22, 2009, 09:13:31 am »

Not to mention we don't even know how the savegames are encrypted/parsed in the actual game, making anything of that sort incredibly hacky and dangerous to your games.
DF saves are encrypted more securely than CIA+credit card companies+nuclear launch codes combined. or maybe they don't do anything and are designed to fool would be cheaters.

puke

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #561 on: May 22, 2009, 11:32:14 am »

i think the problem is that DF saves represent the ENTIRE WORLD and all its history, and that finding individual unit stats in them is very difficult.  im just guessing, though.

i kind of doubt that its encrypted in any way, theres no real point in preventing cheating in a single player game and the mod-friendlyness and willingness to accomodate third party interfaces suggests that the great amphibian god of bay12games dosent care what we do with the saves.

edit:  that said, I'm pretty sure that MR Adams is actually DOCTOR Adams, and his particular PhD is in mathematics.  i wouldnt put it past him to have slapped some arcane encryption algorithm on the saves.

..... http://genealogy.math.ndsu.nodak.edu/id.php?id=23955
« Last Edit: May 22, 2009, 11:35:29 am by puke »
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bartavelle

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #562 on: May 24, 2009, 11:01:32 am »

Not to mention we don't even know how the savegames are encrypted/parsed in the actual game, making anything of that sort incredibly hacky and dangerous to your games.
DF saves are encrypted more securely than CIA+credit card companies+nuclear launch codes combined. or maybe they don't do anything and are designed to fool would be cheaters.

AFAIK they are just compressed.
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Jhoosier

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #563 on: June 12, 2009, 10:01:30 am »

Either way, somebody needs to get cracking on a new version.  Not me, though, I'm rubbish at it.

Pretty please?
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Bingbing

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #564 on: June 30, 2009, 05:43:23 pm »

Why can't I make a mood require metal? Or shell? Or anything aside from the first four choices? Heck, shells aren't even selectable, let alone don't work...
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Beware. Not of the E, or of the U, or even of the &, @, and b. Beware the #.<BR>(Translation:) Beware. Not of the elephants, or of the unicorns, or even the demons, carp, and badgers. Beware the husks, for they are relentless, corrupting, and unstoppable. Only the might of hell itself can even keep it in check; and only for a small period of time. If one sees such a being; run away, unless you like the idea of joining their ranks.

Smew

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #565 on: June 30, 2009, 09:57:16 pm »

Why can't I make a mood require metal? Or shell? Or anything aside from the first four choices? Heck, shells aren't even selectable, let alone don't work...
Well, it's not exactly a finished tool, you can't even edit thoughts/relationships.

Micro102

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #566 on: July 01, 2009, 01:31:20 am »

ok, please tell me you guys can make dwarf companion make dwarves fight other dwarve son sight....to make a sort of split turn based game on your computer.
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Smew

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #567 on: July 01, 2009, 10:31:03 am »

ok, please tell me you guys can make dwarf companion make dwarves fight other dwarve son sight....to make a sort of split turn based game on your computer.
Very easy to do, you can set any dwarves you want as being hostile, zombies, from another civ, etc, etc.
But you still won't be able to control the hostile dwarves.

Bingbing

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #568 on: July 01, 2009, 10:46:34 am »

Well, it's not exactly a finished tool, you can't even edit thoughts/relationships.

Oh. Then is there any other way to edit artifacts?
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Beware. Not of the E, or of the U, or even of the &, @, and b. Beware the #.<BR>(Translation:) Beware. Not of the elephants, or of the unicorns, or even the demons, carp, and badgers. Beware the husks, for they are relentless, corrupting, and unstoppable. Only the might of hell itself can even keep it in check; and only for a small period of time. If one sees such a being; run away, unless you like the idea of joining their ranks.

Micro102

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Re: Dwarf Companion - 0.15 out, 23/12/2008 [not much since 0.14]
« Reply #569 on: July 01, 2009, 04:59:24 pm »

ok, please tell me you guys can make dwarf companion make dwarves fight other dwarve son sight....to make a sort of split turn based game on your computer.
Very easy to do, you can set any dwarves you want as being hostile, zombies, from another civ, etc, etc.
But you still won't be able to control the hostile dwarves.

couldnt you make dwarves hostile to only one type of thing? like religon, or something?
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