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Author Topic: Dwarf Companion - new version linked @first post  (Read 99865 times)

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #495 on: October 14, 2008, 11:57:08 pm »

I downloaded the .exe made by Valdemar from the wiki and for some reason my "events tab" doesn't show anything. I've looked everywhere for the reason why this might be and can't find anything. Can someone help?

bartavelle

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #496 on: October 15, 2008, 02:56:14 am »

I have disabled it as it is of mostly no use, and new events are added all the time, and require costly updates.
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Jay

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #497 on: October 15, 2008, 04:11:28 pm »

You added that shiny new Profession tab in the dwarf editor but it doesn't seem to do anything...
A lot of stuff is like that, now that I think about it...
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bartavelle

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #498 on: October 16, 2008, 02:05:51 am »

You added that shiny new Profession tab in the dwarf editor but it doesn't seem to do anything...
A lot of stuff is like that, now that I think about it...

I wanted to integrate a way to switch professions for any creature, so that it would be possible to "steal" other sentient races and actually have them do something in your fortress. But I had no time to do it yet.
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habnabit

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #499 on: October 22, 2008, 04:57:32 am »

Is there a way to get the dwarfdbg module without getting Dwarf Companion? I'm on a Mac, so I can't use your installer. I'm interested in using what code you have to write my own DF python scripts.

(Also, I could even use py2app to make a native application bundle from the source as long as you're not doing any win32api calls.)
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bartavelle

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #500 on: October 22, 2008, 07:01:43 am »

Well, it is full of win32 api calls :) You'd have to take a look at the dflinux thingie and hack a ptrace support for your platform ...
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habnabit

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #501 on: October 22, 2008, 02:21:55 pm »

Oh, that's how it works? I was hoping this would work by parsing saved games rather than modifying memory.
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bartavelle

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #502 on: October 29, 2008, 01:57:31 pm »

Oh, that's how it works? I was hoping this would work by parsing saved games rather than modifying memory.

Well the point of this utility was to assist you while playing, not cheat you savegames :)
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Jay

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #503 on: October 29, 2008, 04:52:28 pm »

Typically the word "Companion" means the thing in question works WITH the thing it's the companion to.
If it parsed the savegames, it wouldn't be working with DF, now would it?
It'd have to be called "Dwarf Fortress Save Editor" because that's what it'd be.
Not to mention we don't even know how the savegames are encrypted/parsed in the actual game, making anything of that sort incredibly hacky and dangerous to your games.
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penguinofhonor

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #504 on: October 29, 2008, 05:21:38 pm »

I notice that lots of my dwarves get maxed out exhaustion when I heal them with companion.

Actually, it happens sometimes when I don't heal them. But it only happens when I'm using companion. Something's happening here that shouldn't.
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Heavy Flak

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #505 on: October 29, 2008, 06:34:14 pm »

I'm sure you're getting sick of the requests Bartavelle, but since Toady has said it might be a while between releases, is there any way we could get a quick update that would fix the computability on Combat Reports? 
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Gertack

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #506 on: October 30, 2008, 07:39:35 am »

I notice that lots of my dwarves get maxed out exhaustion when I heal them with companion.

Actually, it happens sometimes when I don't heal them. But it only happens when I'm using companion. Something's happening here that shouldn't.

The creature.py file reads exhaustion as a long but the UI only allows values up to 65535 (short).  I suspect the exhaustion is really a short and the other 2-bytes are used for something else. So if the lower 2-bytes of exhaustion are 0 but the upper (unknown use) 2-bytes are non-zero, the UI will chop the value down to 65535, which causes the lower 2-bytes to be 0xffff and the upper 2-bytes to be 0, resulting in exhausted dwarves.

I always set exhaustion to 0 if it is 65535 in the UI as a habit while editing, to work around that.
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bartavelle

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #507 on: October 30, 2008, 09:08:15 am »

I'm sure you're getting sick of the requests Bartavelle, but since Toady has said it might be a while between releases, is there any way we could get a quick update that would fix the computability on Combat Reports? 

Well I thought the next release would come earlier, so I just waited because of the next combat text update. Anyway, there is another problem right now. I have 9 weeks of holidays / year, and 3 to spend until the end of the year. That means I'll either be in holidays (no windows computer available, and not much time to spend on non-family things), or at work, where I have all kind of stuff to finish before the end of the year.

That means it is unlikely I find time to do this before next year ...
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Jetman123

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #508 on: October 30, 2008, 02:28:06 pm »

Yet again, I cannot get this to work. At all.

Can someone run me through the process? Step by step?
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bartavelle

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Re: Dwarf Companion - 0.14 out, 14/09/2008
« Reply #509 on: October 31, 2008, 03:41:18 am »

Yet again, I cannot get this to work. At all.

Can someone run me through the process? Step by step?

http://www.dwarffortresswiki.net/index.php/User:Bartavelle/DwarfCompanion#Problems.3F
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