Tarran Smith"Take that!" Tarran stroke a pose for a split second, and then returned to a normal pose before anyone could notice that he had moved.
"Well, with that out of the way, does anybody have any particular want to go back to check James? Or should we just continue on?"
[Cha 3+1] You strike a pose for a brief moment and reflect on just how badass you are. It doesn't exactly magnify your already magnum caliber magnificence, but it does serve as a nice complement. You break pose before anyone can actually notice that you're posing for nonexistent close-ups.
To further disguise the fact that you're becoming a male model for appropriate rebel style, you quickly change the subject of the conversation onto James, noting that you should probably drag him down with you before something makes off with him.
Again.
---
Dominique Wakeman, Tarran Smith, Taric Sizier"Goddamnit." Dom kicked a random corpse. "Yeah, fine, let's go check on coma kid. We'll just drag him back down here with us; probably shouldn't be leaving him lying around anyway."
Go check up on James the Coma Man. If he's still there, drag him down to the third level. With the help of others, of course.
Elect to stay behind, scrap the bot, and then maybe hotwire a door or something.
Tarran and Dominique end up trudging back up the stairs while Taric stays below with Jake to inspect the damaged robot. For Tarran and Dom things are uneventful, but that's what happens when you walk up two flights of stairs through a restaurant full of dead people just so you can check up on a coma patient. James is fine, as fine as he was when Dom set him down anyway. Dragging James' mostly dead body back down the stairs is also uneventful, sweaty and unpleasant, but uneventful. The only odd thing is that the unusual glow around James is getting worse, or at least brighter.
[Mech 4+1-1] For Taric things are a bit better, though complicated by the fact that his light source weighs a ton and makes all the wires green wires. The basic makeup of the bot is straightforward, not precisely simple, but it seems to have been made for at least relatively easy repair work. [Luck 1] Unfortunately, Tarran's wild west display and the subsequent meltdown destroyed pretty much every vital component or useful piece of hardware in this machine. Fascist. Convincing a Technocrat Justice division requisition bureau to let you buy a new one would probably be easier than repairing this particular model.
---
Ashley Fey Attempt to mechanically bypass the door, squad mates watch my 6
You start to work on bypassing the door. [Mechanical 2, Intuition 3+1, Dexterity 2, Luck 3 11/15] It's slow going, bungled by a couple rookie mistakes and one bad wrist twitch. [Mechanical 4+1, Intuition 2, Dexterity 4, Luck 3 25/15] A bit of deft handiwork near the end saves the job, but you still used a bit more out of your kit than you'd meant to.
The door panel blinks a couple of times in confusion as it attempts to rationalize the fact that its locks are still engaged while you're opening it. [Luck 3] It turns off completely. Better, you suppose, than raising an alarm, but still irritating. Harry grumbles from behind you and pushes forward to move the door out of the way. [Str 4+1] Sliding the dead door open with impressive ease.
The hallway continues on for a short distance, then splits into a starfish shaped set of paths. Doors line each of the paths as far as you can see, though if spacing and depth are any indication, these rooms are smaller than the rooms on the first floor. [Observation 3] You don't hear anything at all coming from inside the personnel rooms.
---
Aaron WhiteDoing this (Stabbing deadhead in head with a piece of its own arm.)
Group 1.
Aaron White 59+5-4= 60
Paula 98+3-1 = 100 (double action)
Henry 54+6-4 = 56
Corrupted Deadhead 1 52-5 = 47
Corrupted Deadhead 2 76-5 = 71
Group 2.
Cale 54+6-4= 56
Corrupted Deadhead 4 40-5 = 35
Paula [dex 3+1] manages to load yet another clip into her tiny pistol. The result is another predictably inaccurate spray of lead. [Fire control 5, four bullets hit each] Except without so much inaccuracy. (Deadhead 1 armor -2, -2, -2, -1. Hp -3, -4, -3, -1.) (Deadhead 2 armor -3, -1, -7, -1) The small pistol continues to tear little holes in the mostly unarmored deadhead, dealing damage by virtue of sheer numbers.
The armored deadhead, still completely unfazed by Paula's attacks, continues in its attempts to beat your head in with a stun baton. [melee 2 Vs dodge 6] You masterfully roll out of the way, getting up enough momentum to try and stab it in the leg with your knife wielding hand. [Melee 1 Vs Dodge 4] [Luck 4] The swing goes completely wild and you end up hitting the deadhead's leg with your wrist, sending your knife spinning out of your hand.
With your knife gone you're forced to use the only other melee weapon you have; the bone from the other deadhead's own arm. [Melee 6-2 Vs Dodge 3] [Brawl 3] (Deadhead 1 armor -1, CPU -27 and kill) You rear up from the waist, reaching upwards and ramming the spike of bone through the deadhead's eye socket. Its head sparks, then it tumbles over backwards- a victim to one of history's most violent situps.
Henry keeps on trying to get that great shot in, [quickshot 5+1+1-2] and this time he actually manages it. (Deadhead 2 armor -6, CPU -26 and kill.) Blood, bone, and formerly expensive electronics go flying as the antiquated rifle round holes out the remaining deadhead's skull.
Paula, deprived of anything else to annoy with really tiny bullets, just reloads again.
Across the room Cale turns his SMG on the last deadhead, [Quickshot 2+1-2] missing wildly but spectacularly.
The deadhead continues its relentless, if very ineffective, attack. [Melee 2 Vs Dodge 3+1] Cale continues his effective, if repetitive, strategy of slipping just out of clubbing range.
(Deadheads 1 and 2 have been killed)
(Your simple knife is on the ground)
---
James Evan"You seem to be forgetting that this is my brain." James took his pistol and fired at the mold-arm, using his honed will to prevent any changes that the thing might try.
James Evan: 18+0-0= 18
Blight: 6+5-0= 11
Shadow James: 41+0-0 = 41
Deranged Psionic Torturer and Acolyte of the Technocracy/Topless Tropical Waitress: 58+3-0 = 61
Sample 18: 81
[Luck 3] The light changes subtly, an unsettling shift in shade that you can't exactly quantify. The degradation is subtle but still very noticeable. Of course, you've got a lot bigger things to worry about than funny light. Mainly crazy women with knives.
The woman laughs at your words of defiance.
"A Technicality. You own the building, but I'm the one who designed the architecture." With that, she throws the jagged knife at you. [Acolyte Quickshot 4 Vs Dodge 4] [Melee 4] The blade comes within a scant inch of burying itself into shoulder, and that scant inch is only provided when you parry the knife with your pistol. The knife, however, does not fall to the ground like any sensible weapon would in this circumstance. Instead it flies past you and starts arcing back around, homing back in on you. Not Cool.
[Shadow soak 3] The you that's short an arm remains unconscious in the sand. Considering he just lost an arm to a combination of tugging and gunshot wounds, you'd say that's pretty good.
You recover from parrying the knife enough to try and line a shot up. The waitress doesn't even try and dodge, she just smirks at you. [Quickshot 2] You pull the trigger early and the bullet digs a furrow in the sand behind the woman/severed arm combo.
"Thou shalt not kill," she says mockingly,
"particularly not if you keep shooting that poorly." Blight drops her rifle beside your shadow and takes a more direct approach, namely tackling the woman from the side. [Blight will 4 Vs will 5+1] She never makes it any nearer than you did when you tried to run for the cube. Her tackle ends with her plowing into the sand maybe six inches closer to the woman than she started.
(The knife will be coming at you from behind next turn)
---
Turn Recap Taric is inspecting
Tarran is on mostly morgue'd detail
Dominique helping tarran
Aaron is badass
Ashley is opening doors
James is missing
Paula really needs a better gun
Cale is prayin' and sprayin'
Henry is a headhunter
Harry is moving heavy objects
Jordan is covering Ash's back
Deadhead 4
Health: 95/100 (CPU 15/15)
Armor: 20/50
Weapon: Stun Baton (34/50)
Secondary: None
Status: Fine
Range: Melee to Cale, Short to Aaron, medium to Paula and Henry
Health: 69/85
Stamina: 85/85
Carried weight: 78/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (46/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Crowbar (8lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: Floor Twenty
Paula Ria
Health: 39/55
Stamina: 30/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 36/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 15/15, Diagnostic pad, energy cell x2, Light Plasma Torch (60/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Henry Myers
Health: 13/75
Stamina: 16/75 (Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 9/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 98/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (5/30 | 35/60), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Health: 55/70
Stamina: 70/70
Carried Weight: 138/140 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A30, E65, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x3
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Restaurant, middle tier.
Health: 75/75
Stamina: 75/75
Carried Weight: 146/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A4, E39), 16lbs. In hand,
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Unknown Restaurant, middle floor.
Health: 101/135
Stamina: 109/115
Carried Weight: 135/210 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 20/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [6, 8lbs]
Stun club (50/50 11lbs)
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A35, E70, 16lbs. In hand)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x1 (35)
.220 gauss slugs x1 (30)
Smoke Grenades x1 (neg)
Energy cells x3
Energy cell (90%) x1
.50 Rail Clip (3) x1
Field rations x1
Phoenix Pistol [2, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant, middle tier.
Health: 98/100
Charge: 98/150
Carried Weight: 101/200
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Ashley's Leanashe Assault Rifle [10/30 18lbs]
4.73 mm Caseless box mags x1
Cirri Light pistol [20/20 4lbs]
Energy cell x2
basic medical supplies [1/5] (5lbs)
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 1/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Second floor intersection.
Harry Nakamuno
Health: Slightly Damaged
Charge: Slightly more than half Charged.
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 9/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3,Advanced medical kit [1/5], Thermal Paste (1), energy cell x2
Jordan Grey
Health: Slightly Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 3/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x3, ORS pack 3/3, HE grenade (1).
Health: 28/75 (Dreamspace HP 120/200)
Stamina: 68/75
Carried weight: 105/240 (-25%)
Attire: Exarch Dress uniform [8lbs] James' Light Body armor 47/50 (50/50) [25lbs]
Inv:
(Dreamspace: Satyr Light pistol 9/18)
Renfield SMG (10, 10lbs, in hand)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status: Unknown Restaurant. Incredibly Smelly.
Blight
Health: 83/200
Armor: None
Primary Weapon: Fists
Secondary Weapon: Satyr Light Pistol 16/18