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Author Topic: Deviation-22. The End of All Things.  (Read 526639 times)

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7455 on: September 11, 2012, 07:16:05 pm »

((AHAHAHAHA COMA MAAAAAAAN))
"You seem to be forgetting that this is my brain." James took his pistol and fired at the mold-arm, using his honed will to prevent any changes that the thing might try.
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Zako

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7456 on: September 11, 2012, 07:19:31 pm »

Ahra, it would be totally badass if you stab the deadhead that you took the bone from in the head with it's own weapon. STAB ET IN TH' EYE!
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Ahra

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7457 on: September 12, 2012, 01:22:47 am »

Ahra, it would be totally badass if you stab the deadhead that you took the bone from in the head with it's own weapon. STAB ET IN TH' EYE!
Doing this
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

wolfchild

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7458 on: September 12, 2012, 03:15:03 am »

Attempt to mechanically bypass the door, squad mates watch my 6
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Draignean

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7459 on: September 13, 2012, 04:30:52 pm »

Tarran Smith

"Take that!" Tarran stroke a pose for a split second, and then returned to a normal pose before anyone could notice that he had moved.

"Well, with that out of the way, does anybody have any particular want to go back to check James? Or should we just continue on?"

   [Cha 3+1] You strike a pose for a brief moment and reflect on just how badass you are. It doesn't exactly magnify your already magnum caliber magnificence, but it does serve as a nice complement. You break pose before anyone can actually notice that you're posing for nonexistent close-ups.
   To further disguise the fact that you're becoming a male model for appropriate rebel style, you quickly change the subject of the conversation onto James, noting that you should probably drag him down with you before something makes off with him.
    Again.

---

Dominique Wakeman, Tarran Smith, Taric Sizier

"Goddamnit." Dom kicked a random corpse. "Yeah, fine, let's go check on coma kid. We'll just drag him back down here with us; probably shouldn't be leaving him lying around anyway."
Go check up on James the Coma Man. If he's still there, drag him down to the third level. With the help of others, of course.
Quote from: Crazier Is It?  (Incidentally, that is an anagram of Taric Sizier)
Elect to stay behind, scrap the bot, and then maybe hotwire a door or something.

   Tarran and Dominique end up trudging back up the stairs while Taric stays below with Jake to inspect the damaged robot. For Tarran and Dom things are uneventful, but that's what happens when you walk up two flights of stairs through a restaurant full of dead people just so you can check up on a coma patient. James is fine, as fine as he was when Dom set him down anyway. Dragging James' mostly dead body back down the stairs is also uneventful, sweaty and unpleasant, but uneventful. The only odd thing is that the unusual glow around James is getting worse, or at least brighter.
    [Mech 4+1-1] For Taric things are a bit better, though complicated by the fact that his light source weighs a ton and makes all the wires green wires. The basic makeup of the bot is straightforward, not precisely simple, but it seems to have been made for at least relatively easy repair work. [Luck 1] Unfortunately, Tarran's wild west display and the subsequent meltdown destroyed pretty much every vital component or useful piece of hardware in this machine. Fascist. Convincing a Technocrat Justice division requisition bureau to let you buy a new one would probably be easier than repairing this particular model.

---

Ashley Fey

Attempt to mechanically bypass the door, squad mates watch my 6

   You start to work on bypassing the door. [Mechanical 2, Intuition 3+1, Dexterity 2, Luck 3  11/15] It's slow going, bungled by a couple rookie mistakes and one bad wrist twitch. [Mechanical 4+1, Intuition 2, Dexterity 4, Luck 3  25/15] A bit of deft handiwork near the end saves the job, but you still used a bit more out of your kit than you'd meant to.
   The door panel blinks a couple of times in confusion as it attempts to rationalize the fact that its locks are still engaged while you're opening it. [Luck 3] It turns off completely. Better, you suppose, than raising an alarm, but still irritating. Harry grumbles from behind you and pushes forward to move the door out of the way. [Str 4+1] Sliding the dead door open with impressive ease.
   The hallway continues on for a short distance, then splits into a starfish shaped set of paths. Doors line each of the paths as far as you can see, though if spacing and depth are any indication, these rooms are smaller than the rooms on the first floor. [Observation 3] You don't hear anything at all coming from inside the personnel rooms.

---

Aaron White

Doing this (Stabbing deadhead in head with a piece of its own arm.)
Spoiler: Initiative (click to show/hide)

   Paula [dex 3+1] manages to load yet another clip into her tiny pistol. The result is another predictably inaccurate spray of lead. [Fire control 5, four bullets hit each] Except without so much inaccuracy. (Deadhead 1 armor -2, -2, -2, -1. Hp -3, -4, -3, -1.) (Deadhead 2 armor -3, -1, -7, -1)  The small pistol continues to tear little holes in the mostly unarmored deadhead, dealing damage by virtue of sheer numbers.
   The armored deadhead, still completely unfazed by Paula's attacks, continues in its attempts to beat your head in with a stun baton. [melee 2 Vs  dodge 6] You masterfully roll out of the way, getting up enough momentum to try and stab it in the leg with your knife wielding hand. [Melee 1 Vs Dodge 4] [Luck 4] The swing goes completely wild and you end up hitting the deadhead's leg with your wrist, sending your knife spinning out of your hand.
   With your knife gone you're forced to use the only other melee weapon you have; the bone from the other deadhead's own arm. [Melee 6-2 Vs Dodge 3] [Brawl 3] (Deadhead 1 armor -1, CPU -27 and kill) You rear up from the waist, reaching upwards and ramming the spike of bone through the deadhead's eye socket. Its head sparks, then it tumbles over backwards- a victim to one of history's most violent situps.
   Henry keeps on trying to get that great shot in, [quickshot 5+1+1-2] and this time he actually manages it. (Deadhead 2 armor -6, CPU -26 and kill.) Blood, bone, and formerly expensive electronics go flying as the antiquated rifle round holes out the remaining deadhead's skull.
   Paula, deprived of anything else to annoy with really tiny bullets, just reloads again.
   
  Across the room Cale turns his SMG on the last deadhead, [Quickshot 2+1-2] missing wildly but spectacularly.
  The deadhead continues its relentless, if very ineffective, attack. [Melee 2 Vs Dodge 3+1] Cale continues his effective, if repetitive, strategy of slipping just out of clubbing range.

(Deadheads 1 and 2 have been killed)
(Your simple knife is on the ground)

---

James Evan

"You seem to be forgetting that this is my brain." James took his pistol and fired at the mold-arm, using his honed will to prevent any changes that the thing might try.
Spoiler: Initiative (click to show/hide)

   [Luck 3] The light changes subtly, an unsettling shift in shade that you can't exactly quantify. The degradation is subtle but still very noticeable. Of course, you've got a lot bigger things to worry about than funny light. Mainly crazy women with knives.
    The woman laughs at your words of defiance. "A Technicality. You own the building, but I'm the one who designed the architecture." With that, she throws the jagged knife at you. [Acolyte Quickshot 4 Vs Dodge 4] [Melee 4] The blade comes within a scant inch of burying itself into shoulder, and that scant inch is only provided when you parry the knife with your pistol. The knife, however, does not fall to the ground like any sensible weapon would in this circumstance. Instead it flies past you and starts arcing back around, homing back in on you. Not Cool.
    [Shadow soak 3] The you that's short an arm remains unconscious in the sand. Considering he just lost an arm to a combination of tugging and gunshot wounds, you'd say that's pretty good.
    You recover from parrying the knife enough to try and line a shot up. The waitress doesn't even try and dodge, she just smirks at you. [Quickshot 2] You pull the trigger early and the bullet digs a furrow in the sand behind the woman/severed arm combo. "Thou shalt not kill," she says mockingly, "particularly not if you keep shooting that poorly."
     Blight drops her rifle beside your shadow and takes a more direct approach, namely tackling the woman from the side. [Blight will 4 Vs will 5+1] She never makes it any nearer than you did when you tried to run for the cube. Her tackle ends with her plowing into the sand maybe six inches closer to the woman than she started.
 
(The knife will be coming at you from behind next turn)

---

Turn Recap
Taric is inspecting
Tarran is on mostly morgue'd detail
Dominique helping tarran
Aaron is badass
Ashley is opening doors
James is missing

Paula really needs a better gun
Cale is prayin' and sprayin'
Henry is a headhunter

Harry is moving heavy objects
Jordan is covering Ash's back

Spoiler: Enemy, Aaron White (click to show/hide)

Spoiler: Aaron White (click to show/hide)


Spoiler: Taric Sizier (click to show/hide)

Spoiler: Tarran Smith (click to show/hide)

Spoiler: Dominique Wakeman (click to show/hide)

Spoiler: Ashley Fey (click to show/hide)

Spoiler: Companions (Ashley) (click to show/hide)

Spoiler:  James Evan (click to show/hide)

Spoiler: NPC (James) (click to show/hide)
« Last Edit: September 13, 2012, 04:38:21 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Tarran

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7460 on: September 13, 2012, 04:46:59 pm »

Wait, up two sets of stairs? Wasn't the bot and I on the second (middle) floor?

"Well, I guess he's safe now. Anyway, back to business. Let's check out those drag marks."

Go back down to the third floor, and check the southwest door. Is it locked?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7461 on: September 13, 2012, 04:53:56 pm »

Quote
Wait, up two sets of stairs? Wasn't the bot and I on the second (middle) floor?

Aye, but I believe I declared the fall to be at least twenty feet, and since these are spiral staircases that run from the top to the bottom it's doubly confusing. There aren't really sets at all.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

SeriousConcentrate

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7462 on: September 13, 2012, 04:57:42 pm »

Dom went up to the second floor and checked the door there that, if she remembered correctly, didn't appear to have any sort of opening mechanism. Maybe she could figure something out. Or if not, she could always break the damn thing down.

(So if I fail the Int roll... hmm... 29 stamina 5' slam on the door itself.)
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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7463 on: September 13, 2012, 05:58:03 pm »

"Let's try some of my architecture then." James attempted to morph the background to his old scanner's office- and make it in doing so so that the knife didn't exist.
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Draignean

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Re: Deviation-22, Ch. 2 Why Tarran should not give lessons in morality.
« Reply #7464 on: September 13, 2012, 11:53:42 pm »

Tarran Smith

"Well, I guess he's safe now. Anyway, back to business. Let's check out those drag marks."

Go back down to the third floor, and check the southwest door. Is it locked?


    You and Dominique split up after depositing James' body on one of the couches on the bottom floor. She heads up higher to check on the mid-floor door, and you take a good long examination of the southwest door on the bottom floor. [Observation 4] It has no handle, this probably means its either one way, automatic, or whatever it needs to open doesn't require a slot. One way doesn't seem likely, judging from the drag marks, but all of the other options require power for the door to function. Considering that the door is lacking in power, you can't tell whether its locked or not.

---

Dominique Wakeman

Dom went up to the second floor and checked the door there that, if she remembered correctly, didn't appear to have any sort of opening mechanism. Maybe she could figure something out. Or if not, she could always break the damn thing down.

   You leave Tarran and James at the bottom of the restaurant and head back up to the middle level, inspecting the door you passed earlier. [Observation 6] The door is an automatic, you can tell by the fingernail sensor set into the top. Under normal circumstances it would open the door to anyone or anything that the sensor could recognize from its database of cleared objects, but without any power running to it... It might as well be another part of the wall. Unless...
   You yell for Taric to abandon the aerated remnants of the robot and get over here. You might not know how to wire an external power source onto a door, at least not without some trial and error, but he might.

---

Taric Sizier

Quote from: Support North Malden!
Help Dominique hotwire a restaurant

   With the robot as useless as a can of soda in zero-g, Dominique's request for you to splice power into a dead door seems like something you can spare the time for. [Mechanical 4+2-1] Normally the fact that the door is encased in metal and lacks any user interface would be a problem, but you, you're a genius. Mind over matter.
   You work from the sensor that Dom shows you. Prying it off is a bit difficult, but patching into the system it connects to is even more fun. Turning the sensor on isn't a big deal, but actually managing to get power running to the door, that's a bit harder. [Mechanical 3+1] You still manage to make it work, locking in one of your spare energy cells into the feed.
    The door powers on grudgingly, registers the two human beings standing in front of it, and opens.  A set of holographic symbols flicker slowly to life -simple caricatures of a man and a woman- as the rest of the door kicks on. You're almost certain that you just repaired a bathroom.

---

James Evan

"Let's try some of my architecture then." James attempted to morph the background to his old scanner's office- and make it in doing so so that the knife didn't exist.
Spoiler: Initiative (click to show/hide)

   [Shadow soak 4] Your shadows groans and rolls over. He's waking up, strange as that is here, but he still looks plenty groggy. It might be a bit before he can join in the festivities.
   The waitress steps forwards and punches you, seeming to ignore the strides of distance that used to separate you. [James Will 3 Vs Acolyte 3] [Melee 5+1 Vs Dodge 2] [Confirm Critical 5 Vs 1, Confirmed] [Brawl 4+1] (James Evan -56 Hp) Her tiny fist hits you in the chest before you can move, and it hits you like a freight train. Your feet lose contact with the sand, you're not sure for how long, but you know that your chest is a writhing mass of agony when you land.
   You wheeze out something, it might have been a retort once, but any words that it might have had are lost as they attempt to squeeze out around the knuckle shaped dent in your chest. [James Will 3 Vs Acolyte will 4] Things change for couple fractions of a second, and they change blissfully free of the mind-numbing sickness and pain that assaulted you the last time you tried this, but the changes vanish almost as quickly as they appear. You don't have long to mentally damn the woman, because this is the moment that her knife comes back around for another pass. [Melee 2 Vs Dodge 3] Thankfully you've got a good long lead on it, and stumbling painfully out of its way is more of an irritation than a real difficulty.
    [Blight will 3 Vs Acolyte will 2]  Mayb the waitress was distracted by watching you dodge a dive-bombing knife, but she lets something slip. Blight's hands were empty a second ago, and now they hold a ceramic ladle, mostly full of something silver and acrid. [Blight quickshot 4 Vs Acolyte dodge 2] Blight hurls the silver liquid onto the native woman, the range of the spatter making the attack all but impossible for the woman to dodge. The liquid seethes when it touches skin, something that must be quite uncomfortable when you're showing as much skin as the woman is. (Technocrat Acolyte Shadow -17 Hp, covered in acid for 3 turns)

(Shadow will wake up next turn if his roll is four or better)

---

Spoiler: Enemy, James (click to show/hide)

Spoiler: Taric Sizier (click to show/hide)

Spoiler: Tarran Smith (click to show/hide)

Spoiler: Dominique Wakeman (click to show/hide)

Spoiler:  James Evan (click to show/hide)

Spoiler: NPC (James) (click to show/hide)
« Last Edit: September 13, 2012, 11:56:19 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Powder Miner

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Re: Deviation-22, Ch. 2: Getting punched out by an imaginary tropical waitress
« Reply #7465 on: September 14, 2012, 12:00:40 am »

James stumbled backwards, and tried to will forth an ORS, and then one of the shotguns he was familiar with. ...Things weren't looking too good, he had to admit.

((YYOWCH crits maaaaaaan))
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Tarran

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Re: Deviation-22, Ch. 2: Getting punched out by an imaginary tropical waitress
« Reply #7466 on: September 14, 2012, 12:02:15 am »

"Hey, Taric, come down here, I got a job for you!"

Wait for Taric. See if I can't find anything else interesting around where I am, without walking too far from the door.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Deviation-22, Ch. 2: Getting punched out by an imaginary tropical waitress
« Reply #7467 on: September 14, 2012, 12:07:21 am »

"Hey, Taric, come down here, I got a job for you!"

Wait for Taric. See if I can't find anything else interesting around where I am, without walking too far from the door.


Am I to assume this job is the same as the job I had him do for Dom? He's not quite an NPC yet, so I don't really like speaking for him out the turns. Just use him as you need to until I kill him.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Tarran

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Re: Deviation-22, Ch. 2: Getting punched out by an imaginary tropical waitress
« Reply #7468 on: September 14, 2012, 12:08:29 am »

Yeah, same job. What, is there something else he can do down here that you aren't talking about? ;)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Deviation-22, Ch. 2: Getting punched out by an imaginary tropical waitress
« Reply #7469 on: September 14, 2012, 12:12:34 am »

Yeah, same job. What, is there something else he can do down here that you aren't talking about? ;)


Of course there is. I have absolutely no idea how the man became bored while playing a mechanic build.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."
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