Dominique Wakeman, Taric SizierDominique Wakeman: 22+4-3 = 23
Taric Sizier: 33+3-3 = 33
Advanced L.A.E Robot: 65+12-0 = 77
The remaining arms of the robot pinning Dom to the floor start to hum noticeably, and the integrated disruptors fire a split second later. (LAE bot charge -30) [Quickshot 6+2] [Confirm Critical 1 Vs 4, Confirm Failed] [Quickshot 4+1+2] [Confirm critical 5 Vs 2, Critical Confirmed] [Quickshot 5+1+2] [Confirm Critical 4 Vs 3, Critical Confirmed] Dominique's back arches involuntarily as all three point blank pulses strike home, sending sparks and the smell of burning flesh and armor into the restaurant. (Armor -7, -6, -4. Stamina -20, -36, -60)
Taric, despite being caught almost as off guard as Dom, depletes the rest of his clip at the hunching bot. [Quickshot 4] [Fire Control 4, 4/4 rounds hit] Iron slugs smash repeatedly into the bot's already battered armor, tearing a new set of holes and fractures into its body. The thing's head whips around to focus on Taric, it's eyeless face regarding him calculatingly. (LAE bot armor -12, -10, -8, -6. HP -2, -5, -4, -4)
Dominique, disoriented, stunned, and smelling strongly of burning hair, [Stamina 3, action lost] flails woodenly under the bot. Coordination and cogent thought have deserted her- searing pain and high-voltage shock therapy having mugged them and tossed their unconscious bodies in a trash compacter.
---
Tarran Smith"Ah shit. Jake, your choice, you can follow me and do your best to not get killed, or you can stay here and hope that nothing comes from behind. Either way I need to support Dom apparently."
Rush over to Dom.
Judging by the mini-thunderclaps and assault rifle blasts, Dominique has managed to find something else that needs killing. In spite of this, you manage to give a few parting words to Jake. You don't wait for an answer before you turn away, running to Dominique's aid. Jake's choice is his choice, whether you're around to hear it or not won't make a damn bit of difference.
Jake [Will 1] cowers behind the nearest barricade.
---
James Evan"You'd hated me when I last met you too, up until the point where I shot some sort of... corruption off of you." Keep conversing with the shadow for a while, watching to see if the mold grows.
You keep your double pinned to the beach, politely explaining to him exactly why you're doing this. His response is a raised eyebrow, [James Diplomacy 1 Vs 3] but stony silence.
A minute passes, then another. The second minute invites a third and a forth along for drinks, taking on another couple for kicks and grins as the situation utterly fails to develop. The waitress offers you a drink again. You continue to refuse as ably as you can while still keeping yourself pinned into the sand. [Observation 4] You're about to give up hope when you feel something moving under your hands. Something that can't be muscle or tendon briefly swells under your fingers, traveling up his arm and sending numb tingles though your hand. Then, only second or two after it began, the sensation vanishes.
[Luck 3] The birdsong, if the incessant shriek and caw of tropical shore birds can be called song, vanishes. Completely. The effect, akin to someone flicking a switch that turned off part of the world, is vaguely disturbing.
Your shadow, pressed into the sand by two people that are as burly as he is, smiles coldly.
---
Aaron White"Lets go boldly into the unknown... yeah, hell no,
im getting to observation, should be a layout of the floor there.
Oh, please fight any loss of consciousness, or im strapping the phoenix on you, overload it, and chuck it at whatever needs to die... unless its paula"
Telling the group that you're heading up into observation gets most everyone on their feet again. The shifting man will try another tack soon, and you've got the best chance of survival if you stay together. Your additional comment about fighting unconsciousness is met with mixed results; Henry appears to take it seriously (probably good since he's the one you're most likely to have to carry again), but Paula and Cale try to give it a half decent smirk. Gallows humor about using your fallen comrades as bombs might be a bit close to home right now.
[Luck 2] Your group doesn't even make it halfway through the corridor up to observation before the wallscreens start to shimmer. The blank wall imitating pattern is replaced by something only human in the minutia. It is genderless, each part of its face and body sliding asymmetrically through race, sex, and gender. The only constants with the Shifting Man are, as ever, the voice and expression. He stares out from the wall, looking out at nothing in particular with an expression of wry amusement.
"Again, so soon? Your tenacity does your credit, and your resistance is admirable, but your goals... futile." The image's face -Now part black man, part Asian woman, and with a vastly wrinkled forehead topping it off- warps into a sickly attempt at a comforting smile.
"Lay down your arms. If you do not resist, you will not be killed. You will live forev-" [Strength 4+1] Cale interrupts the Shifting Man by ramming his crude blade through the nearest screen, managing to muster enough force to send a spiderweb fracture throughout the pane. The other screens ahead and behind continue to speak, and both you and Paula look at Cale askance. He shrugs.
"I always hated that speech. Hitting him always makes me feel a bit better." You snort, but start walking again. Everybody has got to have a hobby, and there are a good many that are worse than Cale's.
A short flight of straight stairs leads you up to a three way intersection, thankfully with the tagging still intact. The path that continues north is labeled for the forward and rear observation, the path leading east says it leads to archived storage, and the west path tells you it goes to elevators and lounge.
Turn Recap Taric is shooting things
Tarran is dashing off heroically
James is not precisely failing
Dominique is getting her ass beat
Aaron is having to make yet more decisions
Cale is whacking things
Paula is following
Henry is following
Other EventsTarran Will be encumbered as soon as the gravity goes back to earth normal
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Ident Badge -Naomi Weiss- (Tarran)
Unpowered Pad (Tarran)
L1RF Key (Tarran)
Advanced L.A.E (Location, Apprehension, Elimination) Robot
Health: 107/150
Armor: 32/150
Charge: 5/225
Primary Weapon: None
Secondary Weapon: Integrated stunners in arms.
Status: 3 out of 4 arms.
Range: Melee to Dom, Short to Taric and Tarran, Medium to Jake.
Health: 74/75
Stamina: 50/75
Carried Weight: 151/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Tarran's Ichneumon Anti-Armor Rifle -Scope- (1/1, 20lbs, 1 rounds in speed loader)
1' sabot packs x1 (2)
Chimera pistol (0, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
Energy cells x4
8 .220 gauss clips (35)
Basic First Aid Kit 3/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A30, E65), 16lbs. In hand,
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.50 Rail Clip (3)
Credit Chit (Unknown)
Status: Unknown Restaurant.
Health: 101/135
Stamina: 8/115
Carried Weight: 178/210 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 20/100. [35lbs]
Inv:
Dominique's Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Full Bottle of Wine x1 (1lb, sealed)
Jormungandr Assault Rifle (A30, E65, 16lbs. In hand)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
Artemis Railgun (E 3/3, A 3/3, 18lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Energy cells x1
.50 Rail Clip (3) x1
Field rations x1
Unusual Pistol [?, 9lbs]
Basic medical kit (1/5) (5lbs)
Data storage drive [Romance novels]
Unknown Chemical Hypo x3 (Neg)
Partially sorted (1/3) stack of Technocrat stamped papers (Bad novel)
Status: Unknown Restaurant, pinned.
Health: 61/85
Stamina: 82/85
Carried weight: 80/180
Attire:Red Maintenance Jumpsuit, Heavily Modified Red Maintenance Suit (46/115, 45 lbs).
Inv:
Phoenix pistol (2/3) (9 lbs)
CFG bars x2 (3)
Simple Knife (2 lbs)
Crowbar (8lbs)
Fifty feet of rope (10 lbs)
Homemade grappling hook (2 lbs)
D-Grade rations x4 (4 lbs)
Status: Floor Twenty
Health: 49/70
Stamina: 70/70
Carried Weight: 138/140 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x7 (3 lbs)
Taric's Frankenstein Versatility Rifle (A0, E70, 31lbs, in hand,) (Can't use laser)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Main east-west corridor, heading back east.
Paula Ria
Health: 43/55
Stamina: 28/55
Description: Short, brown haired. The years she spent as a researcher at Delphi added lines to her face, the year she spent as a prisoner here added a decade and stole what weight she had from her frail body.
Personality Complication: Soft. Despite her recent hellish ordeals, Ria was a born and raised Technocrat. She's gotten conditioned to hardship, but the pain and the cold decisions that need to be made in her new life still stun her.
Skills: Mechanical 3, Intuition 1, Dodging 1
Attributes,
Strength (Str): 1
Dexterity (Dex): 3
Endurance (End): 1
Charisma (Char): 4
Intelligence (Int): 9
Willpower: (Will): 3
Equipment: Light Body Armor 42/50, Stained Labcoat, Military grade night-vision goggles. Chimera Pistol 0/15, .22 clips (15) x4, Diagnostic pad, energy cell x2, Light Plasma Torch (100/100), Basic Medical Kit (2/5), Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Henry Myers
Health: 13/75
Stamina: 16/75 (Unconscious. Light Bleeding, -3 stamina per turn)
Description: An emaciated man of average height. He's mostly bald now, thanks both due to a receding hairline and to a chemical spill that permanently injured his scalp.
Personality Complication: Maudlin. Henry has a dark streak a mile wide, and he usually shares it at every available person. He's a good man, but the tendency to vent every depressing thought that runs through his head makes him a little irritating.
Skills: Soak 2, Marksman 2, Stamina 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 6
Endurance (End): 3
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (23/90). Kapre Light Rifle 12/15, .30 caliber clips (15) x2, Pack of Flares, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.
Cale Levi
Health: 89/105
Stamina: 105/105
Description: A tall young man, blond and brown eyed. He's in fairly decent shape, considering his recent lifestyle.
Personality Complication: Young, and kinda Stupid. Cale is a young man, and though time has aged him quickly, he still occasionally acts on wild impulse.
Skills: Mechanical 1, Melee 2, Dodge 1
Attributes,
Strength (Str): 3
Dexterity (Dex): 6
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 1
Equipment: Maintenance Jumpsuit, Heavily Modified Maintenance Suit (78/90). Sleipnir SMG (20/30), .223 clips (30) x2, Energy cell x2, Crude Combat Blade, Neuroflash grenade x2, Fifty feet of rope, Homemade grappling hook, D-Grade rations x4.