Tarran Smith"I... don't know what you mean about me cutting off diplomacy paths... Whatever, your deal seems mildly solid, so I'll accept. I'm not sure about my teammates and Ashley and her friends' opinions, but your deal sounds okay to me. If you and your friends try to pull a quick one, though, me and my friends will crush you and every single one of your friends into dust, and murder your father. Okay?"
"Oh, and, goodbye I guess. Someone's getting shot, so I won't be able to yap with you for any longer."
Run back into the hallway.
"Where's the action?"
The deadhead nods curtly.
"We will be under truce as soon as I can relay the word, you can expect approximately five minutes between relay and reception" He says as he walks back to one of the deadhead tubes, he pauses though, looking back at you.
"Thirteen fourty-seven eighty."By the time you understand enough to ask what he meant he's already in the tube, jacking into the net-socket. That wasn't weird at all.
You've got more pressing concerns however, like determining who's shooting at who. Turning back to the room filled with holographics you jerk your head for James to follow you as he begins to stand up, then you break into a run for the source of the commotion.
Jogging back out into the hall you first notice that the light is missing, its strong amber glow now emanates from the intersection to north. [Observation 4] You can see Ashley's squad pressed up against the west wall, cautiously facing the East/west corridor. You can also see a bright splatter of something suspiciously blood-like on the wall.
[int 3] Convenient timing for an ambush... Five minutes before the truce goes through. A lot of damage can be done in five minutes. As if to underscore that last thought another echoing blast comes down the corridor, striking sparks from the wall as another round gouges the steel.
---
Dominique Wakeman"Shit, what if it's a survivor?" Dom nodded. "Yeah, let's go see about that. Let me go first, dude, OK?" She checked the ammo in her Abassy; it looked good, so she stepped into the room, keeping the laser sight off at the moment. If it turned out whoever in there was dangerous, she didn't want them knowing she had a gun aimed at them until she fired it. "Who's there?" she asked.
You can't see or sense shit, but Taric isn't given to lying. Crudity, techno-babble, arrogant bullshit, and insubordinate sarcasm sure, but lying wasn't the kid's strong suit. You're confident that you killed everything of threat inside the room so you call out plainly, asking who -if anyone- is in there. Somewhat predictably, considering you cleared the place, no one replies.
Hmm...
(Since it would have delayed everything for a little while I'm just going to let both you and Taric bank that free action for anything non-combat related.)
---
Taric Sizier"So, we go into the room, or just continue on?"
Dominique seems to want to look into the room, you think that the possibility of 'survivors' after a year of this is pretty low. Can't hurt to check though.
Of course in the pitch black you're abilities are going to be limited to a hot-cold game, you can feel that something is afraid, just not what or exactly where... For all you know there could be a mouse having a tiny heart failure in the corner. [p.empathetics 4+1] Breathing deeply you walk forwards as Dominique calls out into the room, feeling the fear surge as whatever it is hears Dom's voice... [Will auto-success] You were never one to see much point in fear -or bravery for that matter-, a trait that is now both a hindrance and a blessing. You can't quite get a bead on where it's coming from, but the fear radiating off it hardly effects you.
[Intuition 3+1] It's not in this room, You're sure of it now. It's close though... it's...
In the walls?
---
Ashley Fey"Shit, Fall back" Ashley and the others fall back, trying to get some cover from the friking snipers "SNIPERS IN THE HALL!!" As they are falling back, Ashley lets loose with her rifle on full auto, hoping to at least force the snipers to keep their heads down
You order both Harry and Jordan Back down the Hall while you lean around the corner, pointing the leanashe down the corridor and holding the trigger down. Even if you don't hit anyone it should make them keep their heads down, [Luck 4] but you're fairly confident that after draining a clip you should have hit someone, even if it wasn't fatally. [Immortal Sniper quickshot 2+1-4+2] You duck back behind the wall however as a bullet screams off the metal of the intersection, scattering sparks across the ground as the slug ricochets.
---
James Evans...Explore the screwed up world outside of my apartment in my mind.
The girl is passed out on the floor, this is probably the longest period of quiet you're going to have in you own head... might as well make the most of it. Trying to ignore the shears on reality you twist open the door that would normally adjoin your apartment to the tower you live on. Instead it opens onto another apartment, very much not yours.
The room is sparse but well decorated, geometric figures in glass scatter light to bring about color on the monochromatic walls of an unrelieved white. The furniture too is spartan, comfortable looking, well-made, and somewhat careworn, but very simple. It's larger than your apartment, and judging from the view it's higher on a tower, fitting with the look of well earned position that the room seemed to emanate. Surprisingly their is also a more familiar object sitting on top of a sleek desk, a picture of Dominique, years younger and not wearing body armor, but definitely her. It seems oddly real against the dustless and functional room.
[Observation 5] You catch something out of the corner of your eye and turn towards it, only to see it recede as quickly as you can bring your gaze to bear. Despite the benign nature of the room you feel something... rotten in the air. Not malevolent or evil, just decayed. The feeling is unpleasantly reminiscent of the mold from your first dream trip through wonderland.
There are two doors leading away from here, one on your left that would be the main entrance to this domicile, and one that would be the emergency security door if this was real. You have doubts on whether they lead anywhere remotely like they should.
Relevant ItemsMemory Stick (Dom)
Broken Pad (Taric)
Ident Badge -Pyotr Ivanov- (Taric)
Ident Badge -Kira Masse- (Tarran)
Unpowered Pad (Tarran)
Health: 48/100
Charge: 125/150
Carried Weight: 96/200 (-25%)
Attire: Plain gray under-armor padding. [10lbs] Heavy Combat Armor, 74/150. [45lbs]
Inv:
Leanashe Assault Rifle [22/30 18lbs]
4.73 mm Caseless box mags x2
Cirri Light pistol [20/20 4lbs]
Energy cell x5
Manticore Pistol [9/10 6lbs]
Mechanical Bypass kit 3/5 [3lbs]
Arc implants, Planerian Implants
Stormcrow implants
Javelin Implants, Duelist Implants
Status: Primary Staff quarters.
Harry Nakamuno
Health: Very Badly Damaged
Charge: Less than a Quarter charge
Description: 6'3", weighing three-hundred and fifty pounds Harry is the frontline muscle. Generally calm but a man who dislikes doing nothing, slow to anger he's been friends with Jordan since the Conclave gained their freedom.
Personality Complication: Just cause. Harry Believes in the work he does, and he believes hard. He won't hesitate to put a hole through anything in the way of his duty.
Skills: Melee 2, Soak 2, Brawling 2, Marksman 1
Attributes,
Strength (Str): 6
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 3
Intelligence (Int): 3
Willpower: (Will): 3
Staggershock implants,
Aegis implants, Lazarus implants
Samson Implants, Duelist Implants
Equipment: Heavy Combat Armor 52/150, Wolfkin SMG 12/18, Disruptor Pistol (4/4 4lbs), .50 cal drum clips x3, HE grenades (2), Thermal Paste (1), energy cell x4
Jordan Grey
Health: Damaged
Charge: Almost Full
Description: 5'9'' Jordan is a slender blond man with the red scraggle of beard perpetually encroaching on his chin. Part of his memories were lost during translation, and all hope of recovering them lost in the second battle. His name is a combination of earth history and the book Grey's anatomy. His medical expertise remains intact along with his sarcasm and combat skills, but most of the rest of his life is hazy.
Personality complication: Hatred, he might not show it much of the time but Jordan holds a grudge against the... thing that robbed of the chance to ever recover his memories. He is determined to kill it, if it's the last thing he ever does.
Skills: Mechanics 2, Marksman 2, Dodging 3,
Attributes,
Strength (Str): 1
Dexterity (Dex): 6
Endurance (End): 1
Charisma (Char): 3
Intelligence (Int): 6
Willpower: (Will): 6
Javelin implants,
Spider implants, MD. Ande Suite
Toxicology and hazard recog, Arc implants
Equipment: Combat Armor 76/100, Laelaps Laser rifle 7/12 (15lbs), Disruptor Pistol (4/4 4lbs), energy cell x5, Field Surgery kit 1/5, Advanced medical kit [4/5], basic medical supplies [3/5] , ORS pack 3/3.
Health: 91/115
Stamina: 40/115
Carried Weight: 160/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 47/100. [35lbs]
Inv:
Abassy Heavy pistol -laser sight- [7, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Stun club (50/50 11lbs) x4
Fuath Riot suppression carbine [6, 13lbs, Caustic load]
.50 caliber pistol clips x7 (7, 2lbs)
Jormungandr Assault Rifle (A30, E65, 16lbs,)
LR Jormungandr Battle Rifle (13/35 A, 8/15 E, Damaged, 17lbs)
.220 gauss slugs x2 (35)
Smoke Grenades x1 (neg)
Field rations x2
Basic medical kit (2/5) (5lbs)
Data storage drive [Romance novels]
Status: Primary Staff quarters, D wing
Health: 27/70
Stamina: 16/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 66/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A4, E32, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Disruptor Pistol (4/4 4lbs)
Saun's Helmet (Quarter full of ants, enclosed.) (3lbs)
Box of terrible scrap components (20lbs)
Short Range Radio, (Off)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Security substation november, Exhausted.a
Health: 35/75
Stamina: 71/75
Carried Weight: 133/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 48/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Sleipnir SMG (A0, E25 9lbs,)
Sleipnir SMG (A0, E25 9lbs,)
3 energy cells
8 .220 gauss clips (35)
Basic First Aid Kit 5/5 (5lbs)
1 .220 gauss clip (25)
Jormungandr Assault Rifle (A35, E70), 16lbs, in hand)
Status: Primary Staff quarters, Hall.,
Health: 38/75
Stamina: 29/75
Carried weight: 140/200 (-25%)
Attire: Exarch Dress uniform [8lbs] Light Body armor 32/50 [25lbs]
Inv:
Renfield SMG (10, 10lbs, in hand)
Orb Lightstand (35 lbs 17/20)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Simone's Song (6lbs 4/7 -Frangible Rounds-)
.50 caliber Frangible pistol clips (7) x1
Dybbuk Flechette Canister Rifle (1/2 35 lbs)
20 mm flechette canisters (x2, 1 lb)
Status:Primary Staff quarters, Hall. Incredibly Smelly. Asleep.