AllTravel through alien woodland in search of something that may have told us not to come after it! Whee!
[Travel roll 3+1 (You're there)]
You arrive at where the Virtue was. Emphasis on was. You can see the burn marks from where the ship landed, [Failed roll not shown] but the ship itself is not in evidence. Okay, unless he decided to take up joy riding Nathaniel isn't here. [Observation 4 Vs Stealth 1] While looking for some clue as to where the fool went you notice movement, humanoid shapes unfurling from where they lay in cover. The good news is that while they appear to be making some attempt at stealth, unless you were blind, deaf, and dead you don't see how you could have possibly missed them. [Luck 1] The bad news is that there are... many of the things.
They look like humans, jerky, twisted, humans with fungus growing out of them. They also all look the same. [Observation 4] Tarran realizes why, deadhead clones. Deadheads that have been having a seriously shitty time of it out in the woods.
NE Group
Corrupted Deadhead 1
Health: Unharmed
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Warped ulnar protusion.
Distance,
All: Medium
Corrupted Deadhead 2
Health: Unharmed
Armor: Light armor [50/50]
Weapon: Bare hands.
Distance,
All: Medium
Corrupted Deadhead 3
Health: Unharmed
Armor: Light armor [50/50]
Weapon: Discharged stun club.
Distance,
All: Medium
SE Group
Corrupted Deadhead 4
Health: Unharmed
Armor: Rudimentary Exo [15/15]
Weapon: Large Rock
Distance,
All: Medium
Corrupted Deadhead 5
Health: Unharmed
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Fused elongated Carpals.
Distance,
All: Medium
Corrupted Deadhead 6
Health: Unharmed
Armor: Rudimentary Exo [15/15]
Weapon: Chitin Claws
Distance,
All: Medium
NW group
Corrupted Deadhead 7
Health: Unharmed
Armor: Light armor [50/50]
Weapon: Discharged stun club.
Distance,
All: Medium
Corrupted Deadhead 8
Health: Unharmed
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Warped ulnar protusion.
Distance,
All: Medium
Corrupted Deadhead 9
Health: Unharmed
Armor: None
Weapon: Bare Hands
Distance,
All: Medium
SW Group
Corrupted Deadhead 10
Health: Unharmed
Armor: rudimentary Exoskeleton [15/15]
Weapon: Fused Carpals
Distance,
All: Medium
Corrupted Deadhead 11
Health: Unharmed
Armor: Light armor [50/50]
Weapon: Chitin spikes
Distance,
All: Medium
Corrupted Deadhead 12
Health: Unharmed
Armor: None
Weapon: Weighted baton
Distance,
All: Medium
East Group
Corrupted Deadhead 13
Health: Unharmed
Armor: rudimentary Exo [15/15]
Weapon: Bare hands
Distance,
All: Medium
Corrupted Deadhead 14
Health: Unharmed
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Chitin claws
Distance,
All: Medium
Health: 115/115
Stamina: 115/115
Carried Weight: 140/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 75/100. [25lbs]
Inv:
Abassy Heavy pistol -laser sight- [5, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [8, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A35, E70, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x2 (1lb)
Field rations x2
Data storage drive [Romance novels]
Status: Virtue Landing Site.
Health: 70/70
Stamina: 70/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 100/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A30, E65, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Saun's Helmet (2lbs)
Basic medical kit (5lbs)
Box of terrible scrap components (20lbs)
Memory Foam centerfold
colonist rations x5 (5lbs)
Short Range Radio, Nathaniel Hoke (AI)
Tripwire emitter
Status: Virtue Landing Site.
Health: 75/75
Stamina: 75/75
Carried Weight: 148/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 88/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (0, 5lbs, in hand)
Chimera pistol (0, 5lbs, in hand)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Basic Medkit (1/5 5lbs)
Sleipnir SMG (A20, E50 9lbs,)
Sleipnir SMG (A25, E50 9lbs,)
1 half power energy cell
3 energy cells
High power handlight [10lbs]
6 .220 gauss clips (35)
1 .220 gauss clip (20)
Jormungandr Assault Rifle (A35, E70, 16lbs)
Status: Virtue Landing Site.
Health: 80/80
Stamina: 70/70
Host Name: Jamie Teague
Carried weight: 89/170 (-25%)
Attire: Technocrat Primate dress Uniform [8lbs] Standard Body Armor 100/100 (35lbs)
Inv:
Irin Combat Shotgun -bayonet- (2/6 14lbs)
Kapre light rifle (14/15, in hand, 12 lbs)
field rations x5 (5lbs)
basic medical kit (5lbs)
.30 caliber rifle clips (15) x5, (1lbs)
Fenrir energy pistol [7, 6lbs]
energy cell x1
Small knife (1lb)
Combat Knife (1lb)
Chimera Pistol [15, 5lbs]
4 .22 caliber clips. [15, neg.]
Field surgery Kit (5/5, 15lbs)
ORS pack 2/3 1lb
Status:Virtue Landing Site, 6 Turns until you need a new host.
Health: 65/75
Stamina: 75/75
Carried weight: 44/200 (-25%)
Attire: Exarch Dress uniform [8lbs]
Inv:
Renfield SMG (20, 10lbs, in hand)
1 .115 spike clips (30, neg.)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Energy cell
Status: Virtue Landing Site