NE Group: 88+3=91
SE Group: 20+3=23
NW Group: 63+3=66
SW Group: 34+3=37
E Group: 91+3=94
Taric Sizer: 11+3=14
Dominique Wakeman: 14+4=18
Tarran Smith: 32+9=41
Trol Grane: 82+4=86
James Evan: 73+0=73
E & NE Group The damaged clones start closing in when it becomes readily apparent that stealth is not in fact working for them. [Dex 4+1, 2] One pair charges forward over the obstacles, closing to melee range with startling speed, the other three don't seems as agile and trip over some of the undergrowth, losing time as they adjust their balance.
East Group is at Melee range.
NE Group is at short range---
Trol Grane"I love noodles!" Use pyrokinesis on a zombie not near james.
[Sanity 4] [Random enemy select 13] You focus you broken mind on one of the pair that's closest, [Pyrokinesis 3-1] (-10 Stamina) while you have enough will to bring your mind to order you can't marshal the strength to ply your way through the memories of orientation.
---
James EvanFine, I'll charge at... um... East group. (Because I'm a kind GM and I'm not going to let serious melt the flesh off your bones when he's trying not to.)
You throw yourself at the nearest dead heads, [Target decision even/odd 3 = deadhead 13] [Str 2+1 Vs Str 3+1] getting stonewalled by the cybernetic's strength. Undaunted you use your patented approach of hitting it in the face and hoping it works out for the best. [Melee 1 (Bonuse Negated) Vs Deadhead dodge 1 (Bonuse negated)] [Luck 4] You miss, until it literally dodges into your fist. Yeah, it's safe to say that these guys are due for a maintenance check. [Brawling 2] Your blow hits weakly, barely turning the thing's head.
Deadhead 13 is Barely Hurt ---
NW GroupThe corrupted clones continue to close in [Dex 2] or they try to. Not many of these are much more nimble that a moose on marbles.
NW group is at short range---
Tarran Smith"What the hell is going on here?! I'll try the radio, but I'm not hopeful."
Shoot the 12th with my Assault. Hold the radio to my face with my shooting-hand shoulder.
You prime the radio and the sandwich it against your face with your shoulder, Taking aim at one of the closer deadheads and firing. [Quickshot 2+1] The shot clips the deadhead [Deadhead soak 3+1], damaging its body only slightly. You yell at the radio, using Liberal amounts of invective to conjure up some form of response. [Luck 4] Surprisingly you get a response, though it isn't Hoke who's speaking.
"Good morning, evening, or any variant of the between that's relevant to your current and and entirely irrelvant chronlogical position. How are you feeling?" The voice is a little sing-song, like the person on the other end has been indulging in recreational drugs. [Failed roll not shown]
(Corrupted deadhead 12 is Slightly Hurt)
---
SW & SE GroupThe mooks coming in from the southern front, [Dex 3, 4] aren't exactly competent but they at least manage to make it partway without tripping.
SW and SE Group is at short range---
Dominique Wakeman"Damn it." Dom looked around and immediately went back-to-back with Tarran. "Think you can try that radio again?" she asked as she switched to the Fuath. "Maybe Hoke is still in the area and can airlift us out. If not... I say we blast through one of these groups and make a break through the hole." She took a shot at the northeast group.
Raising the chemical carbine to your shoulder you loose a blast of acid at one of the encroaching groups. [Quickshot 2+1+1, Range] You manage to coat two out of three in acid, and while it doesn't effect they're painless minds it burns their bodies severely.
(Corrupted Deadheads 1 & 2 are hurt and covered in acid.)
---
Taric Sizier"First things first!" Open fire, aim for the legs of all the deadheads using the Jormungandr part of the frankenstein.
[Trick shot 2, -2 Penalty] You to shot the legs of the deadheads our from under them with a long burst of automatic fire. [Quickshot rolls 3-2-1+1, 3-2-1+1, 4-2-1+1, 3-2-1+1+1, 2-2-1+1] [Luck 4] Aside from wasting a great deal of ammunition your spectacular 360 degree hellfire spin does nearly nothing, only clipping a couple of deadheads in the thigh to nearly no effect. You count yourself lucky that you didn't kneecap a member of your group
Deadhead 2 Armor -5
Deadhead 6 is barely hurt, armor -3
Deadhead 10 is barely hurt, armor -3
NE Group
Corrupted Deadhead 1
Health: Hurt
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Warped ulnar protusion.
Status: Covered in Acid
Distance,
All: Short
Corrupted Deadhead 2
Health: Hurt
Armor: Light armor [45/50]
Weapon: Bare hands.
Status: Covered in Acid
Distance,
All: Short
Corrupted Deadhead 3
Health: Unharmed
Armor: Light armor [50/50]
Weapon: Discharged stun club.
Distance,
All: Short
SE Group
Corrupted Deadhead 4
Health: Unharmed
Armor: Rudimentary Exo [15/15]
Weapon: Large Rock
Distance,
All: Short
Corrupted Deadhead 5
Health: Unharmed
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Fused elongated Carpals.
Distance,
All: Short
Corrupted Deadhead 6
Health: Barely Hurt
Armor: Rudimentary Exo [12/15]
Weapon: Chitin Claws
Distance,
All: Short
NW group
Corrupted Deadhead 7
Health: Unharmed
Armor: Light armor [50/50]
Weapon: Discharged stun club.
Distance,
All: Short
Corrupted Deadhead 8
Health: Unharmed
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Warped ulnar protusion.
Distance,
All: Short
Corrupted Deadhead 9
Health: Unharmed
Armor: None
Weapon: Bare Hands
Distance,
All: Short
SW Group
Corrupted Deadhead 10
Health: Barely Hurt
Armor: rudimentary Exoskeleton [12/15]
Weapon: Fused Carpals
Distance,
All: Short
Corrupted Deadhead 11
Health: Unharmed
Armor: Light armor [50/50]
Weapon: Chitin spikes
Distance,
All: Short
Corrupted Deadhead 12
Health: Slightly hurt
Armor: None
Weapon: Weighted baton
Distance,
All: Short
East Group
Corrupted Deadhead 13
Health: Barely hurt
Armor: rudimentary Exo [15/15]
Weapon: Bare hands
Distance,
All: Melee
Corrupted Deadhead 14
Health: Unharmed
Armor: Light armor fused with rudimentary Exo [65/65]
Weapon: Chitin claws
Distance,
All: Melee
Health: 115/115
Stamina: 115/115
Carried Weight: 140/200 (-25%)
Attire: Arbiter dress Uniform, pristine [10lbs] Standard Body Armor, 75/100. [25lbs]
Inv:
Abassy Heavy pistol -laser sight- [5, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [7, 13lbs, Caustic load]
.50 caliber pistol clips x8 (7, 2lbs)
Jormungandr Assault Rifle (A35, E70, 16lbs,)
.220 gauss slugs x2 (35)
Smoke Grenades x2 (1lb)
Field rations x2
Data storage drive [Romance novels]
Status: Virtue Landing Site.
Health: 70/70
Stamina: 70/70
Carried Weight: 138/170 (-25%)
Attire: Technocrat Commander Dress uniform [11lbs] Standard Body armor, 100/100. [35lbs]
Inv:
Energy Cell x8 (3 lbs)
Frankenstein Versatility Rifle (A5, E40, 31lbs, in hand,)
.220 gauss clip x4
Basilisk pulse rifle 4/5 (13 lbs)
Piru Gauss Rifle (4/5 4/5 16lbs)
.45 Gauss slugs x2 (5)
Saun's Helmet (2lbs)
Basic medical kit (5lbs)
Box of terrible scrap components (20lbs)
Memory Foam centerfold
colonist rations x5 (5lbs)
Tripwire emitter
Status: Virtue Landing Site.
Health: 75/75
Stamina: 75/75
Carried Weight: 148/150 (-25%)
Attire: High-prelate Uniform [8lbs] Standard Body Armor 88/100. [35lbs]
Inv:
Ichneumon Anti-Armor Rifle -Scope- (1, 20lbs, 1 rounds in speed loader)
1' sabot packs x3 (2)
Chimera pistol (0, 5lbs)
Chimera pistol (0, 5lbs)
Chimera pistol (15, 5lbs)
Combat Knife (1lb)
Basic Medkit (1/5 5lbs)
Sleipnir SMG (A20, E50 9lbs,)
Sleipnir SMG (A25, E50 9lbs,)
1 half power energy cell
3 energy cells
Short Range Radio, (?)
High power handlight [10lbs]
6 .220 gauss clips (35)
1 .220 gauss clip (20)
Jormungandr Assault Rifle (A30, E65, 16lbs, in hand)
Status: Virtue Landing Site.
Health: 80/80
Stamina: 60/70
Host Name: Jamie Teague
Carried weight: 89/170 (-25%)
Attire: Technocrat Primate dress Uniform [8lbs] Standard Body Armor 100/100 (35lbs)
Inv:
Irin Combat Shotgun -bayonet- (2/6 14lbs)
Kapre light rifle (14/15, in hand, 12 lbs)
field rations x5 (5lbs)
basic medical kit (5lbs)
.30 caliber rifle clips (15) x5, (1lbs)
Fenrir energy pistol [7, 6lbs]
energy cell x1
Small knife (1lb)
Combat Knife (1lb)
Chimera Pistol [15, 5lbs]
4 .22 caliber clips. [15, neg.]
Field surgery Kit (5/5, 15lbs)
ORS pack 2/3 1lb
Status:Virtue Landing Site, 6 Turns until you need a new host.
Health: 65/75
Stamina: 75/75
Carried weight: 44/200 (-25%)
Attire: Exarch Dress uniform [8lbs]
Inv:
Renfield SMG (20, 10lbs, in hand)
1 .115 spike clips (30, neg.)
Riot shield (10lbs 30/30)
Piru Gauss Rifle (E5/5 A5/5 16lbs)
.45 Gauss slug clip (5)
Energy cell
Status: Virtue Landing Site