Fallen Praetor Hake Nohken : 4
Unfinished Prototype Walker: (Auto Last)
Unchained Link: 3
Taric Sizier: 3
Tarran Smith: 1
Trol Grane: 2
Dominique Wakeman: 2
Hake Nohken[Melee 5+1] [Critical roll 3 vs Hake precognition 3+2, confirm failed] Ignoring the walker's damaged leg Hake slices an arm brutally across the front of the unchained group, Hake reacts quickly and the Unchained back up in unison but the front ranks just aren't fast enough and the shimmering rail on the arm slices a pair of of the foremost unchained into chunks. Praetor Morgan's scream of rage is barely human when echoed through the lips of the remaining unchained.
Unchained link reduced by 2, 16 remain
---
Taric SizierMust...Keep...Firing
Barely even thinking now you pull the trigger again, keeping a marksman's slow steady rhythm. A part of you is vaguely aware that you're going to need to be carried away from this fight once the adrenaline and endorphin cocktail fades, but this just isn't the time for that. [Marksman 4] [Walker shield roll 3+2-3] The beam burns through, suffering only slightly from the shield and sears into to armor [Armor roll 2+3-3] burning into the walker's back again.
---
Unchained linkForegoing shields in blind rage Morgan copies whatever the hell Hake was doing earlier. [Voidcracker 5+2+2-1 tiring] Except he does it effectively. The entire room falls into twilight as the unchained draw in energy. [Unchained general stamina 3] A few of them are visibly pale and shaking but they remain standing.
---
Trol GraneShoot some more with the irin
Setting the pistol back in its holster you close the distance to Hake while you draw the Irin, [Dex 2] You fire a too soon and are out of the Irin's optimum range. [Marksman 6] [Shield roll 2+4+2] At this range the shot from the Irin is too diffuse to penetrate and merely makes a couple of flashy sparks.
The Irin is discharged.
---
Dominique Wakeman "Damn it!" Dom growled, putting away the carbine. It wasn't doing any good here, and she was sure her pistol wasn't going to do any better. That left two options: jump on the mech, pry open the cockpit, and yank the bastard out with her bare hands, or try psionics. She wasn't nearly as skilled as the Praetor, but she might have the advantage of surprise. What should I do...? She wasn't sure she could get through the shield if she tried the first option. All right, something else then.
She thought back to orientation. Telekinesis was just one of the few things she had been shown; there was the possibility of trying to cut the walker down or just hit it as hard as she could with everything she had. Its leg was already injured, so knocking it over seemed to be the better choice, and she gathered her mental energy. "All right you big bastard, you're going down!" she growled as she unleashed it.
The injured walker could topple if you hit it hard enough, and hit it you shall. [Slam 20kN, 5', 4] (-20 Stamina) [Walker shield roll 2+2] The psionic attack crunches against the shield, scattering argent and fiery red particles as it does so. Normally the Walker wouldn't have had any trouble adjusting to the force of the blast, but with the injured leg, well to every action.... [Luck roll 5] The shield was hard and the blast even though it doesn't penetrate causes the walker to rock sideways. [Walker dex 1-3 (Bonus negated)] It staggers sideways on the seeping leg and topples over with a loud thud.
-2 to Hake's next initiative roll, you are exhausted.
---
Tarran Smith Reload my Ichneumon and fire at the other leg.
[Dex roll 3+2] You work the speedloader through the rifle with lightning speed, firing the heavy weapon once more. Your shoulder is going to have some bruises from this baby. [Marksman 4+1+1] [Shield roll 4+2-3] [Confirm critical 3 walker armor 4+3-5, confirmed] The armor piercing slug blasts through the Walker's other knee joint, crippling the thing's mobility.
Walker is severely wounded
----
Prototype Bio-WalkerLegs disables, mobility hampered. Hibernation recommended for survival, overridden by control. Deploy primary ORS sacs to damage areas to augment psionic bracingThe walker shudders and begins trying to rise on the ruins of it's legs, which are more ORS than leg when it comes to the knees. Knowing the thing is alive and aware makes it a pitiful sight.
---
StatusWarning: Tarran's health is below 50%
Warning: Taric's health is below 30%
Warning: Trol's health is below 50%
Trol is Fatigued
Taric is Exhausted
Dom is Exhausted
Health: 56/100
Stamina: 20/100
Carried Weight: 86/210
Attire: Loose black jumpsuit, unchained insignia, perforated. [8lbs] Standard Body Armor, 3 stripes, fine. [25lbs]
Inv:
Abassy Heavy pistol [4, 8lbs]
Chimera Pistol [15, 5lbs]
Chimera Pistol [15, 5lbs]
Fuath Riot suppression carbine [1, 13lbs, Caustic load, in hand]
Pressurized chemical canister [8, 1lbs, caustic]
.50 caliber pistol clips x8 (7, 2lbs)
Riot shield [10lbs, In offhand]
Crude bandages x1 [1lb]
Status: Inside Independent complex, Murder Hall.
Health: 20/70
Stamina: 15/70
Carried Weight: 76/170
Attire: Loose Black jumpsuit, Unchained Insignia, great. [8lbs] Standard Body armor, fine. [35lbs]
Inv:
Taric's ALR Broadbeam (7, 17lbs, aimed on walker)
Energy Cell x2
Energy Cell 1/2
Jormungandr Assault Rifle (A35, E70, 16lbs, in hand)
.220 gauss clip
Brail porn magazine.
Status: Inside Independent complex, Murder Hall.
Health: 25/75
Stamina: 47/75
Carried Weight: 122/150
Attire: Loose black jumpsuit, Unchained insignia, burned. [8lbs] Light body armor, 2 stripes. [25lbs]
Inv:
Unchained Transmitter
Renfield SMG (30, 10lbs)
1 .115 spike clips (30, neg.)
Ichneumon Anti-Armor Rifle (0, 20lbs, aimed in on Bio-Walker, 0 rounds in speed loader)
1 partial .115 spike clip (10, neg)
Chimera pistol x3 (15, 5lbs)
1' sabot packs x1 (1)
Riot Shield (10lbs)
Guard Magkey
Sleipnir SMG (A15, E40 9lbs,)
Sleipnir SMG (A15, E40 9lbs,)
2 .375 Gauss clips (25, neg)
2 Energy cells
2 .220 gauss clips
Jormungandr Assault Rifle (A0, E35, 16lbs,)
Status: Inside Independent complex, turret room doorway.
Health: 47/100
Stamina: 30/100
Carried Weight: 33/230
Attire: Loose black Jumpsuit, Enchained insignia, heavily burned. [8lbs]
Inv:
Irin Combat Shotgun [0, 14lbs, in hand]
Chimera Pistol [0, 5lbs]
4 .22 caliber clips. [15, neg.]
Fenrir energy pistol [6, 6lbs]
energy cell x1
Small knife
Status: Inside Independent complex, Murder Hall, dislocated wrist.
Prototype Bio-Walker
Pilot: Fine
Armor: Minor Trauma, mild acid corrosion, Legs crippled (Mobility Rolls -5) anything beyond a walk is impossible.
Health: Severely Wounded, Regenerating.
Weapons,
Primary: Psionic Foci
Secondary: Unknown
Range,
Taric, Trol, Dom: Medium
Tarran: Long