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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57874 times)

lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #255 on: February 27, 2011, 08:10:42 pm »

Shouldn't my city just consume 3 more food to make up for the humiliating defeat (so that my population would be able to grow even with it)?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #256 on: February 27, 2011, 09:06:21 pm »

No. Combat happens after food consumption.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #257 on: February 27, 2011, 09:19:53 pm »

Quote
(You can't actually split your research like that - and I have no idea why you'd want to; I'm pretty sure doing one, then the other is strictly superior.)
Just for fun, mostly. I have a slightly odd sense of fun.

Hurray, I finally have something to blame on the supposed disunity. The Kalron really haven't been very effective antagonists, though. Probably something about me not wanting to sabotage myself. I'm sure that somebody will be back to being annoying after Quara dies, though.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #258 on: February 27, 2011, 10:03:08 pm »

Oh, I should probably point this out now when nobody's in a position to get screwed over by it: All jewelry in this game counts as the same luxury, no matter what resource you made it out of.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #259 on: February 27, 2011, 10:14:01 pm »

What counts as an appropriate resource for jewelry? Gold and diamonds are obvious, but what about bronze? Iron? Tin?

Edit: Please skim my turn for errors, as I'm not completely sure when the population is removed.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #260 on: February 27, 2011, 10:14:46 pm »

Gold, silver, and any kind of gem. I guess you could use mithril and the like if you really wanted to.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #261 on: February 27, 2011, 10:46:38 pm »

As for the order of events, I really should formalize that. This is about what I've been doing:

Spoiler: Order of Events (click to show/hide)
So, let's see... I think the only thing to note is that your population will in fact increase, since population growth happens after the settlers leave. You might want to eat less food, in fact.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #262 on: February 27, 2011, 11:03:15 pm »

Thanks. That sounds a bit gamey somehow, but alright. I could certainly find something better to do with those farmers.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #263 on: February 27, 2011, 11:21:23 pm »

I'm not entirely happy with it myself, but I really don't want to make a dedicated 'population decrease due to building settlers' phase. Plus, you still have to have enough food to prevent starvation of the full population, and... wait... why did I put it before combat? There was a reason, I'm pretty sure...
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #264 on: February 27, 2011, 11:36:41 pm »

No, I guess there wasn't. So it'd be this:

Spoiler (click to show/hide)

You will need 42 food to prevent population loss, then. Sorry about the confusion.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #265 on: February 28, 2011, 12:26:44 pm »

You know, Nirur, 48 food is 16 prosperity, not 14. 14 prosperity only takes 42 food.

Edit: Ahra, your numbers are all screwed up. You're trying to use your 13th labor twice, for the third consecutive turn. Also, you've apparently forgotten that your population increased and you've got a sixteenth labor. So that part works out okay. But then your food produced is wrong. And did you even notice when I told you that building improved farms when you've got so much unimproved terrain to worry about is a really really bad idea?
« Last Edit: February 28, 2011, 12:34:50 pm by Vanigo »
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Ahra

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #266 on: February 28, 2011, 12:45:19 pm »

bad idea maybe but hey it seems like its working.
and fixd.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Ochita

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #267 on: February 28, 2011, 12:46:59 pm »

You do know that you could make the 2 labor into something more useful... 2 farms... And I should spend more labor making food, get some more free labor and stuff.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ahra

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #268 on: February 28, 2011, 12:56:07 pm »

i am making 2 farms
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #269 on: February 28, 2011, 01:14:15 pm »

You know, Nirur, 48 food is 16 prosperity, not 14. 14 prosperity only takes 42 food.
My count is correct if settlers cost 4 food.
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