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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57870 times)

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #285 on: March 02, 2011, 07:22:19 am »

How the hell...?
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #286 on: March 02, 2011, 11:00:37 am »

How does supply range work regarding low-supply-range units transported in ships?
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #287 on: March 02, 2011, 11:20:01 am »

Didn't hurt you last time, did it? A unit in a transport has the same supply range as the transport itself, for better or worse. (Usually better.)
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #288 on: March 02, 2011, 11:42:09 am »

Nirur Torir, you get both the food and the copper from Copperflow. The 'or' is because you can choose between one copper and two money, but you get the food either way.
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Nirur Torir

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #289 on: March 02, 2011, 11:52:03 am »

Ah, excellent, thanks. I would have asked, but it doesn't change my turn either way, so I figured I'd just wait and see how my food stores changed. (I really should have known, though, after reading about copper mines giving 1 copper or 2 money.)
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Ahra

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #290 on: March 02, 2011, 11:59:27 am »

can i equip soldiers with one or several different types of charms?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #291 on: March 02, 2011, 12:40:23 pm »

Just one magical accessory. A unit's equipment slots, for now, are as follows:

Two hands, which can hold
     One primary weapon (mandatory)
     One shield
One armor
One ammunition
One mount or vehicle
One accessory
One specialist training
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Ochita

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #292 on: March 02, 2011, 12:42:15 pm »

Ammo? Ranged weapons and such?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #293 on: March 02, 2011, 01:29:55 pm »

Bronze-headed arrows and the like.
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Ochita

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #294 on: March 02, 2011, 01:30:56 pm »

I see... Copper is only good for money for me then.... Ahh well. Maybe I can trade it.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ahra

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #295 on: March 02, 2011, 01:46:06 pm »

whats best iron, bronze or is it a tie?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Ochita

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #296 on: March 02, 2011, 01:46:34 pm »

Well considering that we can't use iron yet...
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #297 on: March 02, 2011, 01:54:36 pm »

Iron is no better than bronze, but it is way easier to get. Once you have the tech, I mean.
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lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #298 on: March 02, 2011, 06:35:16 pm »

I build a improved farm on tile 17 last turn.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

IronyOwl

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #299 on: March 03, 2011, 02:40:52 am »

It seems you can use shields with bows. Is this correct?

Also, the rules for roads should probably be listed somewhere. Speaking of which, when you say you have to leave a unit on them for protection, what does that mean? That they don't function if they're not guarded, that they're at risk of being disrupted, or that they'll be actively vandalized if not watched over? Do you need one unit per tile?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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