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Author Topic: At the Dawn of Time discussion thread (Need a replacement player!)  (Read 57851 times)

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #270 on: February 28, 2011, 01:28:57 pm »

Oh, right, duh. Almost enough for 15 anyway. Almost.
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lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #271 on: February 28, 2011, 02:28:09 pm »

I had 1 wool stored at the end of last turn, instead of 0.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #272 on: February 28, 2011, 03:32:21 pm »

No you didn't. You used it to make clothing.
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lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #273 on: February 28, 2011, 03:34:31 pm »

Yeah, i also got 1 wool from working tile 18. (1-1+1=1)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #274 on: February 28, 2011, 07:54:55 pm »

Oh, you had one stored to begin with. I'll fix that.

Happery, you can't build a mine on 18; there's no ore there.
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Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #275 on: February 28, 2011, 08:00:05 pm »

lemon10, "11+12+13) Build temple (-3 resources)" doesn't make much sense. Also, you can't get a fourth unit yet; you won't have trade until next turn.
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lemon10

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #276 on: February 28, 2011, 08:01:25 pm »

Yeah sorry, fixed it.
I forgot to take out the "train bowmen" from last turn.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Ahra

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #277 on: March 01, 2011, 05:36:39 am »

those rubies do i need to send settlers to them to be able to gather them?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #278 on: March 01, 2011, 02:25:51 pm »

Yes. And of course, you can't do that until you research trade, literacy, and governance. This is why I told you - repeatedly - that Elementalism was a bad idea.

Edit: Also, fishing villages only take 1 labor.

Edit: And, Ochita, you forgot to give new research goals. And your orders for your military units don't seem to have changed, either. And are you really going to not use your clothier's workshop?
« Last Edit: March 01, 2011, 02:32:38 pm by Vanigo »
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Ahra

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #279 on: March 01, 2011, 03:02:56 pm »

some tweaks done to the turn
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #280 on: March 01, 2011, 07:46:44 pm »

I'm still waiting on Happerry and Ochita to fix their turns.
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Happerry

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #281 on: March 01, 2011, 10:40:06 pm »

I found Flint in that tile, on turn 10. That doesn't need a mine?
Quote from: Turn 10
Flint found in tile 18! (+1 attack with wooden spears and arrows)
http://www.bay12forums.com/smf/index.php?topic=77035.msg2013915#msg2013915
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Vanigo

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #282 on: March 01, 2011, 10:45:01 pm »

No. It doesn't. It doesn't need anything at all. You just get it.
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Happerry

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #283 on: March 02, 2011, 12:07:56 am »

Ok, will fix that then.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IronyOwl

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Re: [AOR-like] At the Dawn of Time discussion thread (Game underway!)
« Reply #284 on: March 02, 2011, 02:25:04 am »

Heh, you seem to have listed a second copy of Nirur's civ and skipped lemon10. Hope you saved whatever you were copying from. :-\
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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