Sorry I took so long to reply.
Yeah, that's where I live, Draco.
I shoveled the walk, and when I got back inside, people had stolen the use of my computer. Apparently, they needed it for something 'important.'
lemon:
You hit the small bag of powder with your staff, tie the bone daggers to your head, and wrap the skin around your ankles. You then sit and meditate for about five minutes.
Pouch of Magic Dust (+3 In, +3 Ch, +3 St, +3 Ag, +3 HP, +1 Fp, addictive, lasts 2 turns, 3 uses left.)
Ceremonial Bone Dagger (3+1d6, stabbing only)
Human Skin (Nothing. Seriously, what did you expect?)
You follow Tokul into the hatch.
Frelock:
You heal Trifes and Amonsu through intense prayer, and the curse seems to be lifted from them.
(Full heal)
Adwarf:
Some bones shift around. Not much else happens.
Don't worry, you and Ultimuh will be in soon.
Draco:
You pull the bolt out of the dwarf. He half smiles at you.
You head into the hatch with Chucky.
Ahra:
Yes, you can. Especially with that Morning Star.
TolyK:
You lie down in the wagon next to the dwarf, resting.
Fortis:
You walk to the rat ogre corpse. You cut your hand, and drip some of your blood onto the corpse's smashed head. You chant some words, and the rat ogre slowly gets to it's feet.
Rat Ogre stats:
HP: 7
St: 7
Ag: 2
In: 1
Ch: 1
Club (2+1d6 dmg, 1 in 10 change to knock unconscious)
Bite (2+1d6 dmg)
I'll put the hatch area in the next turn. There's a very long ladder, or something.