An old dwarf walks into the inn of BoatGrave, a human town. He sits at the bar, and orders himself a great big mug of some strong ale. After a short time of drinking, the dwarf was finishing his third mug, a child scampered up to him.
"Mister, mister, do you know of any good tales? You look around as old as the wizard who normally tells us tales, but he isn't here."
The dwarf looked down at the child, and an easy grin formed on his face.
"I'd be delighted to."
The dwarf dropped off of his stool, and let the child lead him to a far corner of the inn, and told him to sit on a worn chair. Other children slowly made their way towards him. After a minute or two, he started to talk.
"Aye, there be treasure beneath them mountains. I remember of the great dwarven fortress that once thrived there. Sadly, they were overrun by goblins and their mighty warbeasts. Ah, let me tell you about the story of Clear Hold..."
The children all stared at the old dwarf as he told a story about massive piles of treasure, victories and defeats, dwarves, and goblins. The old dwarf had also caught the attention of seven ragged looking figures, all looked as if they'd seen their fair share of battles. They listened with just as much attention as the children.
Later that night, the seven travelers cornered the old dwarf, and questioned him about the treasure. The old dwarf merely laughed.
"Me story is true. I was there, I saw the fortress fall with me own eyes. I can take ye there, if ya'd like."
The seven all nodded.
"Ah, this be as far as I go. I wish the ya all luck. I'll wait here for three days, and if ye not out by then, I'll take your tale back into town. Take as much supplies as ye need from me wagon."
Seven adventurers stand outside of a (horribly drawn) cave. The cave is marked with skeletons of various races hung from the walls, telling a message that is all to clear. The cave looks wide enough that they could take the wagon with them inside. However, there is a cave to their left that is a bit smaller, but it unmarked by anything. The group agrees that the wagon wouldn't fit inside.
The path into both caves is dark.
Username: DracoGriffin
Name: Tokul ik Kassam
Class Archtype: Ranger
Color: Dark Green
Gender: Male
Race: Dragonborn
Items:
Short Bow (1d5 dmg)
30 Arrows (1d3 dmg)
Short Sword (2+2d5 dmg)
Leather Armor (-1d3 dmg)
3 Health Potions
5 Rations
Race Abilities:
HP + 2
St + 1
Fire Breath (One use every two turns)
Ag - 1
Fp + 1
Stats:
HP: 10 (8 + 2)
St: 6 (5 + 1)
Ag: 8 (9 - 1)
In: 6
Ch: 7
Fp: 5 (4 +1)
Username: Strife26
Name: Trifes
Class Archtype: Paladin
Color: Black or dark grey (depending on the background)
Gender: Male
Race: Zefie
Items:
Sword (3 + 2d6)
Shield (+3 Ag)
Chain Mail (-1 Ag, -2d5 dmg)
3 Health Potions
5 Rations
Race Abilities:
HP - 1
St - 2
Ag + 2
Ch +1
Stats:
HP: 5 (6 - 1)
St: 6 (8 - 2)
Ag: 8 (6 + 2)
In: 4
Ch: 7 (6 + 1)
Fp: 2
Username: TolyK
Name: Nowan Ilfideme (yes I'm using this from my/other games)
Class Archtype: Calculator ((Very intelligent, but with lower strength.))
Color: Light Green
Gender: Male
Race: Planars
Items:
Staff of Intelligence (+3 In - 2 St, 1d6 dmg)
Dagger (1d3 dmg, +10 dmg if concealed, or from behind)
Leather Jerkin (-1 dmg)
3 Health Potions
5 Rations
Race Abilities:
Ag + 3
Hover (Down, N, S, E, W, not Up.)
HP - 3
St - 1
Fp - 2
Stats:
HP: 6 (9 - 3)
St: 3 (6 - 3)
Ag: 13 (10 + 3)
In: 10 (7 + 3)
Ch: 1
Fp: 2 (4 - 2)
Username: ahra
Name: Nogan halgor
Class Archtype: warrior
Color: Red
Gender: Male
Race: Zombie
Items:
Mace (3 + 1d10 dmg)
Chain Mail (-1 Ag -2d5 dmg)
3 Health Potions
Race Abilities:
Claws (1d6 dmg)
Bite (2d3 dmg, infects in 2 turns)
HP + 3
St + 2
Ag - 4
In - 2
Ch = 0, until un-zombified
Fp - 1
Stats:
HP: 13 (10 + 3)
St: 11 (9 + 2)
Ag: 0 (2 - 4)
In: 5 (7 - 2)
Ch: 0 (10)
Fp: 0 (1 - 1)
Username:Frelock
Name:Frey
Class Archtype: Cleric
Color: Light Blue
Gender: Male
Race: Fairy
Items:
Staff of Faith (+4 dmg against undead, 2+1d6 dmg)
Clerical Robes (-2 dmg, -1 Ag, +2 Fp)
3 Health Potions
5 Rations
Race Abilities:
HP - 3
St - 2
In + 2
Ch + 2
Fp +1
Flight
Stats:
HP: 3 (6 - 3)
St: 5 (7 - 2)
Ag: 4 (5 - 1)
In: 6 (4 + 2)
Ch: 9 (7 + 2)
Fp: 7 (4 + 3)
Username: lemon10
Name: Chucky
Class Archtype: Squishy wizard
Color: Blue
Gender: Male usually
Race: Elf
Items:
Staff of Magic (+3 to Magic rolls) Atk(+3 Int 3d3dmg) Def(+3 St -2d5 dmg to any friend adjacent to user)
Robes of Magic (-1 Ag -1d3 dmg, + 1 to Magic rolls)
Book of Spells (Fire Ball (1d5 dmg on impact, 1d3 dmg per turn), Teleport Limb (Varied damage, 1 turn charge), Blast (1d10 dmg, 1d5 dmg to the three closest people))
3 Health Potions
Race Abilities:
St - 1
Hp - 1
In + 3
+ 1 to Magic rolls
Stats:
HP: 7 (8 - 1)
St: 5 (6 - 2)
Ag: 5
In: 6 (3 + 3)
Ch: 4
Fp: 3
Username: Fortis
Name: Amonsu Ilsius
Class Archtype: Necromancer
Color: Purple
Gender: Male
Race: Drider
Items:
Staff of Necromancy (+3 to Necromancy rolls +3 Int 2d5dmg, kill all unfriendly undead two turn cooldown)
Robes of Necromancy (-1 Ag -1d3 dmg, + 1 to Necromancy rolls)
Necromancy for Beginners (+1 to Necromancy rolls, Reanimate Corpse (1 turn charge, needs corpse, 1 dmg to caster), Revive Companion (2 turn charge, returns half of revived companion's health, 2 dmg to caster))
4 Health Potions
4 Rations
Race Abilities:
Ag + 4
HP + 2
St + 1
Ch - 3
Fp = 0
Large (Your Ag doesn't effect your attackers roll-to-hit. You can still dodge as normal)
Climb (You can climb on any surface, even upside down)
Web (You can shoot a web, and hang from it. You can also use it like a bridge.)
Stats:
HP: 10 (8 + 2)
St: 11 (10 + 1)
Ag: 10 (6 + 4)
In: 9
Ch: 0 (1 - 3)
Fp: 0
EDIT:
Rerolled Frelock's Fp.
Rerolled Fortis' HP.
Rerolled TolyK's St.