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New World Questions:Joining the bay12 community.

I will live inside the core town, working together with others.
- 8 (24.2%)
I want to live in the town, but have my own plot and do my own thing.
- 12 (36.4%)
I intend to hermit separately in the general vicinity.
- 8 (24.2%)
I do not want to join the village attempt.
- 5 (15.2%)

Total Members Voted: 33


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Author Topic: Haven and Hearth General Discussion-Immanently  (Read 178185 times)

TD1

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1920 on: August 12, 2015, 03:17:23 pm »

I'll not be accepting escaped lunatics or people new to bay12, apologies but thank you for the interest.
What if someone who has been on Bay12 vouches for them? I have a friend who I'd like to be able to join.
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kilakan

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1921 on: August 12, 2015, 03:21:27 pm »

Registered 3 years ago so i guess he's allright.
Yeah but all he's posted in is asking for access to the bay12 multiplayer groups... apologies but i don't trust someone that much for something like haven and hearth.

I'll not be accepting escaped lunatics or people new to bay12, apologies but thank you for the interest.
What if someone who has been on Bay12 vouches for them? I have a friend who I'd like to be able to join.
That's different and fine, if you can vouch for his reliability/character to ensure us that he'll not say... steal everything open the gate and let other friends in to kill us all that's good.

Just a note though I may accept people like matusel3 later on in the world... just not right away when we are setting up and extremely vulnerable.  Having people asking for access to various villages is a pretty old griefer/raider strategy.  So sorry again matusel but no.
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matusel3

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1922 on: August 12, 2015, 03:31:54 pm »

I can understand your concern, and to be fair - my post history does look pretty shady.  I'm not going to beg for access to the village, I guess I just pictured that this was a group from the "community" getting together to protect each other in game and have some fun as I don't have any other friends aside from my brother who would play a game like this.  Seems like kind of a long con for me to sign up years ago and have occasional posts throughout time to wait for the day someone makes a Haven & Hearth 2 community village to emerge from my griefing cocoon.

I'm really not trying to be a jerk, and although this is a little whiney, I don't actually intend to be whiney.

If there is anyone else looking to group up in some fashion, that would accept an unknown forum member let me know, maybe we can work out a small group of some kind.
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Icefire2314

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1923 on: August 12, 2015, 07:01:38 pm »

I would like to join the village if I can. Although, school is starting again so I'll be active when I can but I can't guarantee every day.
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Glloyd

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1924 on: August 12, 2015, 10:22:16 pm »

I'd like to join the village too, but I doubt I can start right away on the 21st.

Rift

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1925 on: August 13, 2015, 02:16:25 am »

I'm not sure how easy it will be to find each other, even with TS (and yea, last i checked kael's bay12 TS server is still up.) since hearth secrets aren't a thing anymore.. and maps of the world will take quite some time to get accurate.
I suppose most people will resort to heading to edges/corners to find their friends/villagers, which could make those edges/corners have a lot of conflict / overpopulation early on.

I am interested in trying it out, and if its feasible i would like to join up. Although i might be slightly delayed a day or two from initial launch. Well i'm sure those first day or two will be crash/lag heavy anyway, so i likely won't miss that much

EDIT: apparently
Quote
Release Postponement: Eternal Alpha, Aug. 28th 2015
Unread postby jorb » Thu Aug 13, 2015 1:47 am

Amigos,

I realize that I will be breaking hearts and killing puppies with this announcement, but our ambitions for the new map generator have broken the release schedule a bit, and we will thus require another week to bring everything up to speed for launch.

Our new target date for release is now instead the 28th of August.

Deepest apologies.

Well... at least i will be less busy then. I imagine that sucks for schoolastic people though.
« Last Edit: August 13, 2015, 02:22:26 am by Rift »
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Corik

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1926 on: August 13, 2015, 03:19:45 am »

I find it funny even here we must protect ourselves against griefers/gankers... Sad because this leads to lack of trust to people who might be nice, but a required thing to survive...

That game seriously needs a better security somehow... Yeah, I know, that's why the brick walls are for, but... I never managed to build them. Next time, my steel smelters will be underground! (they seem to atract a lot of unwanted attention.
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kilakan

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1927 on: August 13, 2015, 08:14:54 am »

I think hearth secrets are still a thing, you just can't spawn onto them.  Which in turn means that we should still be able to kin each other/party and then have arrows pointing at where everyone is.  At least I desperately hope so... otherwise yeah finding each other will be nearly impossible.

Also re:Brickwall, I think last server my town had a brickwall up in.... three weeks from the start of the server?  Maybe a little less, but we as a group REALLY worked hard towards building one.

Provided we work together to get a main town/worksite walled in with brick quickly, than we can at least cook down more steel there for others.

I would like to join the village if I can. Although, school is starting again so I'll be active when I can but I can't guarantee every day.
I'd like to join the village too, but I doubt I can start right away on the 21st.
Both of these are fine, were you looking to live and work with others or do more of your own thing?

I'll probably like to have 3-4 people who are fairly active with diverse skill interests working directly together with me, and then everyone else can have their own plots/lands/camps ect nearby.

I find it funny even here we must protect ourselves against griefers/gankers... Sad because this leads to lack of trust to people who might be nice, but a required thing to survive...

That game seriously needs a better security somehow... Yeah, I know, that's why the brick walls are for, but... I never managed to build them. Next time, my steel smelters will be underground! (they seem to atract a lot of unwanted attention.
I agree, but two of the four bay12 villages I have been apart of have died because we accepted someone who was 'barely known, or rarely posted' or were just a plain old fresh account who than turned out to be apart of a long standing group, revealed when their real friends showed up and slaughtered us all after they opened the gates from the inside.

Also, yeah the first steel smelters should probably be underground, but if we can get steel going in the first week or two than it won't matter.  No one should be able to palibash that early, if that's even still a thing.
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Knave

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1928 on: August 13, 2015, 09:59:08 am »

I'll be volunteering as a minion that you can boss around to help improve the village :)
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Rift

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1929 on: August 13, 2015, 11:33:09 am »

Quote
I think hearth secrets are still a thing, you just can't spawn onto them.  Which in turn means that we should still be able to kin each other/party and then have arrows pointing at where everyone is.  At least I desperately hope so... otherwise yeah finding each other will be nearly impossible.

Oh, yea, that might be possible. I really hope that we can add people as friends via hearth secret. then all we need is some sort of massive trek to find them.

Well, at least if we all end up spawning in random locations, maybe we can find some hq clay/soil/dirt on the way to each other to settle down. Asssuming thats still a thing?
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kilakan

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1930 on: August 13, 2015, 11:52:32 am »

It is still a thing yeah, and I was hoping that someone'd spawn ontop of something like that and then we'd just use them as a beacon to converge on.
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Neyvn

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1931 on: August 13, 2015, 12:02:43 pm »

Are we sure you ain't reading it wrong, as in you can't Teleport BACK to your Heartfire. I mean they can't fully remove the ability to spawn in the same location as friends right.
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kilakan

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1932 on: August 13, 2015, 12:04:32 pm »

No, that's pretty much exactly what they've turned off as far as I am aware.  You can't spawn in with friends anymore, which honestly is pretty silly but... suppose it's a bit more of an even footing.
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Drakale

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Re: Haven and Hearth General Discussion-New Version Aug 21
« Reply #1933 on: August 13, 2015, 01:48:44 pm »

Release postponed to Aug.28th D:

Can't wait to start a small settlement with my mom, she likes this game a lot(at least right up to the point where we get looted/killed).
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Rift

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Re: Haven and Hearth General Discussion-New Version Aug 28
« Reply #1934 on: August 14, 2015, 01:15:16 pm »

Quote
Are we sure you ain't reading it wrong, as in you can't Teleport BACK to your Heartfire. I mean they can't fully remove the ability to spawn in the same location as friends right.

The devs very explictly said that they are removing all teleport to people stuff. They implied that you might still be able to teleport to your hearthfire, and they did say you can use roads+milestone/things to teleport along roads (you get stopped midway if somethings obstructing it, so people/animals? can waylay you). But they very very explictly said you can ONLY random wilderness spawn, no spawn with friends/at villages.

I believe this is explicitly to prevent/decrease a lot of the alt-griefing, which all relies on heart secret spawning (spawning masses of clones to get over walls/through obstacles or surround people with tons of clones.. ect). No doubt there are other reasons to...

On the bright side, this makes big roads between hub locations, actually important.

Quote
loftar wrote:
Well, we haven't really decided on the exact mechanics; it's quite possible that hearth secrets per se will remain so that you can kin and possibly also form a party with people, but in the case of the latter, there will at least not be any long-distance party arrows.

...so.. we might be able to party each other with HS's, but not use them to find each other unless we are basically beside each other. Looks like auto-mapping is pretty much the only way besides heading to the sides/corners.
« Last Edit: August 14, 2015, 01:40:21 pm by Rift »
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