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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 120 121 [122] 123 124 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 529767 times)

Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #1815 on: June 11, 2011, 02:40:42 pm »

...maybe even as an interactive fighting game?
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1816 on: June 11, 2011, 03:12:22 pm »



20457? How pathetic. This sniveling worm was even proud of that pathetic score.
Naturally, a scum such as him was even proud of that score. Did he eve clear the fourth
sector with a score like that? Did he even know about the hidden boost gems?

He would be more ashamed, perhaps, if you hadn't stolen his memory of the score.

Huh. I thought the change was intentional, and that you were going to do some sort of Mortal Kombatsque fighting sequence.

...

Can you?

Technically, yes. On this trackpad without photoshop or even my mouse, a little less likely to occur in a timely manner. But yeah, I could do this all day if I just had my normal computer back.

...maybe even as an interactive fighting game?

Haven't you seen the game I made last week? I'm awful at programming. You'd have to give me a couple months to learn actionscript if you wanted anything playable.
« Last Edit: June 11, 2011, 03:16:32 pm by Robocorn »
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Tlc2011

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Re: Space Voyage. Paint Adventure.
« Reply #1817 on: June 11, 2011, 03:22:48 pm »

ME LIKE PIXEL ART

Armok

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Re: Space Voyage. Paint Adventure.
« Reply #1818 on: June 11, 2011, 03:36:08 pm »

> Tie a knot
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Ricky

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Re: Space Voyage. Paint Adventure.
« Reply #1819 on: June 11, 2011, 04:11:17 pm »

>Columbian bowtie this filth. That should be in the knot memories.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #1820 on: June 11, 2011, 04:46:56 pm »

Myself I miss the detail.

This does have its own charm to it though.
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1821 on: June 11, 2011, 05:34:42 pm »

Liking the pixel art.

Okay enough, the longer you let him live the more likely he is to strike back. The more you mock him, the angrier he gets, the more likely he is to strike back. Just snap his neck and be done with it.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1822 on: June 11, 2011, 07:33:15 pm »



You decide to put him out of his misery with his own knot tying technique.
You'd ask him what his final wishes were, but it seems his tongue is tied.

Yeah, this gif doesn't look good at all maybe I'll make another version of it at some other time.
Frankly, I blame anti-aliasing.

Myself I miss the detail.

This does have its own charm to it though.

pixel art probably won't be a permanent thing. It might last the end of this alpha round because it almost fits.

Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1823 on: June 11, 2011, 11:02:49 pm »

There are massive amounts of awesomeness.  So much so, that I feel obliged to be annoying and nitpicky:


Once you're done rolling your eyes, CLOSE . . . THE . . . DOOR.  And seal it.  Then do scans to see if there are more foes nearby.

--Rexfelum
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Lord Inquisitor

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Re: Space Voyage. Paint Adventure.
« Reply #1824 on: June 12, 2011, 12:45:55 am »

Likes this style of pixel art a lot.

suggest multiple kerbstomps to ensure no trouble.
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1825 on: June 12, 2011, 03:38:00 am »

Likes this style of pixel art a lot.

suggest multiple kerbstomps to ensure no trouble.
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AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1826 on: June 12, 2011, 07:16:41 am »

Likes this style of pixel art a lot.

suggest multiple kerbstomps to ensure no trouble.
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1827 on: June 12, 2011, 08:44:22 am »

See if you could steal Psi points from the cripple sectoid. Bonus if you can harness his soul as well.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1828 on: June 12, 2011, 09:36:34 am »



You thoroughly pound his throat into the floor.
He was pretty dead before with the whole tongue-hanging-out-of-his-slit-throat thing.
But it never hurts to be safe.

Well, it never hurts you.



You hear some footsteps outside the door. You look out.
You have to maintain your cover.
Those traitors probably won't hesitate to shoot you if you're captured.



Two Sectoid guards:Armed
Looks like Gliv 21 low heat plasma guns.
Designed not to overheat the controlled environment of the ship.
A few shots at point-blank range might be lethal.

Pretend I didn't screw up on placement in the gif. I can't exactly go back and change it now.
« Last Edit: June 12, 2011, 09:53:52 am by Robocorn »
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1829 on: June 12, 2011, 10:32:35 am »

Walk up to them, slide down and kick them from below, then hit them together.
Just making life harder  :P
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