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Poll

What should we research?

Gauss Weapons *I love these things.*
- 10 (20%)
Sonic Weapons
- 6 (12%)
Ion Beam Accelerators *Let's us get Ion Armor.*
- 7 (14%)
Max's Psychological Condition
- 4 (8%)
Medkit *Still haven't!*
- 10 (20%)
X-Com's Funding Nations Council Intelligence
- 4 (8%)
Research Tarrans Digestive System
- 9 (18%)

Total Members Voted: 50


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Author Topic: Let's Play X-Com Terror From The Deep  (Read 50129 times)

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #210 on: January 10, 2011, 11:47:48 pm »

Well, in his old age, he could have given up his collateral damagey ways. What do you need?
I need a guy that can shoot stuff. Effectively. Also, I thought Hal died, didn't he?
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Maldevious

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Re: Let's Play X-Com Terror From The Deep
« Reply #211 on: January 10, 2011, 11:50:21 pm »

No, his twin brother and original squad member Mal died. Hal lived, and made many buildings pay for Mal's death. Possibly even killed an alien or two.
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Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #212 on: January 10, 2011, 11:55:58 pm »

Uh, I'm getting your guy after I research Aqua Armor...
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MaximumZero

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Re: Let's Play X-Com Terror From The Deep
« Reply #213 on: January 10, 2011, 11:56:24 pm »

Are there any barns or barn-like structures we have to worry about?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #214 on: January 10, 2011, 11:58:09 pm »

Are there any barns or barn-like structures we have to worry about?
Let's see, leaking Oil Pipelines, Undersea River and Undersea Cloud version, various sunken ships and crashed planes, the occasional sea dwelling illegal alien, other aquanauts, and strange underwater crashed vehicles but no barns.



Unless you count the hotel in Island Terror Missions.
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Urist McOverlord

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Re: Let's Play X-Com Terror From The Deep
« Reply #215 on: January 11, 2011, 12:02:31 am »

But the existence of all of the above is still negatable by well-placed explosives, right? Possibly with casualties on one or both sides?
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

MaximumZero

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Re: Let's Play X-Com Terror From The Deep
« Reply #216 on: January 11, 2011, 12:04:20 am »

Or more, if there are civilians. Even better!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

forsaken1111

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Re: Let's Play X-Com Terror From The Deep
« Reply #217 on: January 11, 2011, 12:05:08 am »

Binwin Bingington III Esquire reporting, recently retired from the NASA space program and READY TO GET MY AQUANAUT ON
Huh, why am I mentioned in that? Also apparently a man from 1964 can time travel to 2040...
Okay, Binwin Bingington IV, son of one of the first Americans in space, reporting for duty as an Aquanaut!
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Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #218 on: January 11, 2011, 12:05:22 am »

Gah, anybody have plans to deal with Aliens that can shoot tanks with 1 shot and blow them up?
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Tarran

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Re: Let's Play X-Com Terror From The Deep
« Reply #219 on: January 11, 2011, 12:12:08 am »

Gah, anybody have plans to deal with Aliens that can shoot tanks with 1 shot and blow them up?
Fire a rocket at them.

If that doesn't work, fire ANOTHER rocket at them.

Do so until they either die or we run out of rockets.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #220 on: January 11, 2011, 12:18:03 am »

THE COMRADE IS DOWN I REPEAT THE COMRADE IS DOWN!
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Tarran

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Re: Let's Play X-Com Terror From The Deep
« Reply #221 on: January 11, 2011, 12:23:05 am »

THE COMRADE IS DOWN I REPEAT THE COMRADE IS DOWN!
NOOOOO! COMRADE MCOVERLORD!

*Insert five more seconds of crying*

Alright, we're going to need some more recruits now.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #222 on: January 11, 2011, 12:23:51 am »

Sonic Blasta's to the face to WONDERS underwater...

Also, reports of Disruptor Pulse Launcher come from the fact the whole team got wiped out when something blew them up.


Gentlemen, all Aquanauts are on alert.
« Last Edit: January 11, 2011, 12:30:30 am by Phantom »
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Tarran

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Re: Let's Play X-Com Terror From The Deep
« Reply #223 on: January 11, 2011, 12:31:24 am »

Oh good god, I have a feeling that we are all going to die.

Repeatedly.

And painfully.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #224 on: January 11, 2011, 12:34:20 am »

Oh good god, I have a feeling that we are all going to die.

Repeatedly.

And painfully.
Let's see...
Playthrough Mission 1: Comrade always dies.
Current one: All the roster except Tarran, Ghost and Quibble #16 die in an explosion from an unseen source.

EDIT: Welp, don't have enough time to finish mission. Tomorrow, maybe.
« Last Edit: January 11, 2011, 12:39:36 am by Phantom »
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