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Poll

What should we research?

Gauss Weapons *I love these things.*
- 10 (20%)
Sonic Weapons
- 6 (12%)
Ion Beam Accelerators *Let's us get Ion Armor.*
- 7 (14%)
Max's Psychological Condition
- 4 (8%)
Medkit *Still haven't!*
- 10 (20%)
X-Com's Funding Nations Council Intelligence
- 4 (8%)
Research Tarrans Digestive System
- 9 (18%)

Total Members Voted: 50


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Author Topic: Let's Play X-Com Terror From The Deep  (Read 50360 times)

Tarran

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Re: Let's Play X-Com Terror From The Deep
« Reply #180 on: January 09, 2011, 09:21:13 pm »

Quote from: UFOPedia's page on Tasoths
The Tasoth takes 0.4x damage from incendiary weapons, 0.7x damage from Gauss, 0.8x damage from armor-piercing weapons and 0.9x damage from explosives and melee attacks, but also take 1.1x damage from Stun attacks and 1.2x damage from Sonic weapons.
High Firing Accuracy.
Average Throwing Accuracy
Is very fast (very high TUs).
Very high Health.
High Energy.
Very high Reactions.
Very high Strength.
High Psi Strength.

FFFFFFFFFFFFFFFFFFFFFFFFFF-
You know, because of your guys horrible accuracy, I'll keep him around for comic effect. And to panic when the time calls for it.
Awww, that's no fun.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #181 on: January 09, 2011, 09:23:05 pm »

Naw, he died already. Okay I'm kidding about everything, mission just started.
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breadbocks

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Re: Let's Play X-Com Terror From The Deep
« Reply #182 on: January 09, 2011, 09:32:28 pm »

Always aim for the ground with HE.
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Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #183 on: January 09, 2011, 09:36:15 pm »

Woah, before I go any further, should I know anything about this?
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Tarran

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Re: Let's Play X-Com Terror From The Deep
« Reply #184 on: January 09, 2011, 09:40:17 pm »

Not really. I think it may just be part of an old sunken ship. Nothing really special about it.

Also, I see you've equipped my guy with a Torpedo Launcher. About time.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #185 on: January 09, 2011, 09:41:53 pm »

Not really. I think it may just be part of an old sunken ship. Nothing really special about it.

Also, I see you've equipped my guy with a Torpedo Launcher. About time.
It kind of looks like a Giant Plane, actually...
I'm staying outside of that thing.
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MaximumZero

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Re: Let's Play X-Com Terror From The Deep
« Reply #186 on: January 09, 2011, 09:49:13 pm »

I wanna go investigate! Send as many of me as you have!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

breadbocks

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Re: Let's Play X-Com Terror From The Deep
« Reply #187 on: January 09, 2011, 09:50:19 pm »

WAit.... You got Tasoths before Lobstermans?
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Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #188 on: January 09, 2011, 09:53:05 pm »

WAit.... You got Tasoths before Lobstermans?
I still don't know, but the presence of a scout brings something more...
Foreboding.

EDIT: Ah, just Aquatoid- WAIT AQUATOIDS!? I MUST CAPTURE THEIR COMMANDER!
« Last Edit: January 09, 2011, 09:56:55 pm by Phantom »
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Heron TSG

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Re: Let's Play X-Com Terror From The Deep
« Reply #189 on: January 09, 2011, 10:32:52 pm »

Gerald didn't do anything! Yay promotion!
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The Artist Formerly Known as Barbarossa TSG

Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #190 on: January 09, 2011, 10:34:03 pm »

Actually he shot the first Gill Man of the war, or as I like to call them, Ugly Green Thong Wearing Men.
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Phantom

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Re: Let's Play X-Com Terror From The Deep
« Reply #191 on: January 09, 2011, 11:12:56 pm »

Spoiler: Update 5 (click to show/hide)
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MaximumZero

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Re: Let's Play X-Com Terror From The Deep
« Reply #192 on: January 09, 2011, 11:25:26 pm »

Overkill is the only kind of acceptable kill.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Sheb

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Re: Let's Play X-Com Terror From The Deep
« Reply #193 on: January 10, 2011, 03:25:58 am »

Can I join?

Name: Sebastian Worms
Weapons: 'nade, 'nade and more 'nade. Also a couple Stun Rob for throwing.
Bio: Sebastian liked throwing stuff since his earliest childhood. He threw pens, paper, food, and toys. As he grew up, he started hurling stones and balls, as well as the occasional midget. Now, he's very happy to have found a job where he can exploit his natural talent for throwing.
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Azzuro

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Re: Let's Play X-Com Terror From The Deep
« Reply #194 on: January 10, 2011, 06:50:50 am »

Also, any suggestions for research, anyone?

In my (admittedly limited) experience, you should go for sonic weapons and rush to the Oscillator first, making diversions for Sonic Pulser and/or Mag Nav -> Transmission Resolver if they come up. Unlike in EU, the Sonic Oscillator requires all three weapons (and three clips) to be researched first, which takes long than you think. Sonic Pulsers are useful for indirect kills in the early game, where almost all your aquanauts can't hit the broad side of a barn. Transmission Resolvers are essential for detection of USOs, always a priority.
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United Forenia Forever!
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