Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 48

Author Topic: Roll to die round 2  (Read 47836 times)

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Roll to die round 2
« Reply #405 on: January 02, 2011, 08:50:53 am »

I thought it was a tower... Like
Spoiler (click to show/hide)
Well... Go along hallway until something interesting comes.
Think much bigger.

(4)you walk along but the only interesting thing about this hallway isnt the dead end, its the spot where the lights spiral on the wall(of the dead end).
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Roll to die round 2
« Reply #406 on: January 02, 2011, 09:00:39 am »

Leave the gore where it is to show im not to be trifled with, then take his stuff and enter the club
« Last Edit: January 02, 2011, 09:58:55 am by wolfchild »
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

quip

  • Bay Watcher
  • ???
    • View Profile
Re: Roll to die round 2
« Reply #407 on: January 02, 2011, 09:24:06 am »

Stop living?
Logged
Hell hath no fury like an angry vampire pimp.

Frajic

  • Bay Watcher
    • View Profile
Re: Roll to die round 2
« Reply #408 on: January 02, 2011, 10:33:30 am »

Enter Santa's workshop and proceed with aforementioned act of diplomacy.
Logged
EoS company name: Vikings Inc.

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: Roll to die round 2
« Reply #409 on: January 02, 2011, 11:31:23 am »

Yay round two. Go to door 50 and go through.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Repulsion

  • Bay Watcher
    • View Profile
Re: Roll to die round 2
« Reply #410 on: January 02, 2011, 12:20:13 pm »

Oh look. Round two. Jump into door 72.
Logged
Electrum, pedophilia, and necrophilia at the same time!?

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll to die round 2
« Reply #411 on: January 02, 2011, 12:37:20 pm »

Walk into the last door.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Roll to die round 2
« Reply #412 on: January 02, 2011, 12:52:05 pm »

Hear the PA system announcing round two and walk out of the room. Walk through the wall with my sunglasses on if I have to. 8) And go to room 77.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Roll to die round 2
« Reply #413 on: January 02, 2011, 12:57:06 pm »

Drag the door-portal over the coin.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

ottottott

  • Bay Watcher
    • View Profile
Re: Roll to die round 2
« Reply #414 on: January 02, 2011, 01:26:34 pm »

Do said orders until something happens. Touch light spiral. Go outside. Touch same spot from other side. Search for other things in the distance. Go inside.
Logged

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Roll to die round 2
« Reply #415 on: January 02, 2011, 01:51:00 pm »

enter door number ten

Reese

  • Bay Watcher
    • View Profile
Re: Roll to die round 2
« Reply #416 on: January 02, 2011, 03:13:14 pm »

>examine coats
>examine vacuum
>examine door
Logged
All glory to the Hypno-Toady!

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Roll to die round 2
« Reply #417 on: January 02, 2011, 08:10:52 pm »

Leave the gore where it is to show im not to be trifled with, then take his stuff and enter the club
(4)You enter the club, after stipping the bouncer of what appears to be his money, inside is filled with green people dancing and drinking, there seems to be a door raised on a wall clearly visible.

Stop living?
(3)You dont have enough will to do that.

Enter Santa's workshop and proceed with aforementioned act of diplomacy.
(4)You walk into Santa's workshop, bt before you can engage in diplomacy with the jolly man, several dozen elves of small stature wearing green and red stop you, "What are you doing here?"

Yay round two. Go to door 50 and go through.
(5) you enter and it appears to be some kind of bi clolored place, you stand on the line between the light side and the dark.

Oh look. Round two. Jump into door 72.
(5)You jump through door 72 and find yourself locked in a prison cell.

Walk into the last door.
(4)you walk into door 100 and fall down, maybe you should open it first.

Hear the PA system announcing round two and walk out of the room. Walk through the wall with my sunglasses on if I have to. 8) And go to room 77.
(4)you walk out and into room 77, it appears to be some kind of thick jungle.

Drag the door-portal over the coin.
(3)the door doesnt want to move.

Do said orders until something happens. Touch light spiral. Go outside. Touch same spot from other side. Search for other things in the distance. Go inside.
(5)You touch the spiral and energy surges and you find yourself in a small room with three more wall spirals.

enter door number ten
(2)you cant find door 10.

>examine coats
>examine vacuum
>examine door
(4)the coats are ordinary all weather coats, the vacuum has seem better days and the door appears to be the way out.
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Roll to die round 2
« Reply #418 on: January 02, 2011, 08:11:48 pm »

Act tough and walk towards the door
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll to die round 2
« Reply #419 on: January 02, 2011, 08:12:42 pm »

Open door 100 and walk into room 100.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
Pages: 1 ... 26 27 [28] 29 30 ... 48