Leave the gore where it is to show im not to be trifled with, then take his stuff and enter the club
(4)You enter the club, after stipping the bouncer of what appears to be his money, inside is filled with green people dancing and drinking, there seems to be a door raised on a wall clearly visible.
Stop living?
(3)You dont have enough will to do that.
Enter Santa's workshop and proceed with aforementioned act of diplomacy.
(4)You walk into Santa's workshop, bt before you can engage in diplomacy with the jolly man, several dozen elves of small stature wearing green and red stop you, "What are you doing here?"
Yay round two. Go to door 50 and go through.
(5) you enter and it appears to be some kind of bi clolored place, you stand on the line between the light side and the dark.
Oh look. Round two. Jump into door 72.
(5)You jump through door 72 and find yourself locked in a prison cell.
Walk into the last door.
(4)you walk into door 100 and fall down, maybe you should open it first.
Hear the PA system announcing round two and walk out of the room. Walk through the wall with my sunglasses on if I have to. And go to room 77.
(4)you walk out and into room 77, it appears to be some kind of thick jungle.
Drag the door-portal over the coin.
(3)the door doesnt want to move.
Do said orders until something happens. Touch light spiral. Go outside. Touch same spot from other side. Search for other things in the distance. Go inside.
(5)You touch the spiral and energy surges and you find yourself in a small room with three more wall spirals.
enter door number ten
(2)you cant find door 10.
>examine coats
>examine vacuum
>examine door
(4)the coats are ordinary all weather coats, the vacuum has seem better days and the door appears to be the way out.