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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 302732 times)

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #465 on: February 11, 2011, 07:48:44 am »

RW: Go up to the pedestal and examine it in more detail.

FW: Get off of the ship and Put on me land legs. Also put kitty down.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #466 on: February 11, 2011, 12:43:05 pm »

Meta: DECK TWO

Fantasy: Help Frelock. If the natives do not worship the volcano, begin preaching about the infinite wrath of the volcano.


And with that, I'm off for the weekend. Don't wait up!

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #467 on: February 11, 2011, 06:11:24 pm »

Meta: Drive in a circle
Fantasy: Yell at the noble to heal my leg again, than brace for impact
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #468 on: February 11, 2011, 11:49:59 pm »

Meta: Go and apply discipline to Kyle for this disregardful of the chain of command. You do not wrap your sergeant's head in gauze!
Fantasy: Heal Kyle then... uh... don't hammer myself for not fulfilling the mandate.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #469 on: February 13, 2011, 01:30:15 am »

I had to leave for a while at the same time monk did. Seems the universe temporarily stopped the game for him. :-\

Turn soon!
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #470 on: February 13, 2011, 10:28:32 pm »

Oh no everyone panic, we haven't heard anything about this in a half-day or two. Quick there is only one thing to do, and that's to run around in circles, while we scream in fear about the end of the world. That of course is the proper panic maneuver. Of course while that one thing is the correct thing to do, there is of course alternatives, but I hesitate to even say them. One alternative is of course the non-screamer panic method of curling up into the fetal position, and muttering in a language only you can understand. Some people though prefer the proactive panic method, and for your knowledge that is the method that involves making sacrifices in an effort to appease the powers that be. In this particular case, the sacrifice will of course have to be the sacrifice of a sentient being that is dear to you, such as a son or daughter. There is of course the play it cool panic method of putting on a pair of shades, and just putting on an air about yourself that says "I'm to cool to panic" but this can only be pulled off by the ultra-cool, and in this particular case you'll likely have to also have to do something extra like do a rap about how you are so not the type to panic.

Lastly there is of course the bumping panic method, that I am doing right now. I've claimed this method in this panic instance, so you can't panic in this way. But for future instances, it involves bumping the thread in the hopes of getting an update. After I finish this method, I'll then fall back on the primary method of running around in circles screaming about the end of the world.

If I have forgotten a standard panic method, then I apologize as clearly I'm in such a state as to not be able to recall them all.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #471 on: February 13, 2011, 10:45:54 pm »

If I didn't know any better, I'd say I went to the same place as monk at the same time. Or it's just a coincidence. Either way, he screwed you over. Hee hee.

**********~
Turn 42
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension

Actions
Meta: Use uncanny prediction to predict what would happen if we got all 5 players near the pedestal.  Help round up other players.
(...) If all of you were to gather in the room, you have a feeling something would open. You try to get Monk to come into the room, but he runs down the hall before you can catch him!
RW: Go up to the pedestal and examine it in more detail.
(...) There isn't much on the face of the pedestal, just five LED lights surrounding a small hatch. Four of the lights are lit for a moment, then one goes out when Frederick leaves the room after Monk.
Meta: DECK TWO
(...) You begin running down the hall toward the elevator!
Meta: Drive in a circle
(...) You make a pathetic attempt at doing donuts on your floor buffer.
Meta: Go and apply discipline to Kyle for this disregardful of the chain of command. You do not wrap your sergeant's head in gauze!
(...) Kyle starts driving in circles, and you can't catch him!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at the pedestal.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Chasing after Monk.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Running to the elevator.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Doing donuts. Kind of.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Chasing Kyle.
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: February 18, 2011, 12:08:48 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
« Reply #472 on: February 13, 2011, 10:49:34 pm »

RW: Spider, get the others and drag them here, if you would.

FW: THE SEAGULL WILL BURN. Catch kitty.
« Last Edit: February 13, 2011, 10:51:27 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 41: Pirate RAGE]
« Reply #473 on: February 13, 2011, 10:50:19 pm »

Ok, I'm back. Thanks universe, the game may continue now!

FAKEEDIT: DAYUM, that was fast.


Meta: To the pedestal! Hopefully it won't open us up to the cold vacuum of space

Fantasy: Find the highest building in town, then load my grappling hook in my harpoon gun and use it to climb to the very top.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
« Reply #474 on: February 14, 2011, 01:33:14 am »

Meta: Get back in the room with the hatch and pedestal.

Fantasy: Convince the guard that we are all just harmless lunatics, and when we say "mayor" we actually mean "mayo"
Logged
All generalizations are false....including this one.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
« Reply #475 on: February 14, 2011, 06:04:17 pm »

Meta: More evasive-donuts!
Fantasy: Load the gun, than shoot the Seagull for the might of humans/keepers everywhere!
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
« Reply #476 on: February 14, 2011, 06:32:47 pm »

Meta: Keep chasing him. Don't give up! He needs discipline!
Fantasy: Hmm. Yell at him for getting injured like that then try to fish again.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 42: Natives? What Natives?]
« Reply #477 on: February 14, 2011, 11:41:56 pm »

Huh. I linked to the wrong song for the fantasy turn last time. It's fixed this turn.

**********~
Turn 43
**********~


META TURN:
A pedestal...

Goals
Find the keycard stations.

Current Soundtrack
Tension

Actions
RW: Spider, get the others and drag them here, if you would.
(...) The mecha-spider attempts to catch Frederick, but he jumps out of the way.
Meta: To the pedestal! Hopefully it won't open us up to the cold vacuum of space
(...) You have second thoughts, and walk back to the pedestal room.
Meta: Get back in the room with the hatch and pedestal.
(...) You dodge the mecha-spider and fall flat on your face. Luckily, you were already in the doorway and part of you is still inside the room.
Meta: More evasive-donuts!
(...) You perform a wicked donut and make a flaming trail on the floor! (...) John jumps over the flaming tire buffer tracks and lunges at you!
Meta: Keep chasing him. Don't give up! He needs discipline!
(...) You leap over the flames and grab onto Kyle, then proceed to backhand him. The floor buffer topples and you both go flying across the room, landing in a heap.

A small hatch on the pedestal opens, revealing a SHINY RED BUTTON!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at the pedestal.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Laying in the doorway.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: None
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Standing in the lounge.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: None
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Laying in a heap.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Steven Seagaling Kyle.
Inventory: Explosive Collar | Jumpsuit
Wounds: Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: February 18, 2011, 12:10:03 am by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
« Reply #478 on: February 14, 2011, 11:48:21 pm »

RW: Stand beside the spider. Be wary for incoming whatever.

FW: RAGE. Waterblast incoming guards, but overheat the blast just before it reaches them. STEAM BALL GO.
« Last Edit: February 15, 2011, 07:05:26 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 43: ‼Kitty‼]
« Reply #479 on: February 14, 2011, 11:59:31 pm »

FW: RAGE. Waterblast incoming guards, but overheat the blast just before it reaches them. STEAM BALL GO.
I'll have to think of a system for using multiple spells in a single turn.
Also wheres noobs kitty shrapnel damage?
He smacked it into _DivideByZero_ because he rolled a six. I forgot to put the roll in there though...
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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