Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 110

Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 303640 times)

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This

Is there any enemies left on the ship?
There could very well be a guy with a big knife getting ready to jump out and slash your throat as soon as you open the cabin door.

**********~
Turn 34
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary

Actions
Meta: Forget the torch; get to the medical bay.
(...) You struggle to your feet and start to stagger toward the door.
RW: open R&D notes
(...)
Code: [Select]
PERICLASE\Main>dir R&D Notes

Directory of PERICLASE\Main\Weapons Dept.\R&D Notes

5/23/2206   2:05 PM   <DIR>   .
5/23/2206   4:02 PM   <DIR>   ..
2/12/2204   1:27 PM   <DIR>   Light Weaponry
4/23/2203   8:43 AM   <DIR>   Heavy Weaponry
4/17/2205   8:11 PM   <DIR>   Artillery
                  0 File(s)       0 bytes
                  3 Dir(s)   10,385,284,597,267,598,256,587 bytes free

PERICLASE\Main\Weapons Dept.\R&D Notes>_
Meta: Get Frelock to the medbay.
(...) Deciding to try out your telekinesis, you pick up Frederick and... slam him into the wall. Oops.
Meta: try to heal my nose
(...) Using the tools available to you in the medkit, you patch up and straighten your nose.
Meta: Try to develop self-healing powers, somehow.
(...)
John: Hrrrrrggghhhh...
Try as you might, you can't seem to develop any powers. Huh.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.\R&D Notes>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Bleeding. A lot.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds (...)

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Mentally beating Frelock.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: Broken Leg
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Healing his nose.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Hard to tell, he's just sitting there...
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #391 on: February 05, 2011, 12:50:12 am »

RW: Open Light weaponry file.

FW: Climb onto the deck. Summon George.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #392 on: February 05, 2011, 02:05:38 am »

Rats are experts at finding their way onto ships.

Meta: Glare at monk, then continue to shamble towards the medical bay.

Fantasy: Keep a sharp lookout from the crow's nest.
Logged
All generalizations are false....including this one.

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #393 on: February 05, 2011, 11:21:05 am »

Meta: search around for a Manuel of how to heal people properly.
Fantasy:Run a distance, pull out 3 throwing knifes, and throw them at Mr. Drunken guy.
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #394 on: February 05, 2011, 04:26:35 pm »

Meta: Think harder.
Fantasy: Sleep through all this.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #395 on: February 05, 2011, 06:23:06 pm »

Rats are experts at finding their way onto ships.


They are not, however, known for climbing aboard sinking ships.

Meta: Make sure Frelock reaches the medbay without passing out, then investigate the storage pods I shattered.

Fantasy: Continue sailing into NOT THE MAELSTROM

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #396 on: February 06, 2011, 09:57:24 pm »

I'm alive, by the way. Turn soon.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #397 on: February 06, 2011, 09:58:27 pm »

ZOMBIE! BURN THE DEAD! BURNT THE DEA-

Oh a turn? You are forgiven for being a mindless abomination of unholy magic.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #398 on: February 06, 2011, 10:01:01 pm »

Oh a turn? You are forgiven for being a mindless abomination of unholy magic.
I'm the "Zombie Virus" kind, actually.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #399 on: February 06, 2011, 10:02:33 pm »

You are forgiven for (Pants) uh, being..., (Coughs) uh...

urg, *Blortch*

RAWR! TANK SMASH!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 34: Pslightly Psychic]
« Reply #400 on: February 07, 2011, 12:03:04 am »

We're back! Say hello to George. :D

**********~
Turn 35
**********~


META TURN:
The main deck is open for exploration!

Goals
Find the keycard stations.

Current Soundtrack
Sanctuary

Actions
RW: Open Light weaponry file.
(...)
You find a short text file inside.
Code: [Select]
----------------------------------------
Name:Plasma Pistol
Given to light infantry for use in close
combat in tight quarters. Shoots
medium-range plasma burst.
----------------------------------------
Name:Magnetic Pulse Rifle
Medium to long range assault rifle made
to disable mechanical systems and cause
concussive damage from a distance.
----------------------------------------
Name:Prismatic Waveform Generator
Personal shield technology that can also
be used as a concussive weapon at very
short range.
Meta: Glare at monk, then continue to shamble towards the medical bay.
(...) You once again struggle to your feet and hobble down the hall and into the medical bay!
Meta: search around for a Manuel of how to heal people properly.
(...) You find a manual buried at the bottom of the medkit. After reading the whole thing you aren't any better at medical care, but you learn a few tricks that will keep you from screwing anything up and making patients worse off.
Meta: Think harder.
(...) You lose a few brain cells.
Meta: Make sure Frelock reaches the medbay without passing out, then investigate the storage pods I shattered.
(...) You trip Frederick on his way out, and are too busy chuckling to yourself to look at the storage pods.

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: PERICLASE\Main\Weapons Dept.\R&D Notes\Light Weaponry\lightweaponry.txt>_
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Bar | Mecha-spider (commanding)
Wounds: None
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Bleeding. A lot.
Inventory: Explosive Collar | Jumpsuit | Medical Scalpel
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being a JERK.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Frag Grenade x3 | Plasma Rifle
Wounds: N/A
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Reading sketchy medical manuals.
Inventory: Explosive Collar | Jumpsuit | Mop | Floor Buffer | Rubber Gloves | Medkit
Wounds: Broken Nose
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Hard to tell, he's just sitting there...
Inventory: Explosive Collar | Jumpsuit
Wounds: Heavy Bleeding | Broken Hand
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Locations

The S.S. Periclase

Main Deck

Maintenance Deck 3, Main Elevator

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: February 07, 2011, 09:02:42 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
« Reply #401 on: February 07, 2011, 01:35:24 am »

You know what could have been worse? If HEN used 'Splode on impact.
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
« Reply #402 on: February 07, 2011, 02:57:59 am »

Yea, that would have sucked.

Meta: Get medical treatment, then go back and get that blowtorch again.

Fantasy: Sensing danger, run down to the powder-keg room and cut the line of gunpowder.
Logged
All generalizations are false....including this one.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
« Reply #403 on: February 07, 2011, 03:08:47 am »

Fantasy: Sensing danger, run down to the powder-keg room and cut the line of gunpowder.
You're going to climb out of the crow's nest, descend the ladder, run across the deck, open the cabin door, descend the stairs, run down the hall, open the door, run across the room and stomp on the gunpowder trail before it reaches the keg?! That's fast.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 35: Monk Is A Jerk]
« Reply #404 on: February 07, 2011, 07:46:45 am »

You know you'd really think I'd learn something about magic and summoning from all these six's

RW: Back, open heavy weapons and artillery

FW: Shoot a water blast into the ocean.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
Pages: 1 ... 25 26 [27] 28 29 ... 110