Unless there's any objection, the name of the ship will officially be The Borealis next turn.
You're about to set out on your high-seas adventure! Keep in mind that this ship will work similar to an actual ship: you need to split up navigation, sailing, and bilge duties to travel effectively over water. You may be occasionally interrupted by events while on the ocean. The real adventure is starting in both worlds in the next few turns.
**********~
Turn 20
**********~META TURN:Medi-bot is here to help! MEDI-BOT
GoalsFind the keycard stations.
Current SoundtrackDynamo CoreActionsMeta: investigate the teleporters
(...) You closely examine the ring of multi-colored teleporters situated around the room. Each one seems to correspond to an access level, indicated by its color. With a sudden rush of inexplicable fury, you stomp your foot on the nearest one. A bolt of bright blue energy shoots from the pad and sends you flying through a gap between dimensions! When you finally come to rest, you stand up and find yourself in an unfamiliar room.
RW: Ride mecha spider to medical bay. Attempt to get someone to heal this Heavy bleeding I have. If nobody is around, heal it myself.
(...) The mecha-spider extends a long metal appendage and breaks down the door before galloping in. This medical bay is much bigger than the other one; there are two medi-bots like the one you saw before sitting in the corner. You ride over to one and activate it.
"DO YOU REQUIRE MEDICAL ASSISTANCE?"
You point to your bleeding leg. The medi-bot nods (?) at you and fetches some gauze from a locker. It then proceeds to spread some sort of ointment on your wound and wrap the gauze around your leg.
"TREATMENT COMPLETE."
Meta: Explore in the sector 1 direction
(...) You peek down the hall, but can't see much further than the "Sector 1" sign.
Meta: Find/activate medbot, get healing.
(...) Paulie carries you into the medical bay and activates the medi-bot.
"DO YOU REQUIRE HEALING?"
"Yes!!!"
The medi-bot looks at your legs and produces a syringe.
"THIS SERUM WILL HELP TO QUICKLY MEND YOUR BROKEN APPENDAGES." it says as it injects the liquid into your calf. It then proceeds to spray some sort of white foam onto both legs and your finger, which quickly hardens into some tough-looking casts.
"TREATMENT COMPLETE."
NPC'd
(...) You carry Monk into the med bay for treatment.
Status
Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Getting his leg bandaged.
Inventory:
Explosive Collar |
Jumpsuit | Splint | Bottle of Painkillers |
Metal Bar |
Mecha-spider (commanding)Wounds:
Heavy BleedingAbilities:
Code Expert |
Neckbeard |
NERD RAEG
Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing by the entrance to Sector 1.
Inventory:
Explosive Collar |
Jumpsuit | Medical Scalpel
Wounds:
Missing ArmAbilities:
Uncanny Prediction |
Actuary's Lament |
Tweak the Odds (...)
Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being carried around by Paulie.
Inventory:
Moist Top Hat |
Explosive Collar |
Jumpsuit |
Frag Grenade x3 |
Plasma RifleWounds:
Broken Finger |
Broken Leg x2Abilities:
Applied Phlebotinum |
TV Tropes Will Ruin Your Life |
MacGyvering
Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing... somewhere.
Inventory:
Explosive Collar |
Jumpsuit |
Mop |
Floor Buffer | Rubber Gloves
Wounds: None
Abilities:
That's The Power of Pinesol, Bitch! |
Clean Freak |
Custodial Might
Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Carrying Monk, standing in the med bay.
Inventory:
Explosive Collar |
Jumpsuit | Hand Cast | Box o' Gauze |
StimpakWounds: None
Abilities:
Blackhand |
Dumb Muscle |
Go For Broke
Locations
Maintenance Deck 3
EARTH!
Elevator Controls
Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.
Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.
Janitor's Closet (Deck M3): Full of precious cleaning supplies!
Central Medical Bay (Main Deck): The main medical bay.
Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.
Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!
FANTASY TURN:Set sail!
Goals"KIDNAP THE MAYOR OF THIS TOWN AND ESCAPE"
Current SoundtrackThreshold of a DreamActionsFantasy: Try to heal my ankle.
(...) You karate chop your ankle in an attempt to heal it. You have no idea why you did that, but it hurts even more now!
FW: TO THE SHIP!
(...) Motioning for the warrior to follow you, you make a break for the ship! You both run up the gangplank along with Frelock and prepare to shove off! The wind is blowing to the north and the tide is quite conveniently in perfect condition for sailing.
Fantasy:Get back to the ship, carrying those that can't seem to make it on their own.
(...) You consider helping HighEndNoob to the boat, but decide against it and board the boat yourself.
Fantasy: Make ready to sail!
(...) "Full speed ahead! Anchor aweigh! Batten the
gunwale!" you yell as you pull a rope hanging by the mast. The sail swings around and catches wind. No one else seems to want to do much.
NPC'd
(...) Running up the stairs and out of the bilge, you haul the anchor from the water, sending it flying across the deck!
(...) Edgar jumps out of the way as the flying anchor lands with a crash on top of the boat! The boat starts to slowly glide through the water and the gangplank scrapes along the dock. Wait, aren't we forgetting something? OH CRAP, HIGHENDNOOB!
Status
Player: dermonster
Name: Derm Hell-binder
Occupation: Elemental Mage/Summoner.
Currently: Standing on the deck.
Inventory: Robes | Spiffy Hat |
Left Upper Canine Tooth | Keyring |
Rat (commanding)Wounds:
Missing ToothAbilities:
Gift of the Magi (...) |
Squishy Wizard |
Summoner (...) |
Water Blast
Player: Frelock
Name: Frelock Von-Heisenberg
Occupation: Luck-o-mancer (Manipulating probabilities of things)
Currently: Standing on the deck.
Inventory:
Gold Coin |
Peasant Robes | Golden Pocket Watch |
Sack o' Gold |
Map of Westport |
Long Sword |
Armor | Long Sword x2 | Chain Mail x2 | Helmet x2
Wounds: None
Abilities:
Smooth Criminal |
Accident Waiting to Happen |
Befuddlement
Player: monk12
Name: Edgar
Occupation: Sky Pirate
Currently: Readying the sails!
Inventory:
Sleeveless Long Coat |
Grappling Hook | Harpoon Gun
Wounds:
Facial Bruise |
Right Forearm Missing |
Heavy BleedingAbilities:
Booze Power |
Terraphobia |
Side-quest Radar
Player: HighEndNoob
Name: HighEndNoob
Occupation: Ninja Sniper
Currently: Sitting on the docks. "Wait for me!"
Inventory: Robe | Throwing Star x1 | Pebble |
Throwing Dagger x20Wounds:
Broken AnkleAbilities:
Immaculate Aim |
Clumsy Fighter |
'Splode On Impact
Player: bowdown2q
Name: Artymir
Occupation:
!!SCIENCE!!Description: Being a scientist means never having to say you know what you're doing. Being a RUSSIAN scientist means never having a budget unless it can go HORRIBLY WRONG.
Inventory:
Lab Coat |
Monocle |
Spring Shoes |
SlingshotCurrently: Hauling the anchor over-zealously.
Wounds:
Face ScarAbilities:
Menace |
Before I Kill You, Mr. Bond |
Mad Scientist
Locations
Unnamed Sloop
Mayor's Manor
Tavern: Generic-looking.
Thieves' Guild: The now-abandoned weapon shop basement.
Prison: It's in the barracks.