Caves of Qud Feature Friday!
*Renamed Cudgel power 'Flurry' to 'Barrage'
*Dual Wield refresh
-New power: Flurry, an activated attack with cooldown 60. You attack with every hand, including extra hands granted by mutation or technology.
-You get both Flurry and Offhand Strikes when you purchase Dual Wield
-Ambidexterity now also reduces Flurry's cooldown by 10
-Ambidexterity's cost was reduced from 400 to 300 skill points
-Two-weapon Fighting now also reduces Flurry's cooldown by 10
-Two-weapon Fighting's cost was reduced from 500 to 300sp
*First Aid refresh
-Staunch Wounds is now an out-of-combat, activated power that immediately cures bleeding effects with a bandage. If you have hemophilia, you have to staunch wounds a few times to stop bleeding.
*Added a new item: portable beehive
*You can now put items on tables. You can examine items on tables owned by other people without them minding. They'll still mind if you take the items, though.
*Moved a book from Mayor Nuntu's inventory to a table in his hut
*Fork-horned helm now increases reputation with antelopes and goatfolk
*Croccasins now decrease reputation with unshelled reptiles
*Issachari sun veil and banner now increase reputation with the Issachari tribe
*Puma chitin vest now decreases reputation with cats
*Ape fur equipment now decreases reputation with apes
*Leafy helm and leafy vest now increase reputation with trees
*<redacted> now decreases reputation with water barons
*Added tiles for shawls and cloaks
*Fixed an issue where directional keybindings were overriding hotkeys on some screens
*Added a UI option to allow directional keybindings to override hotkeys (default: No)
*Added a default keybinding for 'wait n turns' (shift+w)
*Added a default laptop keybinding for look (
*Removed some debug commands from the default keybinds
*Metamorphic polygel no longer clones whole stacks of items
*Fixed some build issues with the waterlogged tunnel
*NPCs no longer have the unquenchable desire to shield slam you when they don't have shields