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Author Topic: Station 7, an illustrated suggestion game.  (Read 42420 times)

rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #90 on: December 17, 2010, 12:25:34 am »

Wow, you guys are stupid because I messed up.
fixed
YEAH BECAUSE THATS WHAT I MEAN. Enough. Please for the sake of niceness lets concede that I'm a horrible person for insulting people on my problems and move on.

I'm all for number puzzles, but changing the ENTIRE game. Really? I would personally include work-arounds if you keep the obscure mathmatic references. Just in case no one gets it.
If you fail to give your players an idea of what the puzzle should be, it's not their fault for not getting it. You really did just give a bunch of numbers and assume we would research prime numbers until we magically figured out the exact variant you were looking for. Solutions should either be made up material presented within the game or based off of combining public knowledge with material presented in the game; or alternatively, if you're going to have a lot of puzzles which require people googling around until they find something they hope is an answer, you should have established that earlier. As another alternative... don't make your answers so exact and unflinching, and be willing to edit the solution requirements if the players are obviously not anywhere near to getting the answer. I feel like you showed us a picture of a baby kitten and expected us to guess "Garfield."
Ok, sorry, I'll keep that in mind.

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Heron TSG

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Re: Station 7, an illustrated suggestion game.
« Reply #91 on: December 17, 2010, 12:34:06 am »

Sorry, I just felt kind of cheated after having researched Fermat numbers only to find that what you were implying wasn't the answer.
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #92 on: December 17, 2010, 12:37:14 am »

I never said you were wrong...he did.

 :'(


edit:
Quote
Also I apearently forgot the yellow triangles in the next room so it will be a little while till I put the next part up.
There it is the next room.
« Last Edit: December 17, 2010, 02:03:28 am by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Rumrusher

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Re: Station 7, an illustrated suggestion game.
« Reply #93 on: December 17, 2010, 08:40:17 am »

vow to KILL the man/woman who made this puzzle. Then lock his/her corpse into a room filled with false clues to open a door... (I) You Don't care the person is You, a family member, a cat and or Mogul. Having to go through a puzzle get it right then wait until the computer's patience timer runs out and gives you the same answer while berating you on how you didn't get it right. Justify stuffing the corpse (of the being who did this to you) in a room filled with false clues to open a door. 

I guess this won't be a proper response so try opening the door without the blood stains(If You CAN, and if you can't then proceed to go back do the summoning by cutting your self(punching a wall hard enough to draw blood works too) and chanting this phrase "Nuki Ala Nuki whomb bay Boors").
« Last Edit: December 17, 2010, 08:47:41 am by Rumrusher »
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #94 on: December 17, 2010, 09:12:59 am »



Note that the yellow triangles on the floor means there is a door there, even if you dont see the door part of it.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Zako

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Re: Station 7, an illustrated suggestion game.
« Reply #95 on: December 17, 2010, 11:46:16 am »

Look into the room from the doorway. Don't enter incase the door closes.
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #96 on: December 17, 2010, 12:06:33 pm »

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Demonic Spoon

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Re: Station 7, an illustrated suggestion game.
« Reply #97 on: December 17, 2010, 12:39:22 pm »

Open all the other doors, do not enter any of them.
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Omegastick

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Re: Station 7, an illustrated suggestion game.
« Reply #98 on: December 17, 2010, 12:45:15 pm »

ENTER!
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #99 on: December 17, 2010, 01:00:25 pm »




I'm sewing somthing right now so sorry if I dont seem present.
« Last Edit: December 17, 2010, 01:11:26 pm by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Armok

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Re: Station 7, an illustrated suggestion game.
« Reply #100 on: December 17, 2010, 06:38:13 pm »

open the 5th door.
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Heron TSG

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Creative Solutions
« Reply #101 on: December 17, 2010, 10:16:40 pm »

>Place right hand on the right palm pad. Place left hand backwards on the left palm pad?
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Ricky

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Re: Station 7, an illustrated suggestion game.
« Reply #102 on: December 17, 2010, 10:28:22 pm »

go into bloody room
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MrWiggles

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Re: Station 7, an illustrated suggestion game.
« Reply #103 on: December 17, 2010, 11:05:32 pm »

go into bloody room

We've been in that room.
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rarborman

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Re: Station 7, an illustrated suggestion game.
« Reply #104 on: December 18, 2010, 12:48:54 am »

open the 5th door.
>Place right hand on the right palm pad. Place left hand backwards on the left palm pad?
go into bloody room

We've been in that room.

There are five doors the one you came out of is across from the bloody room, next to the broken door, and the big door takes 2 right hands his left hand cannot activate it, all the doors he can open are.
« Last Edit: December 18, 2010, 12:50:32 am by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."
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