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Author Topic: Mass Effect 3  (Read 53466 times)

inEQUALITY

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Re: Mass Effect 3
« Reply #60 on: December 15, 2010, 10:58:11 am »

Well, you do have to remember that the Normandy is equipped with a Reaper weapon. That same weapon that tore through Alliance ships like tissue paper in the battle for the Citadel.

Ignoring all the pointless arguments above (I love the games, that's what matters to me, screw anyone's logic) I'd like to point out it wasn't a reaper weapon... the Thanix cannon is clearly described in more than one place in-game (research description and I'm certain from Garrus as well) as a weapon of Turian design.
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Ephemeriis

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Re: Mass Effect 3
« Reply #61 on: December 15, 2010, 11:27:12 am »

Well, you do have to remember that the Normandy is equipped with a Reaper weapon. That same weapon that tore through Alliance ships like tissue paper in the battle for the Citadel.

Ignoring all the pointless arguments above (I love the games, that's what matters to me, screw anyone's logic) I'd like to point out it wasn't a reaper weapon... the Thanix cannon is clearly described in more than one place in-game (research description and I'm certain from Garrus as well) as a weapon of Turian design.

Aye, but I thought the Turians had reverse-engineered a Reaper weapon to develop the design.
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Gantolandon

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Re: Mass Effect 3
« Reply #62 on: December 15, 2010, 03:37:52 pm »

Quote
And Liara goes from adventure girl archaeologist to some kind of cold, calculating, vengeance-seeking machine.  I romanced her in the first game.  I spent most of the second game genuinely looking forward to our reunion.  I didn't read spoilers or anything like that.  I was genuinely surprised and hurt by the cold reception I got.  It's been a long, long time since anything that happened in a video game actually affected me emotionally.

Yeah, me too. I have defeated Sovereign with the help of Liara and Ashley and both reunions were... quite shocking. Not something that you could expect from a friend who have thought you dead.

Quote
The council never really believed in the Reapers.  There were basically two people in the whole galaxy who had direct evidence of the Reapers - Shepard and Saren.  Not even Liara really had that same kind of direct evidence.

The council didn't want to believe that everything they knew was facing imminent extinction.  Especially not on the word of a single human.

They always kind of figured it was just Saren flying around in a fancy ship.  And you killed Saren.

Nah. Not exactly. There were plenty of proofs for anyone who would want to look for them. The main problem with the Council was that they wouldn't. In fact the entire Saren's plan was built on the assumption they are monumentally stupid and shortsighted. And they really were. If they had shown common sense at least once during the first game, the Reaper's attack wouldn't succeed.
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inEQUALITY

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Re: Mass Effect 3
« Reply #63 on: December 16, 2010, 06:49:30 pm »

Well, you do have to remember that the Normandy is equipped with a Reaper weapon. That same weapon that tore through Alliance ships like tissue paper in the battle for the Citadel.

Ignoring all the pointless arguments above (I love the games, that's what matters to me, screw anyone's logic) I'd like to point out it wasn't a reaper weapon... the Thanix cannon is clearly described in more than one place in-game (research description and I'm certain from Garrus as well) as a weapon of Turian design.

Aye, but I thought the Turians had reverse-engineered a Reaper weapon to develop the design.

Huh, I don't remember hearing that. I'll look for that in-game again, but I don't remember that or really believe it. The only Reaper ever intact enough to get useful data from is the one Shepard boards to acquire the IFF, but that was only encountered by Cerberus, not the Turians. And they couldn't have gotten the data from Sovereign because Anderson comments there wasn't enough of it left to be qualified as anything but a normal ship, and a Reaper weapon would have definitely been able to do that.
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inteuniso

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Re: Mass Effect 3
« Reply #64 on: December 16, 2010, 08:00:47 pm »

Quote
And Liara goes from adventure girl archaeologist to some kind of cold, calculating, vengeance-seeking machine.  I romanced her in the first game.  I spent most of the second game genuinely looking forward to our reunion.  I didn't read spoilers or anything like that.  I was genuinely surprised and hurt by the cold reception I got.  It's been a long, long time since anything that happened in a video game actually affected me emotionally.

Yeah, me too. I have defeated Sovereign with the help of Liara and Ashley and both reunions were... quite shocking. Not something that you could expect from a friend who have thought you dead.

Actually, it does make sense. Imagine finding out your lover, who died in an attack that you just got out of, suddenly appears out of nowhere, asking for your help. It would be rather shocking.
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Sir Pseudonymous

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Re: Mass Effect 3
« Reply #65 on: December 16, 2010, 08:35:07 pm »

It was part of the codex entry for it, I think. One of its guns crash landed in one of the wards, and turian military intelligence obtained and reverse engineered it to some extent or another.

Quote
And Liara goes from adventure girl archaeologist to some kind of cold, calculating, vengeance-seeking machine.  I romanced her in the first game.  I spent most of the second game genuinely looking forward to our reunion.  I didn't read spoilers or anything like that.  I was genuinely surprised and hurt by the cold reception I got.  It's been a long, long time since anything that happened in a video game actually affected me emotionally.

Yeah, me too. I have defeated Sovereign with the help of Liara and Ashley and both reunions were... quite shocking. Not something that you could expect from a friend who have thought you dead.
With Ashley, considering she's a self-righteous fundamentalist patriot, who discovers that you're working for an organization she considers an enemy. She also implies that she'd been informed by her superiors that you were apparently alive. Liara was happy to see you, but was a much colder, controlled character than in the first game, who was tied up waging a personal war against an extremely powerful organization. So both were what you'd expect, given the circumstances.

Quote
Quote
The council never really believed in the Reapers.  There were basically two people in the whole galaxy who had direct evidence of the Reapers - Shepard and Saren.  Not even Liara really had that same kind of direct evidence.

The council didn't want to believe that everything they knew was facing imminent extinction.  Especially not on the word of a single human.

They always kind of figured it was just Saren flying around in a fancy ship.  And you killed Saren.

Nah. Not exactly. There were plenty of proofs for anyone who would want to look for them. The main problem with the Council was that they wouldn't. In fact the entire Saren's plan was built on the assumption they are monumentally stupid and shortsighted. And they really were. If they had shown common sense at least once during the first game, the Reaper's attack wouldn't succeed.
As far as they could tell, Shepard was an exceptionally talented but unstable individual. The only evidence was an unusual ship (assumed to be Geth, since no one knew anything about their contemporary capabilities), a facility that was annihilated by a nuclear explosion, not exactly sure why there was nothing on Ilos about it, even if the VI had broken down in the meantime, and Shepard's "I HAD A DREAM ABOUT EVIL ROBOTS FROM SPACE, WHY WON'T YOU BELIEVE MEEEEEEEEE!?!?!" visions (and yes, that is essentially just how ineptly the beacon shit is explained to them; not "clearly it jacked directly into the user's mind, with some sort of biotic technology, and contained a warning about all this other shit", which they would have probably believed, but the insane "I had a dream about crazy shit happenin yo, we gotta do something about it!").
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KaguroDraven

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Re: Mass Effect 3
« Reply #66 on: December 16, 2010, 11:09:27 pm »

Interestingly enough, given the fact the Turians reverse enginneered Sovereign bits and pieces they could steal from it's mangled body, and some info you find in the Lair of the Shadow Broker DLC, along with some other small hints here and there. It becomes apparent the Council(or atleast if you let them live) DOES know the reapers exist, and are infact prepareing for them. They are just lieing through their teeth about them not existing, likely so a panic isn't caused.
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Sir Pseudonymous

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Re: Mass Effect 3
« Reply #67 on: December 16, 2010, 11:19:40 pm »

The first could be explained as "wow, that gun tore shit up, let's see if we can't figure out how it works!", though I don't have any of the DLC on account of my internet being shit.
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alway

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Re: Mass Effect 3
« Reply #68 on: December 16, 2010, 11:30:36 pm »

Just watched the trailer... '2 million dead in the first day; another 7 million in the next week'

Are you telling me that the aliens are so inefficient that even on overpopulated future-earth they managed to kill less than the population of New York City? If they continued at that rate, and assuming population leveled off at the 10 billion or so it is currently estimated to, it would take over 1000 weeks, or 20 years to kill of everyone; and that's assuming they are living in areas as densely populated as Europe, that area shown being destroyed! Then there is the fact that those numbers show a clear decline in efficiency. 1 day to kill 2 million, followed by 6 days to kill 7 million. Shepard can take as long as he/she damn well pleases, so long as the problem is taken care of some time before he/she wants to get their social security check. If that's the rate at which the Reapers are planning on culling the galaxy, you may as well just issue travel advisories and grow faster than they can kill you. To put in in perspective, currently, there are approximately 350,000 births per day. Multiply that by several space-faring races existing on dozens of planets and hundreds, if not thousands of starbases, outposts, and other places around the galaxy. 1-2 million per day is NOTHING.
« Last Edit: December 16, 2010, 11:38:44 pm by alway »
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Jreengus

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Re: Mass Effect 3
« Reply #69 on: December 16, 2010, 11:36:19 pm »

Could be that the civilians have been evacuated and what's left is purely the military fighting to prevent the reapers from leaving earth uninhabitable.
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alway

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Re: Mass Effect 3
« Reply #70 on: December 16, 2010, 11:41:03 pm »

The trailer also showed fleeing civies by the look of them; obviously not evacuated. It also mentioned every defense having been destroyed and a general lack of organised military battles.
« Last Edit: December 16, 2010, 11:43:59 pm by alway »
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Jreengus

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Re: Mass Effect 3
« Reply #71 on: December 16, 2010, 11:52:03 pm »

Hush with your logic!
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KaguroDraven

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Re: Mass Effect 3
« Reply #72 on: December 16, 2010, 11:54:23 pm »

As the old trope goes.
Sci-fi writers have no sense of scale.
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Shrugging Khan

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Re: Mass Effect 3
« Reply #73 on: December 17, 2010, 05:58:39 am »

Those don't deserve to be called sci-fi writers...more like cliché-fiction sensationalists.
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The Worst Gamer

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Re: Mass Effect 3
« Reply #74 on: December 17, 2010, 06:23:17 am »

Actually, this is a bad example, because P:T was more linear than ME will ever be. Both games sacrificed freedom for story, but still - while P:T was really a great game, it wasn't particularly known from possibility to make many meaningful choices. Of course, you could choose between many options, but you usually didn't get to see the consequences. You never get to see what happens to the people in the Curst you has saved. You can't return several years later to the Hive and see if the Razor Angels really was a better choice than the Shivs.

I was referring to his characterisation comment. =p

But okay.

To be fair, you're asking a video game to be as deep as a book. While that sounds reasonable, you have to realize that an author just writes what he wants. BioWare has to write in multiple storylines and bits of dialogue and coding, etc. for every single choice a player makes. It's far more difficult, and a far greater accomplishment in my eyes.

Again, Planescape: Torment. EASILY as deep as a book. It's also pretty damn funny. That's what someone did ten years ago. Are you telling me that with all the advances in technology, we can't advance in writing?

First, what the guy above me said. Second, you seem rather quick to say "BioWare can't have intended this, it was by accident." Why is that?

I'm not saying they didn't intend it, I'm just saying that, to me, it seems more like a way to reduce the player's effect on the setting. It's how I'd do it if I couldn't do lots of different options (say because of full voice-acting, which is fairly expensive and hard drive space hogging).

Word of mouth, my over-assuming friend. Word of mouth. I paid some minor attention to Mass Effect 2 of course, I saw maybe a 3-minute demo of a segment of Omega and promptly forgot about it. And I ran across a few old diaries of the first game entirely by accident. By a few, I think I meant 1, actually. The rest I've just heard other people quoting.

So, it's pretty much stuff other people have been spouting that you're claiming came from the mouths of the developers? :p

But if all these people do nothing but rant and rave about how superior Obsidian's games are, I think they'd have the influence to fix one of their most successful games, right?

It's not the same thing. Oomph in the gaming industry comes down to sales, not review scores. Since all of Black Isle's / Obsidian's (they're not the same company, by the by, Obsidian has some Black Isle employees but they're missing some key figures) games have had great reviews in terms of storytelling etc, but not great sales (the fact they're mainly PC only contributes to this, although Alpha Protocol was an exception) means that they don't have as much power as other developers.

The problem with your description of Kreia is that she actually is evil, by the standards of the universe she is in. She is horribly selfish and more or less wants nothing but her own benefit. Even all the things she does for "you" are really just benefiting her by proxy. She goes to morally questionable lengths to meet these desires of hers. For all intents and purposes, she is the quintessential Sith Lord, hence Dark Sider, hence evil. Like I said, doing it in your own universe makes for some good bait for thought, but in one where your ideas have already been described as impossible, it's a little silly.

I've tried to look at it objectively, and all I can see if a horribly mangled game with a few shining examples of good characterization, and a few muscle strings of good storylines that are the only recongizable pieces of what was once a living creature. The rest is charred flesh and bone, and some of it's just missing entirely.

I'm fairly certain Kreia wanted the death of the Force as a whole in order to "free the galaxy" of it. She also wanted you to focus on your goals instead of helping or harming people (which is something Luke Skywalker did, and yet he really wasn't a Sith). She wasn't REALLY a character of either morality (even if she sort've changes into a Sith Lord at the end) since she surpassed morality as a whole. She's basically a Ubermensch.

At the least, the game mechanics are better, the characterisation is better and the storyline was better. None of it was really complete, but it would've easily outshone the first game if it'd been truly finished.

The expansion was good, but it won't bring back all the characters that needlessly died and were left behind like it didn't even matter. And no Neeshka romance was just a kick in the balls.

Then they can't claim finesse, as they didn't even bother to use BioWare's musclework. And for building/using a new engine, they did a dang good job at making it look exactly like the old one. Why was a new engine necessary if they weren't going to make any visual changes at all?

Still, they should at least share their "secrets" with BioWare if they're going to be working with them time and time again.

Yeah, beautiful until they fuck up the one attempt they make at an idealistic story, because they just can't get a full wank without a pointlessly depressing ending.

You mean like at the end of Mass Effect 2? :p

We're discussing Black Isle, not Obsidian. They ARE different companies.

And why? It's not their fault Bioware has bad writers.

Actually, it might not be a good idea for you to play Planescape Torment. You're probably complain about how the ending is depressing or something.
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