I don't even know what you're trying to say here.
Peeking ahead, this seems to be code for "I can't refute this" but I'll humor you. I said exactly what I said. Mass Effect isn't original in the storytelling aspects, or the characters; it's original in how it uses those elements to their fullest potential. And while some fantasy games have done a better job, Mass Effect is in my opinion by far the leader in sci fi.
I never really enjoyed the characters in Mass Effect. They seemed like they were just taking cliches from other genres. (Or possibly cliches from other science-fiction settings that took them from those genres.) Garrus is a film noir detective, Liara is an adventure girl archaeologist etc.
I have to say, though, that Mass Effect's characterisation was far more consistant than Dragon Age's MPD characters, which is something I can respect.
Like I said, it takes those pre-conceived notions and then subverts them. Garrus was a renegade cop and detective, like you say, but you get the opportunity to show him that his way isn't always right; a level head and calm approach can be superior to his shoot first ask later mentality, and go back to being a by the book cop. But it gets better: without your influence,
he backslides into his old mentality. This really humanizes the character, for lack of a better term. It shows that those drastic personality changes games try to pull off just aren't going to happen in the real world; some people just can't keep it up. The next time around, teaching him to respect procedure is much more difficult and not so complete a change.
Liara goes under much character development between games as well, the loss of Shepard and her hunt for him forcing her to become a cold, efficient information broker. But bits of the old her still shine through on occasion. To me, these are far more memorable than the one and two-note characters from the Fallout games, which are my biggest exposure to Black Isle, Icewind Dale II being the only other one I played extensively.
I don't know what you're saying here, again, but I think I was being less than clear.
What I mean is that BioWare often uses really hacky excuses ("It's the Hero's Journey, not a copy and paste plot!", "It's a homage to another series, not a blatant rip off!" etc) to try and shove off accusations of their writing crew being pretty bad. It gets even better when I hear these same excuses used in defence of Final Fantasy games, the Inheritance Trilogy, Twilight, various other Mary Sue filled stories.
I could go on all day about how wrong you are comparing Mass Effect to the likes of Final Fantasy (though Auron very nearly saved the franchise for me), and that other load of crap. How much have you played of the games? Mass Effect 1 had its issues, but Mass Effect 2 addressed practically all of the story and character-related ones. Characters are deep in this game. Mordin, for example, seems to be your typical quirky scientist with a nice streak. But you almost immediately have this illusion shattered, as it becomes plain that he is more amoral than most, and is not above killing people to complete his tasks. You delve deeper and find out his work involving the krogan genophage, and watch as he struggles to justify it; he has a conflict between his heart and mind on what was the right thing to do. Working in the clinic you found him in is implied to be
moral compensation for the guilt he feels over it. You can, in the end, convince him that helping the krogans recover is the best choice, but it's a very hard battle to get him to that point, a moral debate that is almost totally in the gray area. BioWare has a talent that Black Isle and Obsidian does not: Black Isle has a habit of taking idyllic settings and making them dark and gritty, where everyone has an ulterior motive and nobody is truly good, or truly evil. They make it so that no matter how hard you try, you simply cannot make much change because people will always be corrupt and jackasses at heart. BioWare does something different: they give you a gray universe similar to Black Isle's, but then they set you free: if you wish, you CAN implement black and white morality, and bring serious changes for the better or worse into the universe. You can take a brutal land like Ferelden in Dragon Age, and one step at a time bring a little closer to that ideal fantasy land you always dreamed of.
Which is entirely how you know about early game marketing or about how the series was originally set out to be a homage? Your story is already getting tangled, and you only did one lie.
What lie? You're making no sense here buddy; it's not like I cut myself off from the internet after I started playing. I can run into hype AFTER I've played a game after all, and that's the situation here.
To be honest, all of Black Isle's games were complete on release. And I'll happily admit that the former Black Isle employees in Obsidian etc have, due to a lack of funding back up, industry punch and various other things that BioWare has, released games that have amazing storylines but are usually incomplete. Those games still blow Bioware's games out of the water. Take a look at Knights of the Old Repbublic 1 and 2. If 2 had been complete (which a lot of mods have gotten it close to), it would've been far, far, far better than the original. I still consider it the superior game without mods.
And that sir, is where we disagree. You think that BioWare's games have horrible stories, I question your sanity for thinking that KotOR II is playable without mods. You can say whatever you want about the beginning and middle, but when a story's third act is little more than a half-finished skeleton I call bullshit. The least they could do was try to patch it up, but no luck there huh? There has to be one executive around who played and hated KotOR II's ending enough to commission repairs of it.
KotOR I was fantastic for me. I played that game, and a lot of others, without ever finding out that they're disliked through the internet until some time later. And I loved it. It was distilled Star Wars, the exact game I wanted, and I was satisfied. Then I found out about how "Obsidian made a much better sequel, with much more complex moral dilemmas, go check it out!"
I did and was appalled. Obsidian had taken the galaxy far far away I grew up with and turned it into this seedy hellhole where my childhood heroes were actually corrupt, petty bastards who exiled me because I made a good scapegoat, where I was forced to drag along an old woman who was very clearly a member of the faction I was trying to destroy, where HK-47 had been installed with the Hannibal 2.0 patch (which wasn't all bad, but his story went nowhere which pissed me right the hell off), where
my old character died alone and unloved. They can make their own universe to fuck up, when I want to get philosphical I'll go read a book or play Myst or something. When I sit down to play Star Wars, I expect Star Wars.
Anyway, I feel like quoting a Black Isle employee who I can't remember the name of. He said, "Bioware did the musclework, Black Isle did the finesse." Essentially, Bioware made the game engines and Black Isle made the games.
I have a few things to say about this.
1) Black Isle made fantastic original projects, but every attempt to expand on BioWare's work has fallen flat in my eyes. (Neverwinter Nights 2 was on the right track, but then the ending made me swear a blood vendetta against Obsidian as a whole, so...)
2) If BioWare did the musclework, how the hell did Black Isle fuck up the engines so bad, time and again?
3) If they thought they could do a better job than BioWare at making BioWare's games, why not integrate with BioWare to pool their knowledge, so a second game is not required to "fix" the first?
In short, Black Isle and Obsidian are the Studio Gainax of video games. They have an obsession to the point of fetishism over making highly personal, philosophical plots that delve into the psyche of humanity. Crafting dark worlds with bleak surroundings but a little glimmer of hope that proves the heroes can win. But then they reach the end and decide to screw everybody over because happy endings are boring.