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Author Topic: ASCIIzom  (Read 23387 times)

SHAD0Wdump

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Re: ASCIIzom
« Reply #105 on: December 29, 2010, 12:41:45 pm »

I assume smashing a wall would make a lot of noise?


Because I was considering smashing the wall south of me just for the heck of it and to save a few turns going around.
Yes, it would make alot of noise. Considering your situation, it may still be feasible to use stealth. Up to you and your cohort though.
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ggamer

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Re: ASCIIzom
« Reply #106 on: December 29, 2010, 07:35:04 pm »

bump of wisdom.

SHAD0Wdump

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Re: ASCIIzom
« Reply #107 on: December 29, 2010, 07:47:22 pm »

bump of wisdom.
What? I...

Oh... Everyone's turns are in again. Cool.

I'll update either tommorrow or on sake of boredom, last night was late, and I'm recuperating.
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SHAD0Wdump

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Re: ASCIIzom
« Reply #108 on: December 30, 2010, 04:13:48 pm »

Turn 7



Spoiler: sector map (click to show/hide)

Richtofen insanely bursts through the door to the Northwest.
You do so in as loud a fashion as possible. Inside you find... Zombie.
 A normal person would reconsider the whole 'insane' thing, but you probably aren't like that.

Nothing else inside beyond several plants, a chair, and another box.

Move the chair south of me to my southeast, blocking the window, then move to the item.  I must take inventory!  I hope that zombie doesn't notice me, I am in a different room though.
Now I'm making an exception for you this time, mainly because I don't see why 1 tile furniture shouldn't be able to be moved between rooms. I've added a rule for that.
 You pick the chair up and haul it into the room over, you plant it in front of the window just in time to block an angry zombie. Satisfied you go to pick up that item, you receive a Pipe.

Head one tile south, pick up the item, then 1 tile SW, 1 tile south, then pick up the item 1 tile SW. Wield the sledgehammer and bash Mcgraw if he is intent on picking up the second item.
You pick up both items while igniting a fiery swath of destruction. Well done.
 You receive two 2x4s and a set of bandages. Soon after you notice the zombie outside the window has turned around and is at the window sill. In addition, the northeastern door has burst open and whada you know? More zombies, probably due to the whole firestorm.
 You two may have to work together to get out of this one.

I am heading to my sw for that item there, while steadily giving glares at my obnoxious partner. *makes a mental note to use him as a sacrfice if need be*
As you head to the item you notice Jason Burning everything on his way down to you. Holy hell that's scary...
 Anyway, you get a Pipe. Well, at least you have something to work with if it comes down to blows. Then again, you two might want to use your weapons on the zombies that have turned their attention to you.

Exit through the door directly west of me.
You make your way towards it, too far away to step through. The zombies are also making their way at a much slower pace.

Spoiler: Orb (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: mission0 (click to show/hide)
Spoiler: Phantom (click to show/hide)
Spoiler: Rolan7 (click to show/hide)

Well now everyone has zombies coming after them in some form or fashion. Tratan has alot less to worry about as he is very well hunkered down. While the good Doctor is staring one down.
« Last Edit: December 30, 2010, 04:15:51 pm by SHAD0Wdump »
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Phantom

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Re: ASCIIzom
« Reply #109 on: December 30, 2010, 04:14:47 pm »

Richtofen attempts to beat the zombie to death with his HAMMER!
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Johnfalcon99977

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Re: ASCIIzom
« Reply #110 on: December 30, 2010, 05:01:51 pm »

Richtofen attempts to beat the zombie to death with his HAMMER!

Sanely or Insanely?
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Phantom

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Re: ASCIIzom
« Reply #111 on: December 30, 2010, 05:35:03 pm »

Richtofen attempts to beat the zombie to death with his HAMMER!

Sanely or Insanely?
|
Insanely!
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USEC_OFFICER

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Re: ASCIIzom
« Reply #112 on: December 30, 2010, 07:06:08 pm »

Exit through the door.
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mission0

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Re: ASCIIzom
« Reply #113 on: December 30, 2010, 10:42:34 pm »

This man is mad!

I head to the west away from my pyromaniac of a partner, I will bash the zombie in the head if it comes close enough with my +1 pipe.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Rolan7

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Re: ASCIIzom
« Reply #114 on: December 31, 2010, 12:15:38 pm »

Go east a room and move through the north door.  Throw pipe bomb through south window :D
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Orb

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Re: ASCIIzom
« Reply #115 on: December 31, 2010, 05:50:43 pm »

Bolt to the door to the SE
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

SHAD0Wdump

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Re: ASCIIzom
« Reply #116 on: January 01, 2011, 04:07:44 pm »

Turn 8



Spoiler: sector map (click to show/hide)

Richtofen attempts to beat the zombie to death with his HAMMER!
You let out your best battlecry and bring your hammer down upon the undead husk.

SMOOSH!

That'll stain the hammer... And the floor. And you think you got some on your coat...
 You have a coat, right? Of course you do.

Exit through the door.
You do so, you could have moved a bit further but hey, I'm following the action to the letter.

This man is mad!

I head to the west away from my pyromaniac of a partner, I will bash the zombie in the head if it comes close enough with my +1 pipe.

Although I followed Gunther's action straight, I kinda got confused with the logistics on this one and had you catapult out of the window to smash the zombie. To the south... Hoard.
 They were coming your way anyway, probably best you got the intel.

Go east a room and move through the north door.  Throw pipe bomb through south window :D
You go to the north door, which of course is barricaded, you then toss your pipe out the window. The pipe disappointingly but not surprisingly does not explode, instead hitting the zombie and sending it back a square confused. Pipe removed.

Bolt to the door to the SE
You rush as fast as you can to the right doorway, those zombies are coming right for you.

Spoiler: Orb (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: mission0 (click to show/hide)
Spoiler: Phantom (click to show/hide)
Spoiler: Rolan7 (click to show/hide)

Sorry if that was not the prefered way to handle your action Mission. Anyway, yeah, zombies are gonna be thick for a while.
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Phantom

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Re: ASCIIzom
« Reply #117 on: January 01, 2011, 04:09:54 pm »

The good doctor will set the door he came through on fire and attempts to reach the other door out. Sanely of course.
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mission0

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Re: ASCIIzom
« Reply #118 on: January 01, 2011, 04:16:10 pm »

Meh, I was going to head through the door but that is fine.

Upon seeing the zombie horde Mcgraw nearly shits his pants and runs farther west to smash through that window in an attempt to run, of course bashing zombies if they get to close.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

Orb

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Re: ASCIIzom
« Reply #119 on: January 01, 2011, 04:44:20 pm »

Run to the door, open it, step into the doorway, and peer outside. Bash a zombie if it just-so-happens to be right outside the doorway, or within a two tile reach

"Edit" If possible, pull the rack north of me to the right.
« Last Edit: January 01, 2011, 07:13:31 pm by Orb »
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.
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