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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


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Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143146 times)

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #465 on: November 11, 2010, 08:14:00 pm »

I go to the tavern, for another gathering of drunken comradery.
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #466 on: November 11, 2010, 08:15:21 pm »

Rolan7
Quote
Driven by a new purpose, you take the chickens inside. You boot a crafter away from his workshop, and he decides not to challenge you.

After an unknown amount of time passes, you step back and look at your work. You have constructed a chicken meat statuette, encircled with rings of chicken bone and decorated with feathers. It is in the shape of a chicken. Fortunately, it doesn't seem to have been imbued with life.
The things you get up to when you're an easily manipulated, semi-sane dwarf being controlled by a kitten.

Don't worry guys, we don't need farms!  Just rely on me, your easily manipulated, semi-sane, possessed herbalist with deep psychological issues. 
I can even craft chickens (once, using four chickens, while possessed)!

Stare aghast at my construction, wondering what possessed me to make such a- Tongsletter cancels go insane: thirsty.
Must consume Dwarven Rum if possible.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #467 on: November 11, 2010, 08:26:42 pm »

Samthere
Quote
Feeling that he might be suspicious of you, or maybe just cutting off loose ends, you prepare to fight for your life. Fortunately no water, magma or poison gas floods the room.

He eventually returns with two guards at his sides, a purse in each hand.

"In recognition of your services, I offer you one of two rewards. This purse contains a good number of coins, suitable for your level of work, while this one contains a number of metalworking plans that I have acquired. I trust that they would prove useful to you."

Unless the bags are full of snakes, it looks like he's keeping his word.

V-Norrec
Quote
You lead your squad to the side gate, and sneak in. The servants in the workroom freeze when they see you, but when you explain your purpose they hurry outside. One of them informs you that the Duke is with two guards and a visitor at the vault, two more are outside the front gates, and about a dozen more are in the barracks. The rest of the servants are either in the storeroom or the dormitory.
I don't know how your squad is set up. Who has what equipment now?

IronyOwl
Quote
Taking your crafts still warm from the furnace, you head back to the forges. They're working busily on some common tools and you watch them.

"I'm watching you!" you exclaim.

"Thank you, m'lady." a smith responds.

FuzzyZergling
Quote
Finding no joy in farming, you return to the tavern, always a good choice. It's starting to fill up with customers as the working day ends, and with a little effort you've got the crowd heaving in a rousing rendition of a drinking song.

Rolan7
Quote
Abandoning your construction in terror, you are struck by an urge to go drinking. Fortunately, this is a perfectly normal thing and you hurry off to a tavern. You get caught up in the middle of a group chorus and you get splashed with more than enough rum to slake your thirst.
You actually just took two chickens, the others were left there to cover your tracks.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #468 on: November 11, 2010, 08:30:10 pm »

OOC: do I have a vague idea of the coin range that might be paid for this kind of work? It's a tough decision :D

I'll take the plans unless the reward is likely to be above 300 Dwarfbucks. At that stage, I'll have to delibrate further.
« Last Edit: November 11, 2010, 08:33:19 pm by Samthere »
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #469 on: November 11, 2010, 08:32:23 pm »

The recruits haven't had a change in equipment.
I've got: (1)throwing knife, (1)battle axe, (1)short sword, (1)kite shield, (6)quivers of bolts(about 109), and (1) heavy crossbow. I'm not sure what Norrec has.

Kas is escorting Norrec, and the other two are escorting me.

I'll have Norrec and Kas go look for evidence, while I make my way to the vaults.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #470 on: November 11, 2010, 08:33:07 pm »

It amuses me to think that my character spent the day calmly sketching plans for complex mechanical stuff out while everybody else was off pulling insane stunts.

Content with my sketches for the time being, I pocket them and head to the tavern for a drink. There might be a neighbor, friend, or family member to mooch booze and a meal off of and brag to about my plans.
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #471 on: November 11, 2010, 08:35:03 pm »

Mmm... rum.

Tongsletter approaches Kog Haltpast.  "Oy doc, be those rock nuts in yer pocket or be you happy ta see me?"
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #472 on: November 11, 2010, 08:41:55 pm »

"I have a plan Kas." I say handing her one of my bags.  "One of the first things you learn cooking is that fire when mixed with aerated flour will produce a nice little fiery explosion.  Pack that bag full of Flour, then get a lantern.  You follow me?"  I take my bag out and pack it full of flour as well.  Then I'll take my backpack and pack it full of as many kitchen tools as I can (COME ON, WORK FOR DADDY, I DON'T WANT TO HAVE TO BUY YOU!)  Then take a wineskin and fill it up with any pure alcohol around.  Give it to Kas.  Then take my second wineskin and fill it up with lots of pure alcohol as well.  Finally, attempt to find 2 lanterns of high quality, steal them and prepare to head towards the vault.

((Lilli, if we have extra firepower Kas and I will head around and roast those guards from behind for ya))

My equipment
Leather Armor
Quarterstaff
Short sword
Buckler
1 Backpack
2 Wineskins
2 Bags

Btw, if this works, I'm totally applying for a new trait "Urist MacGyver"  Able to turn seemingly harmless ingredients into bombs or worse.
« Last Edit: November 11, 2010, 08:46:44 pm by V-Norrec »
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #473 on: November 11, 2010, 08:49:30 pm »

I'm debating whether I should kill the Duke, and commandeer his stuff, or let him live, while commandeering his life. I'm being faced with a number of nice options that are difficult to choose from in this game.
I'll probably go with commandeering his life and stuff since I need to take him back to Nikoth for questioning, and having the only one who gathers evidence be the aid won't look good on my hard-boiled loose cannon record.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #474 on: November 11, 2010, 08:55:11 pm »

As long as I'm allowed to have some of that stuff too I'll try not to burn the Duke alive.

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #475 on: November 11, 2010, 09:00:58 pm »

Mmm... rum.

Tongsletter approaches Kog Haltpast.  "Oy doc, be those rock nuts in yer pocket or be you happy ta see me?"
This look to be promising!
Continue with the merriment!


Rolan7's character sheet lists him as female, but uses male pronouns?
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #476 on: November 11, 2010, 09:01:41 pm »

Nirur Torir, FuzzyZergling, Rolan7
Quote
You are all having the bestest party ever. It's all a blur of drunken revelry, and none can judge you for what happens.

Samthere
Quote
You don't know how generous this Duke is, but you know it would have to be at least 100 Dubloons. He's gracious enough to give you time to think.

V-Norrec
Quote
You come up with a bizarre plan with Kas that hinges on your knowledge of cooking. She finds some supplies brought up from the storeroom, and you each take a sack of flour, skin of alcohol, and a lantern.

Meanwhile, you try to steal as many kitchen aids as possible, taking a block of knives and some pots, but give up when you realise that you can't fit the stove or oven, nor can you unbolt them from the floor without a few hours of spare time.

As you finish up in the kitchen, you can get your squad to remove the rest of the servants, likely in the storeroom and dormitory across the hallway, or go straight for the bedroom, office and vault at the end of the estate. The Duke, two guards and a guest are in the vault.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #477 on: November 11, 2010, 09:02:19 pm »

Mmm... rum.

Tongsletter approaches Kog Haltpast.  "Oy doc, be those rock nuts in yer pocket or be you happy ta see me?"
This look to be promising!
Continue with the merriment!


Rolan7's character sheet lists him as female, but uses male pronouns?

There was a retcon.  And apparently she has a fake beard.

Also, PAAARTAAAAY
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #478 on: November 11, 2010, 09:04:13 pm »

I'm debating whether I should kill the Duke, and commandeer his stuff, or let him live, while commandeering his life. I'm being faced with a number of nice options that are difficult to choose from in this game.
I'll probably go with commandeering his life and stuff since I need to take him back to Nikoth for questioning, and having the only one who gathers evidence be the aid won't look good on my hard-boiled loose cannon record.
As long as I'm allowed to have some of that stuff too I'll try not to burn the Duke alive.
The proper choice, assuming his guards don't butcher you like a hog, would probably be to bluntly explain the situation and see how much he's willing to spend bribing you. Even if you take the gauntlet, not murdering him or claiming he cooperated fully as soon as he realized the gauntlet he legally purchased was actually stolen might be worth a fair amount.

Then again, I'm wagering on the guards anyway so what do I know?


Challenge a smith to a smith-off, making whatever tools they need made. If I win, I get to forge my own set of jeweler's tools at their forge using their materials. If he wins, he has one less toolset to make because I just smithed him one. It's win-win!
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #479 on: November 11, 2010, 09:06:41 pm »

I'll observe the guards from a safe distance, and try to listen in on any conversations going on. If I can make out any weak points in their army, I'll let the recruits with me know of them.

IronyOwl: Wagering that the only combat-heavy dwarf in the group will lose to a bunch of goons isn't the greatest thing to be thinking.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.
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