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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 31 32 [33] 34 35 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 146838 times)

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #480 on: November 11, 2010, 09:07:36 pm »

Rolan7
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You party hard. Not even the kitten can control you now.

IronyOwl
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You'll need to defeat them in dwarf-elf-goblin. What DO You DO.

Lillipad
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Which guards?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #481 on: November 11, 2010, 09:08:29 pm »

Gar: will take the metalworking plans and thank the Duke for his generosity. "'Twas a pleasure to work for you."

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #482 on: November 11, 2010, 09:08:53 pm »

The guards by the vault. I said that I was going there in my last post of actions...
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IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #483 on: November 11, 2010, 09:10:11 pm »

ELF.


Lillipad: Well-equipped goons. Large numbers of well-equipped goons, in fact.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #484 on: November 11, 2010, 09:10:24 pm »

Never wager against Urist MacGyver!!!

Head to the storeroom first, then the dormitory instructing the servants to get out while they still can.  While in the storeroom, take note and see if there is anything odd in there.  After that, head to the office and prepare to ambush the Duke as he enters, hopefully alone with our alcohol/flour/lantern bombs.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #485 on: November 11, 2010, 09:14:40 pm »

Lillipad: Well-equipped goons. Large numbers of well-equipped goons, in fact.

Only 4 of the guards are alert, and working. Possibly even awake. Unless Norrec sets the mansion on fire with his bomb things before we gather everything we need, things should stay this way. None of the servants are around to alert the unaware guards, so we're safe.
I'm pretty well equipped right now too. I lack plate armor, but that shouldn't make much of a difference.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #486 on: November 11, 2010, 09:22:28 pm »

Samthere
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After much deliberation, you choose the plans. Coins can be found by any means, but knowledge is rare.

The Duke is beaming that you are being so cooperative, and offers you a position in his organisation. Wait, what IS his organisation?

Lillipad
Quote
You lead the squad down the hallway, going straight for the goods. At the final intersection, you check the surrounds. On the left is the bedroom, door closed. In front across the corridor is the office, closed. Right is the vault, where the Duke and two guards are talking to the visitor. He appears to be paid handsomely, no doubt for some nefarious purpose. The vault door is heavy metal with a wooden overlay, currently hanging open. If you're stealthy, you might be able to close the vault door on them, locking them in while you search the office or bedroom. The sound of the vault closing wouldn't be considered unusual by the guards in the barracks, even if they could hear it.

IronyOwl
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The Smith choose Dwarf! He is handily defeated by your cunning move. He grudgingly lets you take his place. You have to craft five Chemist tools, a collection of delicate instruments made from metals including copper, brass, iron and steel, to be integrated with fragile glass at a later date.

V-Norrec
Quote
You grab Kas and search the rooms while Mikhail heads for the intersection. A few servants are found and quickly leave at your orders. The storeroom contains food, drink and miscellaneous supplies. After a quick scan you return to Mikhail, who has found the Duke in the vault. Your squad is hiding around the corner, hidden from view.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #487 on: November 11, 2010, 09:23:44 pm »

Gar: asks what this position would entail, and makes a point of not asking what the organisation is. If the Duke wants him to know, he'll say. He also doesn't notice any noise outside, seeing how he's not already trying to.
« Last Edit: November 11, 2010, 09:29:30 pm by Samthere »
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #488 on: November 11, 2010, 09:25:16 pm »

I'm too hard-boiled to be stealthy enough for this job. Norrec I'll leave closing the door on them to you, I'll give you cover fire if you're caught.
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FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #489 on: November 11, 2010, 09:26:36 pm »

Wake from what must be a drunken stupor, and survey surroundings.
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Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #490 on: November 11, 2010, 09:27:28 pm »

I pet the kitten when I think nobody is looking. I wish I had some fish or something to give to the kitten. Bribery works wonders on expedition leaders.
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IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #491 on: November 11, 2010, 09:27:56 pm »

Do my best to create quality Chemist Tools. Just because they're not mine and I'm not getting paid for them doesn't mean I can get all shoddy on them.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #492 on: November 11, 2010, 09:30:26 pm »

Stealthily close the door and lock it.  Then rummage through his office in search of incriminating documents.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #493 on: November 11, 2010, 09:44:17 pm »

Samthere
Quote
He informs you that he could use a good metalworker for forging and repairing the equipment used by his employees. While this would mainly entail domestic tools and equipment, creating and maintaining weapons and armour are also included. He could directl contracts your way if you prove able, resulting in a constant stream of exiting and profitable enterprise.

Lillipad
Quote
You watch and wait.

FuzzyZergling
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No reliable witnesses means no punishment! Well done.

Nirur Torir
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You pet the kitten, but it refuses to latch onto you. It likes you, though.

IronyOwl
Incoming result

V-Norrec
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You and Kas sneak forward to the vault door. The guards hear you and turn, but you manage to push the door closed before they can act. You spin the mechanism into place, and check that it's secured. You should leave somebody here to watch it, just in case.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #494 on: November 11, 2010, 09:47:06 pm »

Gar: is distracted by the guards' actions, as, presumably, is the Duke. He'll stow the designs safely. After the Duke's inevitable moment of anger/panic, "I can probably get that door open, if you don't mind it being out of use for a while." If he approves, I'll take the tools, and carefully apply a small amount of the highly corrosive acid I used earlier to the lock mechanism/bolt. Then I'll rush back behind the guards.
« Last Edit: November 11, 2010, 09:59:53 pm by Samthere »
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