So is it true or not?
I loaded up a copy but I'm not sure I'll be able to confirm or deny the bug, as Ghandi immediately started massing forces around my city as soon as possible. Every so often he performs a sneak attack, it fails because I'm on Easiest, and a couple turns later he asks for a new peace treaty. I'm not sure what higher aggression would even look like.
I could keep playing until he finally attains Democracy and see if he gets worse but, ugh, Civ 1's interface is
bad:
Right click moves a unit *1 tile* or loads a civpedia article on the terrain. You
can give longer move orders but you have to hit G first. And I'm almost positive the pathfinding got lost in Italy once by running into the water.
There's no build queue, fair enough. There's also no autobuild, fair enough but tedious. But if you build something, then fail to change the project, it'll... keep trying to build that same thing again? I'm not sure it ever finishes, just keeps building up shields.
Clicking on most of the screen will close out the screen, leaving the city in that state.
The City Advisor will helpfully tell you what the city is working on, but not that the work is useless. Or let you jump to the city. And I don't think there's a "next city" button. If you get a city in this state (heh) you gotta find and click that MF on the world map and fix it
Roads you gotta build tile by tile though.
With *settlers*, which is weird to me but I'm used to SMAC (a game whose interface scares many, but feels like an answer to so many prayers right now)
Caravans aren't explained by the civpedia at all and seem very important, because upkeep greatly exceeds income without them (even if you redirect income to taxes rather than research). Apparently each city can have three active trade routes before inferior ones are overwritten. These are not shown on the city screen. They are also not shown by the
Trade Advisor.
The game keeps telling me to manually assign tax collectors. I will not be doing that, ffs. I'd rather run out of money, which simply scraps a random improvement, which I can just rebuild. I'm having to do ALL the building manually anyway so no big deal. This essentially means a portion of city production is going to cash, like the Trade Goods option in MoM or MoO, which otherwise doesn't exist yet.
Wonders show up for building even when they're obsolete. I don't know if that's to deny them to other empires (is obsolescence not global??) or to grind endgame score. They DO have a little asterisk to denote that they're useless.
I get that this was a prototype for greater things, but there's an impressive amount of design fluff in elements like the evolving advisor portraits and the gradually customizable palace. The actual gameplay needs some work... but I guess the micro is hypnotizing in a way that helped launch the One More Turn genre.
after all, gods help you if you try to resume a game and figure out wtf you were doing. Gotta juggle everything in short term memory.