... I think this may be one of the few times I've actually reached the point I was winning a game so hard it was making it hard to play.
Siralim 2. Mentioned somewhere or another a cerebus recursion loop thing, which I've been continuing to refine in starts and stops, that basically makes so when one of my creatures attacks (or is forced to attack by one of the other's spells) it pretty much doesn't stop attacking until everything on the enemy team is dead, buried under a recursion loop of face punching and magical armageddon. Problem is, well. It doesn't stop. Which may mean it's several dozen, several hundred attacks before the enemy team actually dies. And, uh. That takes time. It takes a lot of time. It takes an annoying amount of time. It's actually getting frustrating that this thing's kicking so much ass the biggest roadblock I'm having at the moment is how long it takes to kill an enemy that is getting its face smashed by an unending torrent of pain.
I don't encounter this very often, where the mechanics of victory is actually sapping my enjoyment out of said victory. I get bored and whatnot, sure, but... not like this. Not like this. Still love the game, but it's looking increasingly like I need to retire the dog of literally infinite annihilation and see about building some other nightmare orgy of death. Just... just not the mark 2 dog of literally infinite annihilation, that is in fact a bird of even more literally infinite annihilation and its five bird friends of mutually recursive omnicide. Which is kinda' a shame, because the BoEMLIA and FBFoMRO would be even more awesome than the DoLIA, which is itself approaching too awesome to actually play.