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The whom to which you are now allied with

The Survivors Rebuplic
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Author Topic: Apocalypse Survivors: Artillery on the Horizon!  (Read 47180 times)

MaximumZero

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #420 on: February 08, 2011, 04:50:01 pm »

Hey, if you want to trade my booze away for something more useful, feel free. I mean, unless you want to make an antiseptic or molotov cocktail out of it.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Evergod41

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #421 on: February 08, 2011, 05:35:34 pm »

(Can we carry anything more, or have we reached the weight limit?)
Yeah, imma just say your full. Dont really feel like doing acual calculations right now...

Tellemurius

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #422 on: February 08, 2011, 06:27:57 pm »

Hey, if you want to trade my booze away for something more useful, feel free. I mean, unless you want to make an antiseptic or molotov cocktail out of it.
that was my next move, Garrys on fire!

USEC_OFFICER

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #423 on: February 08, 2011, 06:43:58 pm »

Return to base.

Also, whoever Steven Wales Worstell is, he gets my vote for leader.
« Last Edit: February 08, 2011, 06:45:29 pm by USEC_OFFICER »
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Evergod41

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #424 on: February 08, 2011, 08:03:13 pm »

Also, whoever Steven Wales Worstell is, he gets my vote for leader.
That would be tehstefan

USEC_OFFICER

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #425 on: February 08, 2011, 08:15:15 pm »

Also, whoever Steven Wales Worstell is, he gets my vote for leader.
That would be tehstefan

Then he gets my vote.
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adwarf

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #426 on: February 08, 2011, 09:33:35 pm »

I vote for a democracy
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Tellemurius

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #427 on: February 08, 2011, 10:37:57 pm »

sure its a democracy, it you guys don't like the idea you can gang up on the leader and force him/her to your wishes.

tehstefan

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #428 on: February 08, 2011, 11:10:46 pm »

I wouldn't be bad for being a leader, but it'd probably wiser to just elect a spokesperson. That person would be subject to a vote, and whenever people didn't feel confident in him, they could just try and get enough votes for another person. Simple, clean.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Archangel

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #429 on: February 09, 2011, 04:11:40 am »

Also, whoever Steven Wales Worstell is, he gets my vote for leader.
That would be tehstefan

Then he gets my vote.
I also vote for Steven to be our first spokesman.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Evergod41

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #430 on: February 11, 2011, 07:59:06 pm »

I'm getting lazy with this, not that I'm losing intrest, just that I'm finding more intesting things to do...

tehstefan

Our soon-to-be-leader-slash-scapegoat-spokesperson has yet to define what he will do for the next day...

tehstefan

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #431 on: February 12, 2011, 11:34:23 pm »

Try and improve design of greenhouse
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Evergod41

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #432 on: February 16, 2011, 05:03:37 pm »

Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
[Unarmed Combat +1]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]
[Unarmed Combat +1]


15 Chicken Eggs [infertile]
180 Bottles [2 Water]
30 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20 Fuel]
1 Jerry Can [10/20 Fuel]
2 Jerry Cans [Empty]
2 Water Tanks [600 Water]
1 Water Tank [180 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [65]
4 Crates of Rations [250]
Raid Proofed Crate of Rations [250]
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
48 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 53m blocks of Stone
5 Sticks of Caulking
15 boxes of Light Ammo [50]
7 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
 - Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
 - Ground & Stairwell Palisades (500/500)
 - Roof Palisades (1000/1000)
 - Entry Palisades (0/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
 - 100 ft of string lighting
Powered: Could Be
 - 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
 - 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
 - 3 Large Batteries [0/500 KW]
 - Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
 - 7 Chickens [1 Egg/day] [5 Food]
 - 5 Rooster [1 Fertilized Egg/day] [5 Food]
 - 3 Chicken Young [4 Food]
 - 16 Garry Seeds
 - 24 Corn Plant [4 seeds each]
 - 9 Garry Plant [12 seeds each]
 - 19 Empty Field slots
 - 5 Fresh earth slots
Stable Water Supply: Yes
 - 2-Man Well, 20m Deep [550/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------

Gunther [14] You head home, and get there just in-time to get some more unarmed training.

Alex [4] Well, it wouldn't have mattered if your mystical score today was the lucrative 17, you were out-voted of becoming the leader.

Maximum [19] [16] You make up a whole glass-barrel of alchoholic corn mash.

[-5 Corn] [+1 Glass Barrel [20/20 Weak Moonshine] ] [+.2 Brewing]

Steven [5] You spend all day outside staring at the greenhouse trying to think of ways to make it better, you eventually get interrupted when everyone starts shouting at you to fix all the things that are wrong with the place..... You very quickly find out that you were 'elected' as the leader of The Keep. Among the rabble, a diplomat from The Survivors Republic calls out to you for a meeting.

Alek [17] You train the entire population of The Keep to successfully defend themselves, should their weapons drop to the floor and get kicked, waaaaaay over to the other side of the room.

[Everyone, Unarmed set to +1]

Sally [1] You get horridly lost, and instead of heading out and away, you head home, (10) deciding on accually doing something for the rest of the day, you (7) really only get in the way of things...

Nick [17] You inquire about an Artillery-based rapid-fireing weapon of a sorts, and they quickly whip out an M61 Vulcan Gatling gun, saying that they will install it, but it will require rotary power, otherwise it wont work. They even throw in the munitions to use in it...

[+1 M61 Vulcan] [+20 Boxes HUGE Ammo [12,000/12,000] ]

Revelation: There is a sudden welling of power in those who wore glasses before the Apocalypse, they gain hidden powers that were not there before. [Anyone with a [Hidden] will now be able to choose a skill they have 0 in and make it +2; there is no formal list of skill as-of-yet]

--------------------

Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out.

Spoiler: Factions (click to show/hide)








Sorry for the wait...

USEC_OFFICER

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Re: Apocalypse Survivors: M61 Vulcan, Scout's return, "Election"!
« Reply #433 on: February 16, 2011, 05:50:49 pm »

Gather up some grunts, and go out scavenging again.
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adwarf

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Re: Apocalypse Survivors: M61 Vulcan, Scout's return, "Election"!
« Reply #434 on: February 16, 2011, 06:28:09 pm »

Find and hook up source of power to the gun once placed in a position on the top of fort
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