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The whom to which you are now allied with

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Author Topic: Apocalypse Survivors: Artillery on the Horizon!  (Read 47182 times)

Evergod41

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Re: Apocalypse Survivors: Stuff, stuff, and more stuff!
« Reply #405 on: February 05, 2011, 05:06:54 pm »

Scavenge, scavenge, scavenge.
The whole day? or would you like to head back home this turn?

USEC_OFFICER

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Re: Apocalypse Survivors: Stuff, stuff, and more stuff!
« Reply #406 on: February 05, 2011, 06:57:42 pm »

Scavenge, scavenge, scavenge.
The whole day? or would you like to head back home this turn?

Whole day. We might as well if we're out here. However, don't scavenge more than we can carry, that would just be silly.
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tehstefan

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Re: Apocalypse Survivors: Stuff, stuff, and more stuff!
« Reply #407 on: February 05, 2011, 07:56:20 pm »

Well, I think I shall just work on scavenging too.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Archangel

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Re: Apocalypse Survivors: Stuff, stuff, and more stuff!
« Reply #408 on: February 06, 2011, 02:01:17 am »

I should have a Ranged Weapons skill of 1.6.

Action: I'll fill the empty Jerry Cans then start training the Civilians in Unarmed and Melee combat, along with any PCs that are interested.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Evergod41

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Re: Apocalypse Survivors: Stuff, stuff, and more stuff!
« Reply #409 on: February 07, 2011, 06:12:04 pm »

adwarf

I cant beleive I didn't do this first... I had the whole thing written up, then I realised you havent posted.....

adwarf

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #410 on: February 07, 2011, 06:22:49 pm »

Go grab some ammo and set up a sniping position on the roof to look for anymore hostiles

I did post
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Evergod41

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #411 on: February 07, 2011, 08:57:09 pm »

Go grab some ammo and set up a sniping position on the roof to look for anymore hostiles

I did post
.... [headdesk] damnit...

Evergod41

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Re: Apocalypse Survivors: Stuff, stuff, and more stuff!
« Reply #412 on: February 07, 2011, 10:11:07 pm »

Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]


4 Chicken Eggs [Will hatch Tomorrow]
12 Chicken Eggs [infertile]
210 Bottles [2 Water]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20 Fuel]
1 Jerry Can [10/20 Fuel]
2 Jerry Cans [Empty]
2 Water Tanks [600 Water]
1 Water Tank [180 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [125]
Crates of Rations [250]
Raid Proofed Crate of Rations [250]
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
48 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 53m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
 - Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
 - Ground & Stairwell Palisades (500/500)
 - Roof Palisades (1000/1000)
 - Entry Palisades (0/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
 - 100 ft of string lighting
Powered: Could Be
 - 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
 - 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
 - 3 Large Batteries [0/500 KW]
 - Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
 - 4 Chickens [1 Egg/day] [5 Food]
 - 5 Rooster [1 Fertilized Egg/day] [5 Food]
 - 3 Chicken Young [4 Food
 - 3 Chicklet [2 Food]
 - 16 Garry Seeds
 - 24 Corn Plant [4 seeds each]
 - 9 Garry Plant [12 seeds each]
 - 19 Empty Field slots
 - 5 Fresh earth slots
Stable Water Supply: Yes
 - 2-Man Well, 20m Deep [500/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------

Gunther [11] With all the new people, you find alot more, though none by you...

[8 Armed Civilian, 2 Vigilantie] [3 Crates of Food [250] ] [5 Medium Ammo Boxes [24] ] [12 Small Ammo Boxes [50] ]

Alex [7] You head out in Gunther's direction.

[Scavenging +.2]

Maximum [14] You first make a still, out of glass, and using the just collected Garry, start mashing and brewing... this'll take a while... Almost all day infact, but eventually you get some alchoholic mash, though you aren't sure what yeast in the air made it ferment... you are pretty sure that it will definately knock you out for a few days, or sterilize you...

[-5 Garry plant] [+5 Bottles of Gary Alchoholic Mash] [-2 Wood] [-ALOT of glass] [+.2 Brewing]

Steven [13] You head out in Gunther's direction. You find yourself excelling in this field of work, you beleive that the next time you try this, it will go better.

[Scavenging +.2]

Alek [4] You, along with volunteers, fill up the bottles, from the water barrels this time. Not much else you do.

Sally [15] You grab a few more people and head out in Gunther's direction.

[Organization +.2] [Scavenging +.2]

Nick [14] You grab a box of small ammo, and head up top, but with no weapon, you wont be able to do much good , other than a watchman...

--------------------

Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out.

Your scavenging party spots an unfimiliar flag flying through the air, as a group of merchants practically appears out of nowhere, they say that they are from 'The Survivors Republic' and that they bring praise of your exploits against the raiders of your area. They also say that they would like to sign a treaty amung your two groups, so that The Keep would become territory of The Survivors Republic, but that they would supply you with armaments of all kinds, and the ammo to fire them. They say that the only real threat out there is Khan's Country, and that if you ever encounter someone from Terra-Geo to shoot them in the balls and leave them for dead... (Harsh aint it?) They also ask whom is in charge of your settlement?

Spoiler: Factions (click to show/hide)

Tellemurius

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Re: Apocalypse Survivors: Stuff, stuff, and more stuff!
« Reply #413 on: February 07, 2011, 10:12:49 pm »

Yo dibs on leader.

MaximumZero

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #414 on: February 07, 2011, 10:22:32 pm »

Well, that went really well, so...

Make some corn mash, ala moonshine.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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adwarf

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #415 on: February 07, 2011, 10:47:26 pm »

Run down and ask if they have a HMG of any kind and is so when can I have it and some ammo. Also inquire into what they can give us right now. once done take all HMGs up ontop and set them up at places on the upper ramparts
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Archangel

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #416 on: February 08, 2011, 04:31:12 am »

For leader, I vote whomever has the best balance between Charisma and Intelligence.

I'll start training the Civilians in Unarmed and Melee combat, along with any PCs that are interested.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

quip

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #417 on: February 08, 2011, 11:10:53 am »

I have an orginisation skill, but I guess roleplay-wise I'll act as an advisor, being the scapegoat leader seems like too much work anyway...
I'll continue on my scavenging expedition, making sure to not stray more than a few days from the keep.
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Hell hath no fury like an angry vampire pimp.

Tellemurius

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #418 on: February 08, 2011, 11:14:15 am »

Elect self as leader

USEC_OFFICER

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Re: Apocalypse Survivors: Alchoholic Mash, The Survivors Republic, and Farming!
« Reply #419 on: February 08, 2011, 04:12:13 pm »

(Can we carry anything more, or have we reached the weight limit?)
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