Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.4] [Orginization +.4] [Construction +.2]
Health: 100/100
Death Tallies: 1
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 19 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1.2] [Cooking +1] [Assembly +.2] [Excavating +.1] [Butchery +.2] [Hidden] [Medic +1] [Scavenging +.2]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Scavenging +1] [Farming +1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Inventory: Empty
[Stealth +1] [Weak] [Medic +.1] [WoodWorking +.2] [Construction +.4]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Sledgehammer [10 Dmg] [2H]
Weapon: Handgun [12/12] [quick]
- Ammo: Light [15 dmg]
Inventory: Sledge, Handgun
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.7] [Assembly +.2] [Construction +.2]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Winchester Bolt Action Rifle [2H] [6/6]
- Ammo: Medium [15 dmg]
Inventory: Rifle w/ +1 Scope, Medium Ammo [18]
Backpack: Canteen [3 Water], Pack of Rations [30]
[Medicine +1.1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.6] [Blacksmithing +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt W/ Hide padding (3)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.3] [Brewing +.2]
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]
4 Chicken Eggs [Will hatch Tomorrow]
12 Chicken Eggs [infertile]
210 Bottles [2 Water]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20 Fuel]
1 Jerry Can [10/20 Fuel]
2 Jerry Cans [Empty]
2 Water Tanks [600 Water]
1 Water Tank [180 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [125]
Crates of Rations [250]
Raid Proofed Crate of Rations [250]
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
48 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 5
3m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
- Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
- Ground & Stairwell Palisades (500/500)
- Roof Palisades (1000/1000)
- Entry Palisades (0/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
- 100 ft of string lighting
Powered: Could Be
- 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
- 3 Large Batteries [0/500 KW]
- Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
- 4 Chickens [1 Egg/day] [5 Food]
- 5 Rooster [1 Fertilized Egg/day] [5 Food]
- 3 Chicken Young [4 Food
- 3 Chicklet [2 Food]
- 16 Garry Seeds
- 24 Corn Plant [4 seeds each]
- 9 Garry Plant [12 seeds each]
- 19 Empty Field slots
- 5 Fresh earth slots
Stable Water Supply: Yes
- 2-Man Well, 20m Deep [500/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------
Gunther [11] With all the new people, you find alot more, though none by you...
[8 Armed Civilian, 2 Vigilantie] [3 Crates of Food [250] ] [5 Medium Ammo Boxes [24] ] [12 Small Ammo Boxes [50] ]
Alex [7] You head out in Gunther's direction.
[Scavenging +.2]
Maximum [14] You first make a still, out of glass, and using the just collected Garry, start mashing and brewing... this'll take a while... Almost all day infact, but eventually you get some alchoholic mash, though you aren't sure what yeast in the air made it ferment... you are pretty sure that it will definately knock you out for a few days, or sterilize you...
[-5 Garry plant] [+5 Bottles of Gary Alchoholic Mash] [-2 Wood] [-ALOT of glass] [+.2 Brewing]
Steven [13] You head out in Gunther's direction. You find yourself excelling in this field of work, you beleive that the next time you try this, it will go better.
[Scavenging +.2]
Alek [4] You, along with volunteers, fill up the bottles, from the water barrels this time. Not much else you do.
Sally [15] You grab a few more people and head out in Gunther's direction.
[Organization +.2] [Scavenging +.2]
Nick [14] You grab a box of small ammo, and head up top, but with no weapon, you wont be able to do much good , other than a watchman...
--------------------
Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out.
Your scavenging party spots an unfimiliar flag flying through the air, as a group of merchants practically appears out of nowhere, they say that they are from 'The Survivors Republic' and that they bring praise of your exploits against the raiders of your area. They also say that they would like to sign a treaty amung your two groups, so that The Keep would become territory of The Survivors Republic, but that they would supply you with armaments of all kinds, and the ammo to fire them. They say that the only real threat out there is Khan's Country, and that if you ever encounter someone from Terra-Geo to shoot them in the balls and leave them for dead... (Harsh aint it?) They also ask whom is in charge of your settlement?
The Survivors Republic
Specialty: Guns & Ammo
- You: 20/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20
- Terra-Geo: 0/20
People of the Wasteland
Specialty: Medicine
- You: 10/20
- The Survivors Republic: 10/20
- Khan's Country: 0/20
- The Beurocracy: 0/20
- Terra-Geo: 10/20
Khan's Country
Specialty: Melee
- You: 0/20
- The Survivors Republic: 0/20
- People of the Wasteland: 0/20
- The Beurocracy: 0/20
- Terra-Geo: 0/20
The Beurocracy
Specialty: Defences
- You: 10/20
- The Survivors Rebublic: 10/20
- People of the Wasteland: 0/20
- Khan's Country: 0/20
- Terra-Geo: 10/20
Terra-Geo
Specialty: Farming
- You: 0/20
- The Survivors Republic: 0/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20