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Gnuh?

Gnok!
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Gnak!
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Total Members Voted: 0

Voting closed: November 06, 2010, 04:46:33 pm


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Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83457 times)

Sheb

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Re: Countries @ War: Turn 28
« Reply #1155 on: February 26, 2011, 09:16:21 am »

If you edit your orders, just keep it all in a single post. I'm already missing enough stuff as it is.

Archangel, you may want to edit your post: Johnfalcon won't get his mecanized vehicles. John, seeing as you're likely to loose Italy this turn, you may want to build units somewhere else instead. That way you won't loose that money as well.

Ggamer: no you can't. Although it could make for an intersting tech, that would allow you to borrow money that you'd have to repay with an interest.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1156 on: February 26, 2011, 11:09:00 am »

Well, if I get scorched Earth Tactics, Italy should just be worth shit then.

Edit: Maybe I can talk my way out of this! Because its totally worked in the past, right?
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ragnarok97071

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Re: Countries @ War: Turn 28
« Reply #1157 on: February 26, 2011, 11:19:50 am »

Well, yes, but talking your way out of a bounty is hard.
You'd need something more valuable than what the other dude is offering.
Gotta barter for these things.
Or die. your choice.
Please don't die this turn, I need a foothold in Europe, and Italy was my target of choice.
Course if you do die, I'll pick another useful country at random and try to take it.
That reminds me, wasn't I going to get money injections to finish the BFLG? have I gotten those yet?
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Sheb

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Re: Countries @ War: Turn 28
« Reply #1158 on: February 26, 2011, 11:22:36 am »

Ragnarok, you could try to bargain with Archangel to keep him out of Italy. You're the one with the large gun on the moon after all. :p
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ragnarok97071

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Re: Countries @ War: Turn 28
« Reply #1159 on: February 26, 2011, 11:25:14 am »

I'm the one who Will have a large gun on the moon.
But yeah. Archangel, would you accept the same deal as I made to the people who donated (You get to shoot someone with the gun, and I won't use it on you unless you attack me) for Italy? Honestly, go ahead and conquer it, I just want my foothold. Or you can leave it alone. Either way: same reward.
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1160 on: February 26, 2011, 01:38:06 pm »

Im would rather let you start the arguement. Italy is out of the question, because it contains Rome.

And theres a reason were called the new ROMEan Empire. But please anything I will be glad to offer anything other than Italy.
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Archangel

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Re: Countries @ War: Turn 28
« Reply #1161 on: February 27, 2011, 01:10:56 am »

...I believe it was any of my techs barring the JJT's and Titans. Or I'll probably lend all my money to them that turn.
May I have both the Multi-legged and Bipedal Walkers techs?

I'm the one who Will have a large gun on the moon.
But yeah. Archangel, would you accept the same deal as I made to the people who donated (You get to shoot someone with the gun, and I won't use it on you unless you attack me) for Italy? Honestly, go ahead and conquer it, I just want my foothold. Or you can leave it alone. Either way: same reward.
No. However, once I've finished off John, if you pay me $1500 and swear to not use the BFLG on me, I'll give it to you.


Sheb:
Archangel, you may want to edit your post: Johnfalcon won't get his mecanized vehicles.
Done.

Also:
I'll merge Armenia and Azerbaijan into Azermenia; Kuwait will be added to Iraq; and I'll add Lebanon to Greater Israel.
Sheb, why didn't this happen?
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Sheb

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Re: Countries @ War: Turn 28
« Reply #1162 on: February 27, 2011, 01:13:20 am »

Because I totally forgot to do it. I'll do it next turn (If I don't forget again.  :P)
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Phantom

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Re: Countries @ War: Turn 28
« Reply #1163 on: February 27, 2011, 01:16:36 am »

Hrm, not very Tiberian Sun tech...
Okay, I'll get you cloaking technology instead, that work?
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Archangel

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Re: Countries @ War: Turn 28
« Reply #1164 on: February 27, 2011, 01:25:42 am »

Hrm, not very Tiberian Sun tech...
Okay, I'll get you cloaking technology instead, that work?
Hmm... I'd prefer to research that myself. How about Cybernetics or Ballistic Missiles (assuming that's what the prerequisite for Multi-Missiles should be called)?
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Phantom

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Re: Countries @ War: Turn 28
« Reply #1165 on: February 27, 2011, 01:28:06 am »

Oh, we can both have EMP tech, and advanced air vehicles.


What do we need to make Harpy Gunships, Orca Bombers, Orca Fighters, Orca Transports, Orca Carryalls, and Orca Dropships?


And you may need funds for the Montauk...
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1166 on: February 27, 2011, 12:07:46 pm »

Phatom, you really can't let it go can you?

Why do you still want to place a huge bounty on my head?
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Phantom

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Re: Countries @ War: Turn 28
« Reply #1167 on: February 27, 2011, 12:18:23 pm »

Eh, it provides something interesting on the game.
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1168 on: February 27, 2011, 12:48:47 pm »

Wanting to beat on a new player that hasn't had time to develop is fun?
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Phantom

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Re: Countries @ War: Turn 28
« Reply #1169 on: February 27, 2011, 12:49:21 pm »

JA!
Herr Falcon!
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