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Voting closed: November 06, 2010, 04:46:33 pm


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Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83450 times)

USEC_OFFICER

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Re: Countries @ War: Turn 28
« Reply #1140 on: February 23, 2011, 08:14:16 pm »

Starting Money: $524
Revenue: $5124
              +$300 from DemonSpoon
Production: 1 Marine in Great Britain. ($800)
                3 Marines in Germany ($2400)
                1 Marine in Sweden ($800)
Movement: 1 Marines and Bombers from Poland will move to Germany.
                1 Marine from Austria will move to Germany.
                2 Regulars from Denmark will move to Germany.
                3 Marines, 1 Bomber and a Regular from Sweden will invade Norway.
Research: 1000$ into advanced particle theory. (Smaller atomic particles like quarks. Different and improved forms of fission/fusion.)
End Money: $948
« Last Edit: February 24, 2011, 05:47:23 pm by USEC_OFFICER »
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ggamer

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Re: Countries @ War: Turn 28
« Reply #1141 on: February 23, 2011, 08:59:59 pm »

LAND HOLDINGS-

-Kazakhstan (500$/turn): 4 Regulars, 1 Attack Helicopter 
-Uzbekistan (85 $/turn): 1 Regulars, 1 Light Tank, 1 Fighter


MILITARY-

Production-
In uzbekistan-
  1 Bomber
  4 Regulars
  1 Med. Tanks

In Khazakstan-
  2 Marines

Movement


BUDGET-

current reserves- 20200

income-1750

spending- 6150

Remaining funds- 15800

DIPLOMACY-



RESEARCH AND DEVELOPMENT-

Current research projects- Gauss Guns I (1000€)

additional research-

Completed projects-

Applied-

Pure-

Iituem

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Re: Countries @ War: Turn 28
« Reply #1142 on: February 24, 2011, 08:21:43 am »

Let's see... Basic Robotics was a win, but not Financial Software (yet).  I definitely traded Research Computers for Manual Turrets - did the trade with Archangel (Adv. Psych for CompSci I) go ahead?



Territories

- Sierra Leone (1232$/turn): 2 Regulars (2 Entrenched), 1 Battle Accountants, 2 Manual Turrets, 1 Artillery Platform
- Guinea-Conakry (411$/turn): 1 Manual Turrets
- Liberia (222$/turn): 1 Manual Turrets, 1 Regulars
-Côte d'Ivoire (47$/turn):1 Regulars
-Guinea-Bissau (65$/turn):1 Regulars

Bonus Income (American Aid): $750


Wealth

Revenue: $2727
Savings: $69
Construction: -$300
Research: -$2400

Remainder: $96


Investment: -

Construction:  Build 1 Manual Turret in Sierra-Leone for $300.


Tech

Research:  Plough $1000 into the development of Automated Factories, an Applied, Economic technology.  Automated factories employ simple robots to undertake simple, repetitive or dangerous tasks, freeing workers to be employed in more complex areas or to be educated for more advanced, better-paying jobs.  Although the robotics are automated, they must still be supervised to ensure correct operation; they will not function independently.  The aim of this technology is to produce one-off buildings (one per territory) that give a high return on investment. 
Base Tech: Robotics I, Computer Science I

Transfer:  Send $700 to The Ghostfang Brotherhood for the development of Computerised Artillery Platforms, a logical extension of the Artillery Platform technology with computer-assisted targeting and rangefinding.  This technology remains manually operated.  (Applied, Military) 
Base Techs: Computer Science I, Artillery Platforms

Trade:  Send $700 to Mordor in return for a Non-Aggression Pact and Engineering.


Owned Techs

Pure Science:
-Economic Education
-Robotics I
-Computer Science
-Advanced Psychology

Applied Science:
-Manual Turrets
-Computer-Assisted Turrets.
-Artillery Platforms
-Improved Research Equipment


'Armies'

Everything is suspiciously quiet.




Quote from: Research and Development Directorate, Morgan Polysoft
Factory Automation

One of the great fears of automation is that it will cause massive unemployment by obviating the need to employ those workers that machinery replaces.  Whilst the implementation of automation will cause job losses, the fear of widespread unemployment has never arisen in the past two centuries that automation has spread across the world.  The reduced unit cost of the items produced in these types of factories will increase customer purchasing power, allowing them to purchase more goods and services than previously possible - and creating more jobs in the process.

Automation will free workers for education (particularly if we look into funding the necessary initiatives) and expand the economy as a whole.  There is little threat to overall job security, at least with the automation technology of today; when artificial intelligence finally replaces many of the skilled jobs of today, that may be a concern.  But not one for quite some time to come.

- Dr Gayle Nambala, Director

Quote from: Economic Development Directorate, Morgan Bank
Financial Software Initiative

As much as we profess to our clients that we remain a globally-competitive financial powerhouse, much of this propaganda is undermined by our frankly outdated financial and economic tools.  By replacing our existing banking and investment software and servers with new state-of-the-art equipment, we should be able to construct centralised financial institutions able to rival those of the rest of the world such as major banks or stock markets.

- T.M. Morgan-Reilly, Director
« Last Edit: March 01, 2011, 07:21:56 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Sheb

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Re: Countries @ War: Turn 28
« Reply #1143 on: February 24, 2011, 09:31:35 am »

Yup, it's all part of the turn-fixing.

Ggamer, you obviously don't have that much money. It was a typo, you have 2200$ left. I really don't know if you expected to get along with that.

Iituem, I forgot to give you advanced psychology. The trade indeed went on, although it was a rip-off for Archangel since Basic Computer Science was a public domain tech.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Iituem

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Re: Countries @ War: Turn 28
« Reply #1144 on: February 24, 2011, 09:39:01 am »

Wow.  Uh, sorry Archangel!  Thought it wasn't PD yet.  (Though we would have ended up trading each other a PD technology the first time around...)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

USEC_OFFICER

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Re: Countries @ War: Turn 28
« Reply #1145 on: February 24, 2011, 01:27:14 pm »

Forgot about this. DemonSpoon, you have a deal.
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Demonic Spoon

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Re: Countries @ War: Turn 28
« Reply #1146 on: February 24, 2011, 01:31:48 pm »

Excellent, edited my turn.
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ggamer

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Re: Countries @ War: Turn 28
« Reply #1147 on: February 24, 2011, 04:07:51 pm »

Yup, it's all part of the turn-fixing.

Ggamer, you obviously don't have that much money. It was a typo, you have 2200$ left. I really don't know if you expected to get along with that.

Iituem, I forgot to give you advanced psychology. The trade indeed went on, although it was a rip-off for Archangel since Basic Computer Science was a public domain tech.

shit.

Am I allowed to have a deficit?

Archangel

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Re: Countries @ War: Turn 26: Did it! (USEC, when do you update yours?)
« Reply #1148 on: February 25, 2011, 07:46:42 pm »

Iituem, I forgot to give you advanced psychology. The trade indeed went on, although it was a rip-off for Archangel since Basic Computer Science was a public domain tech.
Oh well. Iituem, I hope you don't mind if I keep my money this turn.



I'll merge Armenia and Azerbaijan into Azermenia; Kuwait will be added to Iraq; and I'll add Lebanon to Greater Israel.
Sheb, why didn't this happen?



Money

Starting Money:  $0
Revenue:  $3273
Research: Multi-Missile: on hold
Research: Automated war factories: -$1000
1 Rangers in Algeria: -$800
1 Rangers in Azermenia: -$800
Investments: -$473
Other items: -$200
Total:  $0

Operation Signal

Operation on hold.

Operation Pallid

Operation task force (the 10 Militia in Azermeina) attack Iran, assisted by the unit of Rangers and unit of Tick Tanks in Azermenia.

Operation Hunter

3 Commandos in Turkey and 1 Tick tanks, 1 Laser Tanks, 1 Commandos, and 2 Regulars in Algeria board their respective Transports and, along with the N.S.S Halo, invade Italy. My Laser Tanks will take out one of the units in the Bunkers, N.S.S. Halo will bombard the other. The Tick Tanks and Commandos will fight the entrenched Regulars who aren't in the Bunkers and one of my Regulars will fight the non-entrenched Regulars. After the first round of combat, they are victorious, my Tanks and Halo shall mop up any survivors.

Other Armies

Nought happens.

Investments

Invest $473 in Greater Israel.

Other

Invest $200 in one of RAM's countries. The specifics are to be decided by him.
« Last Edit: February 27, 2011, 12:56:20 am by Archangel »
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Johnfalcon99977

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Re: Countries @ War: Turn 26: Did it! (USEC, when do you update yours?)
« Reply #1149 on: February 25, 2011, 08:08:28 pm »

3 Commandos in Turkey and 1 Tick tanks, 1 Laser Tanks, 1 Commandos, and 2 Regulars in Algeria board their respective Transports and, along with the N.S.S Halo, invade Italy.

I thought we were over this  ::)

Edit: Also, why attack a faction that has a very small threat when you can be worrying over other factions?

Edit2: Sheb, I'm redoing my turn. I need to defend myself.

Edit3: Thats 4 commandos, a tick tank, a lazer tank, 2 regulars, and a destoryer vs. 8 Regluars with 7 entrenched, and maybe 2 light Armour if Sheb feels nice. There will be blood.

Edit4: At least if I win (Which may seem unlikely, but theres a chance) I can make a fundding excuse into a Movie about the event.
« Last Edit: February 25, 2011, 08:18:40 pm by Johnfalcon99977 »
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Archangel

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Re: Countries @ War: Turn 26: Did it! (USEC, when do you update yours?)
« Reply #1150 on: February 25, 2011, 08:33:46 pm »

Edit3: Thats 4 commandos, a tick tank, a lazer tank, 2 regulars, and a destroyer vs. 8 Regluars with 7 entrenched, and maybe 2 light Armour if Sheb feels nice. There will be blood.
It's a Battleship. And all my infantry have a +8 thanks to Laser Rifles.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Phantom

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Re: Countries @ War: Turn 28
« Reply #1151 on: February 25, 2011, 08:35:25 pm »

THE N.S.S. HALO, THE RECENTLY COMMANDEERED GDI ORDERED BATTLESHIP BASED ON PREVIOUS GUNBOAT TECHNOLOGY.



Also: In the unlikely case of the Italiano's wining, I will make a movie from the Nod Perspective.

Oh and Maranpers. Many Maranpers.
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Archangel

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Re: Countries @ War: Turn 28
« Reply #1152 on: February 25, 2011, 08:38:59 pm »

As I recall, you were offering a reward to whomever got rid of Iohn. What was it and is it still available?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Phantom

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Re: Countries @ War: Turn 28
« Reply #1153 on: February 25, 2011, 08:42:00 pm »

...I believe it was any of my techs barring the JJT's and Titans. Or I'll probably lend all my money to them that turn.
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Iituem

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Re: Countries @ War: Turn 26: Did it! (USEC, when do you update yours?)
« Reply #1154 on: February 26, 2011, 05:01:46 am »

Edit: Also, why attack a faction that has a very small threat when you can be worrying over other factions?

Why invade a country that doesn't possess WMDs over one that does?  =P
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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