Because you were all sa fast, here is an extra turn that I made instead of studying!
Turn XXI
HEADLINES:URIST collapse!With Gen. Itozov leaving with most of its money, URIST effectively collapsed yesterday. The territories that haven't been overrun by other states yet reverted to independence.
Bloodiest Battle of the Year Award decerned to NODThe Brotherhood's "Operation Drift" got the "Bloddiest Battle of the Year Award". More than 50,000 soldiers died trying to land under heavy artillery fire.
Phantom sickThe leader of the GDI was infected while traveling in newly conquered Haiti. His stat of health is said to be stationnary.
Generalization of Rifle Tech promise increase in casualitiesLaser Sight. Bullpup guns. Polymer bodies. Electronic Aim Correcting. What where once high-tech gadget, accessible only to the richest nations are now so commonplace that even african rebels are found equipped with it. Given the state of the world today, better weapons may not be a good news.
Army: Good the Haitian Army was disbanded a few years ago. The UN protested before leaving, arguing that it was only doing so to save his peacekeepers' lives, but it was secretely happy to get rid of Haiti, especially after that cholera epidemic it caused.
Research: Your popularity among nerds rise worldwide. They dreamed of it, you did it: War Mechas! Your Titans Mk I are ready to stomp out the URIST!
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1139
Money: $0
Territories:
-Alaska (507$/turn): 2 Infantry Divisions (1 Entrenched), 1 Transport Ship, 2 Miltia
-Japan (500$/turn): 2 Destroyers, 1 Infantry Division
-Panama (50$/turn): 1 Militia (Entrenched), 1 Infantry Divisions (Entrenched),
-Bahamas (19$/turn):
-Dominican Republic (50$/turn):Marines, Transport Ship
-Haiti (13$/turn):Destroyer
Technologies:
-Jump Jet Troopers
-Basic Psy-Ops
-Advanced Psy-Ops
-Militia Body Armor
-Titan Mk. I
Others: You Laugh.
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $3013
Money: $170
Territories:
-Poland (500$/turn):1 Regulars (Entrenched)
-Lithuania (55$/turn): 1 Regulars
-Czech Republic (199$/turn): 1 Regulars
-Slovakia (88$/turn): 1 Regulars
-Austria (366$/turn): 1 Regulars
-Hungary (129$/turn): 1 Regulars
-Germany (1676$/turn): 6 Infantry Divisions, 2 Light Tanks, 2 Marines, 2 Bombers
Technology:
-Military Indoctrination
-Flechette Weapons
-Flechette Rounds
Research: Still no Orks for you!
Army: Thanks to support from NOD and the confusion amongst URIST troops following the departure of Gen. Itozov, you manage to claim back Saudi Arabia.
Name:The Mordorian Empire
Leader:Dark Lord Sauron
Color:Beige
Revenue: $1157
Money: $1098
Territories:
-Egypt (500$/turn): 2 Destroyers, 2 BFLG parts.
-Sudan (89$/turn): 1 Regulars, 2 Militia
-Lybia (77$/turn): 3 Regulars
-Oman (53$/turn):
-Saudi Arabia (438$/turn): 1 Regulars
-Eastern Mediterranean: 1 Transport Ship, 2 Regulars
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
-Super Advanced Rocket Science
-Space Capsule
-Space Station
-BFLG (Big Fucking Lunar Gun)
Army:Demoralized URIST troops cannot stand against your Evil Legions. Madagascar, Botswana and Malawi surrender rather than face your wrath. Soldiers in Zambia manage to hold your troops at bay, but realizing URIST is done, the soon flee, leaving the country to defend itself.
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $1439
Money Available: $928
Territories:
-Central African Republic (2$/turn):
-Congo:(36$/turn):
-Mozambique (56$/turn):
-Hot-Dog Stand (47$/turn): 1 Rangers
-Angola (88$/turn):
-Namibia (20$/turn):
-Tanzania: (45$/turn):
-United South Africa (592$/turn):
-Madagascar (530$/turn): 1 Transport Ship, 2 Militia
-Botswana (23$/turn): 1 Militia
Technologies:
-Military Indoctrination
-Gauss Ships
Army:Your troops help Sauron take back Saudi Arabia.
Research:You built a few prototype of lasers tanks, but the design still need refining to be really useful. The news are not so good from your missiles research however even if you can lauch missiles, you need to further improve your warheads if you want them to be effective.
Operation Drift:Your troops took to naming this batlle "The Bloodbath". That is, the ones among your troops that survived to name it.
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $2501
Money:$0
Territories:
-Jordan (46$/turn):1 Militia (1 Entrenched)
-Syria (60$/turn): 1 Regulars (Entrenched), 1 Tick Tank,
-Iraq (68$/turn): 1 Militia (Entrenched), 1 Scout
-Turkey (615$/turn): 1 Militia (Entrenched), 1 Regular (Entrenched)
-Palestine (23$): 1 Militia (Entrenched)
-Israel (500$/turn): 1 Regular (Entrenched)
-Lebanon (54$/turn):1 Regular (Entrenched)
-Kuwait (135$/turn): 2 Militia (1 Entrenched)
-Spain (1000$/turn): N.S.S. Halo (Battleship, Damaged), 1 Commando (Resting), 2 Transport Ships
Technologies:
-Scouts
-NOD Laser Rifles
-Militia Body Armor
-Basic Psy-Ops
-Advanced Psy-Ops
-Tick Tanks
Army: Invading Chile was difficult, but mostly because it is so long and you have to pay constant attention not to step over the Argentinian border by mistake.
Name:The United Empire of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $1088
Money: $26
Territories:
Western Provinces: (244$/turn) : 3 Militia (Entrenched), 1 Transport Ship
Colombia (229$/turn): 1 Regulars (Entrenched)
Venezuela (406$/turn): 1 Militia (Entrenched)
Guyana (6$/turn): 1 Militia (Entrenched)
Bolivia (35$/turn): 2 Regulars
Surinam (6$/turn): 1 Marines, 1 Regulars, 1 Militia
Chile (162$/turn): 1 Commando (Resting), 1 Marines (Resting), 2 Regulars
Tech:
Research:Using a modified car chassis, you managed to design a cheap but reliable and effective turrets. Equipped with dual machine guns, it is very effective against Infantry but not so much against bigger, armored foes.
Economic Warfare:You manipulate the bauxite and gold market, and cause a crash in of the Guinean economy. Guinea's GDP fall by 50%, but its leader refuse to sell.
Name: Morgan Industries
Leader: C.E.O. Nwabudike Morgan
Color: Gold
Revenue: $800
Money: $115
Territories:
- Sierra Leone (800$/turn): 4 Regulars (2 Entrenched), Battle Accountants
Techs:
-Manual Turrets
Name: Fascist Union of British Territories
Leader: Andrew Norrington-Wellesley
Revenue: 933$
Money: 133$
Territories:
Great-Britain (500$/turn):
Norway (433$/turn): 3 Regulars (1 Entrenched), 1 Transport Ships
Research:You start to train some of your units using stolen Viet Guerilla Tactics manuals. you'll still need some turn before doing anything cool though.
Army: With the invasion of Cambodia, you now control all of Indochina.
Name: The Ghostfang Brotherhood
Leader: Rama IX
Revenue: 646$
Money: 38$
Territories:
Thailand (516$/turn): 1 Militia (Entrenched)
Laos (15$/turn): 1 Regulars (Entrenched)
Vietnam (92$/turn): 1 Regulars
Cambodia (23$/turn):1 Destroyer, 1 Regulars