Turn's up. USEC rolled extremely badly, which was kind of fun to watch. Others were luckier, especially hubris. Also, we know have an official timeline: each turn is one month, with the first turn being November 2010 (When we started the game). I also changed the sea-zones a bit, made them less horrible-looking. Ah, and I'm sure that I forgot a bazillon things and made even more typos so I'm asking for your indulgence. Just point out anything wrong to me.
Turn XXIII
HEADLINES: September 20125th,
Rzeczpospolita:
Poland attack France.On JAROSŁAW's orders, thousands of tanks and soldiers have crossed the French border today at 5 a.m. They shall not resist our glorious troops for long!...
12th,
El Dia:
Interview with Commander Phantom"With the G.D.I. new roles as the main player in Central America, we had to have closer headquarters, which is why we opened our new "Southern Command" in Panama City...
18th,
Le Monde:
Nicolas Sarkozy restart conscription"France shall fight until the last drop of blood. Our glorious army beat the Polish back this time, but we must be ready to defend ourselves again! France shall use every mean available to preserve its national integrity"
27th,
Ha'aretz:
First Settlement on the MoonYesterday, a lunar module bearing enough equipment for a permanent base landed on the moon.
Operation Monsoon:Following Machiavelli's advice, you send the mercenaries to the front line, half-hoping them to die. Bad (good?) luck, they are only damaged and they opened a way for your Marines. Maybe you should have kept them to bring down the Salvadorian, as their army manage to force your Marines to retreat.
Others:Haitian are happy about the new holidays. Especially since it replace Haiti-is-a-shithole Day. General Scott Mitchell cannot be contacted, but words are that he is travelling through Russia and the Caucasus.
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1232
Money: $0
Territories:
-Alaska (507$/turn): 2 Regulars (1 Entrenched), 1 Transport Ship, 2 Militia
-Japan (500$/turn): 2 Destroyers, 1 Regulars
-Bahamas (19$/turn):
-Dominican Republic (50$/turn):1 Militia
-Haiti (13$/turn):
-G.D.I. Southern Command (112$/turn): G.D.I.S. Liberation (Destroyer), 1 Militia (Entrenched), 4 Regulars (1 Entrenched), 1 Transport Ship.
-Honduras (31$/turn): 1 Light Tank, 1 Marines (Resting)
Technologies:
-Jump Jet Troopers
-Basic Psy-Ops
-Advanced Psy-Ops
-Militia Body Armor
-Titan Mk. I
Armies: Bloodbath on an epic scale! The battle of the Somme seems like a bar's brawl compared to the hell you unleashed. At the end of the day however, all of your troops are gone, while a units of french Leclerc still stand before Paris.
Research:Your research center near Hamburg had to be evacuated in case of a French counter-offensive. Nothing was done this turn.
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $3326
Money: $213
Territories:
-Poland (500$/turn):1 Regulars (Entrenched)
-Lithuania (55$/turn): 1 Regulars (Entrenched)
-Czech Republic (199$/turn): 1 Regulars (Entrenched)
-Slovakia (88$/turn): 1 Regulars (Entenched)
-Austria (366$/turn): 1 Regulars (Entrenched)
-Hungary (129$/turn): 1 Regulars (Entrenched)
-Germany (1676$/turn): 2 Marines
-Denmark (313$/turn): 2 Marines, 2 Regulars
Technology:
-Military Indoctrination
-Flechette Weapons
-Flechette Rounds
Space Program: Everything go nicely. The first habitations structures are now on the moon, and your technicians are busy constructing them.
Name:The Mordorian Empire
Leader:Dark Lord Sauron
Color:Beige
Revenue: $1157
Money: $912
Territories:
-Egypt (500$/turn): 1 Destroyers, 3 BFLG parts.
-Sudan (89$/turn): 1 Regulars, 2 Militia
-Lybia (77$/turn): 3 Regulars
-Oman (53$/turn):
-Saudi Arabia (438$/turn): 1 Regulars
-On the Moon:1 BFLG part.
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
-Super Advanced Rocket Science
-Space Capsule
-Space Station
-BFLG (Big Fucking Lunar Gun)
Research:Your Engineer are working on plan for a Secret Underground Base
Army:In Nigeria, your mighty Gauss Gun bombard Lagos, out of range of conventional artillery, until the country surrender. Collateral damages are in the thousands, but you got the country.
Economy:Your law-and-order campaign in the Hot-Dog-Stand did little to improve the economy. For one thing, your militia are the ones doing the most crimes, for another, nobody want to invest in a country called "Hot-Dog Stand".
Others:The only guy you find who know anything about a "Death Star" is an old racist, and the Star he's speaking about is David's.
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $1139
Money Available: $167
Territories:
-Central African Republic (2$/turn):
-Congo:(36$/turn):
-Mozambique (56$/turn):
-Hot-Dog Stand (60$/turn): 1 Militia
-Angola (88$/turn): 2 Destroyers, 1 Transport Ship
-Namibia (20$/turn):
-Tanzania: (45$/turn):
-United South Africa (592$/turn):2 Militia
-Botswana (23$/turn):
-Cameroon (44$/turn):1 Transport Ship, 1 Militia
-Nigeria (173 $/turn): 1 Gauss Ship, 1 Ranger, 1 Militia
Technologies:
-Military Indoctrination
-Gauss Ships
Operation Drift:Your troops are now fresh and ready for battle! Except your Commando who have quite the hangover.
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $2505
Money:$0
Territories:
-Jordan (46$/turn):1 Militia (1 Entrenched)
-Syria (60$/turn): 1 Regulars (Entrenched),
-Iraq (72$/turn): 1 Militia (Entrenched), 1 Scout, 1 Tick Tank
-Turkey (615$/turn): 1 Militia (Entrenched), 1 Regular (Entrenched)
-Greater Israel (523$/turn): 1 Regular (Entrenched), 1 Militia (Entrenched)
-Lebanon (54$/turn):1 Regular (Entrenched)
-Kuwait (135$/turn): 2 Militia (1 Entrenched)
-Spain (1000$/turn): N.S.S. Halo (Battleship), 1 Commando, 2 Transport Ships, 1 Tick Tank, 1 Laser Tank, 3 Regulars
Technologies:
-Scouts
-NOD Laser Rifles
-Militia Body Armor
-Basic Psy-Ops
-Advanced Psy-Ops
-Tick Tanks
-Laser Tank
Army: Your Chilean recruits are only too happy to attack their hereditary enemies the Argentinian.
Name:The United Empire of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $1989
Money: $26
Territories:
Madagascar (530$/turn): Commando
Western Province: (244$/turn) : 3 Militia (Entrenched),
Colombia (229$/turn): 1 Regulars (Entrenched)
Northern Province (418$/turn): 3 Militia (Entrenched)
Bolivia (35$/turn): 1 Regulars (Entrenched)
Chile (162$/turn): 1 Militia (Entrenched), 1 Transport Ship
Madagascan Guiana (20$/turn): 1 Marines, 2 Regulars, 1 Militia
Argentina (351$/turn):1 Commando (1 Resting), 2 Marines (1 Resting), 3 Regulars
Tech:None
Economic Warfare:Liberia's economy was a joke. After causing some troubles to divert the aid, it collapsed by itself. Buying it was easy and you got enough military kit to equip a whole Infantry Division (you can choose between one regulars for 200$ or one free militia)
Economic Development:Guinea is now many time richer than it ever was, and all of this thanks to you! The Guinean loves like they never loved anyone else before!
Name: Morgan Industries
Leader: C.E.O. Nwabudike Morgan
Color: Gold
Revenue: $1050
Money: $15
Territories:
- Sierra Leone (800$/turn): 4 Regulars (2 Entrenched), Battle Accountants, 1 Manual Turrets
- Guinea-Conakry (250$/turn): 1 Manual Turrets
- Liberia (0$/turn): 1 Manual Turrets
Techs:
-Manual Turrets
-Economic Education
Armies:It was a close call, but you manage to invade Sweden.
Research:You send spies to Poland to steal their brainwashing. M.I.6 work as its best.
Name: Fascist Union of British Territories
Leader: Andrew Norrington-Wellesley
Revenue: 1376$
Money: 266$
Territories:
Great-Britain (500$/turn): 1 Regulars
Norway (433$/turn): 1 Regulars (Entrenched), 1 Transport Ships
Sweden (443$/turn): 1 Regulars (Resting)
Tech:
-Military Indoctrination
Research:You add computer-assisted aiming to Morgan Industries' design. The new turrets are much, much better, but also more expensive. (Computer-Assisted Turrets: 500$, Cannot move, Defense of 18, negate infantry's modifiers by 18.)
Name: The Ghostfang Brotherhood
Leader: Rama IX
Revenue: 652$
Money: 43$
Territories:
Thailand (516$/turn): 1 Militia (Entrenched), 1 Destroyer
Laos (21$/turn): 1 Regulars (Entrenched)
Vietnam (92$/turn): 1 Regulars (Entrenched)
Cambodia (23$/turn):1 Regulars (Entrenched)
Tech:
-Manual Turrets
-Computer-Assisted Turrets.