Proudhon:
>Moves to H10
>Beam Rapier vs Sentinel: [3]+3 vs [1]-1 =Hit! [2] Torso hit for 6-(3-2)=5 damage! Torso destroyed! Unit destroyed!
>Proudhon gains 7XP.
Mussolini:
>Moves to H12
>Spiked Tonfa vs Thunder: [2]+1 vs [3]+1 =Miss!
>Spiked Tonfa vs Thunder: [4]+1 vs [3]+1 =Hit! [2] Torso hit for 4-(1-1)=4(3)damage! Torso destroyed! Unit destroyed!
>Mussolini gains 5XP!
Gonzalo Queipo de Llano:
>Artillery Shot vs Hurricane: [5]+0 vs [4]+1 =Hit! [3] Right arm hit for 5-(1-2)=5(2) damage! Right arm destroyed! Size down by 1.
>Artillery Shot vs Hurricane: [4]+0 vs [3]+2 =Miss!
>Twin Beam Gun vs Boom: [3]+1 vs [4]+1 =Miss!
>Gonzalo Queipo de Llano gains 2XP!
>Hurricane gains 2XP!
>Boom gains 1 XP!
RAM:
>Moves to I11
>Repair Field vs Mussolini: [4]+2 vs [3] =Hit! All parts repaired for 2-(3-2) damage! 1 total.
>Acid Shot vs Boom: [4]+1 vs [1]+1 =Hit! [6] Powerpack hit for 4/2-(1-1)=2(1) damage! Powerpack destroyed! Shield now 0.
>RAM gains 2XP.
>Boom gains 0.5XP.
A B C D E F G H I J K L
1 . . . . . ≈ ≈ ≈ . . . .
2 # . . . . ≈ ≈ ≈ ↑ . . .
3 ♠ . . . . ≈ U ≈ . . . .
4 ♣ ♠ . . . Z A ≈ Q # . .
5 ♣ ♠ . . . X ≈ ≈ Q . . .
6 ♠ ♠ . . T ≈ ≈ . . . . .
7 ≈ ≈ ≈ ≈ ≈ ≈ # . . # . .
8 ≈ ≈ ≈ ≈ ≈ # . . . . . .
9 ≈ ≈ ≈ ≈ . . . ↑ . . . ↑
10 ♣ ♣ ♠ . . B . R . # . .
11 ♠ ♠ . H D H M ↑ P . N .
12 . . . . . . . Y . . . .
==Raiders==Name: Barbarossa | Class: Buccaneer
Level: 1 | XPoints: 1.5 | Purchase Cost: 574 p.
Type: Amphibious | Size: 5/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 0/3 | Legs: 3/3 | Pack: 3/3
Long Sword (RA): Range 1 | Acc. +1 | Pen. 1 | Damage 4 | LW
Blunderwuss (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 3 | SW.
Whirldwind Attack (RA)(Level 3): Range 1 | Acc. +1 | Pen. 1 | Damage 6 | LW | AA: All tiles in range.
Pointblank Blunderblast (LA)(Level 6): Range 1 | Acc. +3 | Pen. 1 | Damage 6 | LW
Heat Sickles (PP)(Level 9): Range 7 | Acc. +3 | Pen. 1 | Damage 5
Name: Tornado | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Hurricane | Class: Heliotrope
Level: 1 | XPoints: 3 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 0/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Boom | Class: Mongoose
Level: 1 | XPoints: 1.5 | Purchase Cost: 543 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 0/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 0/1
Apha Coilgun (AA): Range 5 | Acc. +2 | Pen. 1 | Damage 5
Kneebreaker (AA)(Level 3): Range 5 | Acc. +3 | Pen. 1 | Damage 5 | Hits only Legs.
Shieldbreaker (AA)(Level 6): Range 5 | Acc. +3 | Pen. 2 | Damage 5 | Hits only Powerpack.
Skullbreaker (AA)(Level 9): Range 5 | Acc. +3 | Pen. 3 | Damage 5 | Hits only Torso.
Name: Stalwart | Class: Defiant
Level: 1 | XPoints: 0 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
==Colonists==Name: Tress | Class: Quagmire
Level: 1 | Xpoints: 0 | Purchase Cost: 666 p.
Type: Amphibious | Size: 7/7 | Move: 5/5 | Shield: 3/3
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Shoulder Beam (TO): Range 5 | Acc. +1 | Pen. 0 | Damage 5 | SF
Phased Blade (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 3 | SW.
Power Claw (LA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Rage Claw (RA)(Level 3): Range 2 | Acc. +4 | Pen. 1 | Damage 6
Maelstrom Slash (LA)(Level 6): Range 2 | Acc. +3 | Pen. 2 | Damage 6
Beam Vortex (TO)(Level 9): Range 5 | Acc. +0 | Pen. 2 | Damage 7 | HW.
Name: Bog | Class: Quagmire
Level: 1 | Xpoints: 0 | Purchase Cost: 666 p.
Type: Amphibious | Size: 7/7 | Move: 5/5 | Shield: 3/3
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Shoulder Beam (TO): Range 5 | Acc. +1 | Pen. 0 | Damage 5 | SF
Phased Blade (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 3 | SW.
Power Claw (LA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Rage Claw (RA)(Level 3): Range 2 | Acc. +4 | Pen. 1 | Damage 6
Maelstrom Slash (LA)(Level 6): Range 2 | Acc. +3 | Pen. 2 | Damage 6
Beam Vortex (TO)(Level 9): Range 5 | Acc. +0 | Pen. 2 | Damage 7 | HW.
Name: Haggard | Class: Unraveler
Level: 1 | Xpoints: 0 | Purchase Cost: 545 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Dark Cannon (LA): Range 4 | Acc. +2 | Pen. 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Acc. +3 | Pen. 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Acc. +4 | Pen. 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Acc. +4 | Pen. 3 | Damage -3 | SA | Targets friendly units.
Name: Dervish | Class: Xenopath
Level: 1 | Xpoints: 0 | Purchase Cost: 499 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Acc. +4 | Pen. 1 | Damage 5
AP Handgun (LA): Range 4 | Acc. +3 | Pen. 3 | Damage 2 | SW.
Chainstrike (RA)(Level 3): Range 1 | Acc. +4 | Pen. 1 | Damage 6 | LW
AP Burst (LA)(Level 6): Range 4 | Acc. +2 | Pen. 3 | Damage 2 | BF | SA
Wings of Fear (PP)(Level 9): Range 2 | Acc. +3 | Pen. 2 | Damage 8 | CF
Name: Monolith | Class: Zone
Level: 1 | Xpoints: 0 | Purchase Cost: 807 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Acc. +4 | Pen. 3 | Damage 4
Jab (AA): Range 1 | Acc. +4 | Pen. 2 | Damage 3 | SW.
Headbutt (TO): Range 1 | Acc. +3 | Pen. 3 | Damage 6 | HW.
Eye Beam (TO)(Level 3): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Acc. +2 | Pen. 1 | Damage 5 | LW
Nanocells (PP)(Level 9): Range 0 | Acc. +0 | Pen. 4 | Damage -2 | LW | SA | Targets self.
Name: Monsoon | Class: Tornado
Level: 1 | Xpoints: 3 | Purchase Cost: 608 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Acc. +0 | Pen. 1 | Damage 4 | BF
Cutlass (LA): Range 1 | Acc. +4 | Pen. 1 | Damage 4 | SW
Withering Fire (RA)(Level 3): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | BF
Power Attack (LA)(Level 6): Range 1 | Acc. +0 | Pen. 2 | Damage 6 | CF
Flying Tackle (TO)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 3 | CF | SA
Name: Valiant | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
==Mercenaries==Name: RAM | Class: Panacea
Level: 1 | Xpoints: 2 | Purchase Cost: 749 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 5/5 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 4/4
Punch (RA): Range 1 | Acc. +2 | Pen. 0 | Damage 3 | SW
Acid Shot (LA): Range 2 | Acc. +1 | Pen. 1 | Damage 4 | LW
Repair Field (PP): Range 2 | Acc. +2 | Pen. 2 | Damage -2 | SA | Targets allies.
Repair Field+ (RA)(Level 3): Range 3 | Acc. +2 | Pen. 2 | Damage -3 | SA | Targets allies.
Pinpoint Barrier Punch (P.B.P.) (LA)(Level 6): Range 1 | Acc. +3 | Pen. 3 | Damage 4
Ultimate Repair (RA)(Level 9): Range 1 | Acc. +3 | Pen. 2 | Damage -5 | HW. | SA | Rebuilds destroyed parts. | Targets allies.
Name: Proudhon | Class: Rapier
Level: 1 | Xpoints: 7 | Purchase Cost: 548 p.
Type: Normal | Size: 5/5 | Move: 7/7 | Shield: 4/4
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Beam rapier (RA): Range 1 | Acc. +3 | Pen. 2 | Damage 6 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Rapier Throw (RA)(Level 3): Range 3 | Acc. +1 | Pen. 1 | Damage 6
Pressure Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 4 | Damage 4 | LW
Killing Blow (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 8 | | LW
Name: Mussolini | Class: Yellowstone
Level: 1 | Xpoints: 2.5 | Purchase Cost: 664 p.
Type: Juggernaut | Size: 6/6 | Move: 6/6 | Shield: 3/3
Torso: 4/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 5/5 | Pack: 2/2
Spiked Tonfa (RA): Range 1 | Acc. +2 | Pen. 1 | Damage 4 | SW.
Chain Tonfa (LA): Range 2 | Acc. +1 | Pen. 1 | Damage 4 | LW
Fire Eye (TO)(Level 3): Range 3 | Acc. +1 | Pen. 1 | Damage 6
Epic Flail (LA)(Level 6): Range 2 | Acc. +1 | Pen. 1 | Damage 4 | SF | AA: Any 4 tiles in range.
Fireburst (TO)(Level 9): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | SA | AA: All tiles in range 1 from target tile.
Name: Gonzalo Queipo de Llano | Class: Nadir
Level: 1 | Xpoints: 2 | Purchase Cost: 631 p.
Type: Hovering | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 4/4 | Pack: 2/2
Twin Beam Gun (RA): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW
Artillery Shot (LA): Range 8 | Acc. +0 | Pen. 2 | Damage 5 | SF
Beam Burst (RA)(Level 3): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW | AA: Any 2 tiles in range.
Artillery Blast (LA)(Level 6): Range 8 | Acc. +0 | Pen. 2 | Damage 3 | SF | SA | AA: All tiles in range 1 from target tile.
Beam Spam (RA)(Level 9): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW | AA: Any 6 tiles in range.
Double kill, including another one by a Rapier! Mercenaries are really carving into the Raider forces. It wasn't really meant to be this way... Raiders move next.