Mmkay. Crossroads fight:
Beria:
>Moves to F9
>Beam Rapier vs Abram: [6]+3 vs [5]-1 =Hit! [1] Torso hit for 6-(3-2)=5 damage! Torso destroyed! Unit destroyed!
>Punch vs Abram: No target!
>Beria gains 7XP.
Sheb:
>Moves to J9.
>Old Slugger vs Abram: No target!
Goring:
>Moves to I10.
>Twin Beam Gun vs Kayne: [5]+1 vs [1]-1 =Hit! [5] Legs hit for 4-(3-1)=2 damage! Move down by 2.
>Twin Beam Gun vs Kayne: [1]+1 vs [2]-1 =Hit! [6] Powerpack hit for 4/2-(3-1)=0 damage! That might have left a tiny mark.
>Goring gains 2XP!
>Kayne gains 1XP!
Goebbels moves to J10.
Himmler moves to J8.
DoomPotato moves to K9.
A B C D E F G H I J K L
1 . . . . + + + + . . . .
2 . . ♠ . + + + + . . . .
3 . ♠ ♠ . + + + + . . ♠ .
4 . . . . + + + + E ♠ . .
5 + + + + + + + + + + + +
6 + + + + + X + A U + + +
7 + + + + + + + T A + + +
8 + + + + + + Z + + C + +
9 . ↑ . W . R . . . K P .
10 . . . W D . ♠ . N C . .
11 . H ♠ . D ♠ ♠ . . . . .
12 . . H . . . . . . . . .
==Mercenaries==Name: Sheb | Class: Kennel
Level: 6 | Xpoints: 0 | Purchase Cost: 649 p.
Type: Resistant| Size: 7/7 | Move: 7/7 | Shield: 4/4
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 5/5 | Pack: 3/3
Old Slugger (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 5
Cane (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Chest Cannon (TO)(Level 3): Range 5 | Acc. +2 | Pen. 3 | Damage 6
Crisis Cane (LA)(Level 6): Range 1 | Acc. +2 | Pen. 3 | Damage 5 | SW.
Slugshot Assault (RA)(Level 9): Range 6 | Acc. +1 | Pen. 1 | Damage 5 | AA: Any 5 tiles in range.
Name: Himmler | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: Goebbels | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: DoomPotato | Class: Panacea
Level: 1 | Xpoints: 0 | Purchase Cost: 749 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 5/5 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 4/4
Punch (RA): Range 1 | Acc. +2 | Pen. 0 | Damage 3 | SW
Acid Shot (LA): Range 2 | Acc. +1 | Pen. 1 | Damage 4 | LW
Repair Field (PP): Range 2 | Acc. +2 | Pen. 2 | Damage -2 | SA | Targets allies.
Repair Field+ (PP)(Level 3): Range 3 | Acc. +2 | Pen. 2 | Damage -3 | SA | Targets allies.
Pinpoint Barrier Punch (P.B.P.) (RA)(Level 6): Range 1 | Acc. +3 | Pen. 3 | Damage 4
Ultimate Repair (PP)(Level 9): Range 1 | Acc. +3 | Pen. 2 | Damage -5 | HW. | SA | Rebuilds destroyed parts. | Targets allies.
Name: Goring | Class: Nadir
Level: 1 | Xpoints: 2 | Purchase Cost: 631 p.
Type: Hovering | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 4/4 | Pack: 2/2
Twin Beam Gun (RA): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW
Artillery Shot (LA): Range 8 | Acc. +0 | Pen. 2 | Damage 5 | SF
Beam Burst (RA)(Level 3): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW | AA: Any 2 tiles in range.
Artillery Blast (LA)(Level 6): Range 8 | Acc. +0 | Pen. 2 | Damage 3 | SF | SA | AA: All tiles in range 1 from target tile.
Beam Spam (RA)(Level 9): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW | AA: Any 6 tiles in range.
Name: Beria | Class: Rapier
Level: 1 | Xpoints: 7 | Purchase Cost: 548 p.
Type: Normal | Size: 5/5 | Move: 7/7 | Shield: 4/4
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Beam rapier (RA): Range 1 | Acc. +3 | Pen. 2 | Damage 6 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Rapier Throw (RA)(Level 3): Range 3 | Acc. +1 | Pen. 1 | Damage 6
Pressure Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 4 | Damage 4 | LW
Killing Blow (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 8 | | LW
==Raiders==Name: Track | Class: Wanderer
Level: 1 | XPoints: 0 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Strider | Class: Wanderer
Level: 1 | XPoints: 7 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Cyclone | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Storm | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Kayne | Class: Defiant
Level: 1 | XPoints: 4 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 4/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 2/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
Name: Challenger | Class: Defiant
Level: 1 | XPoints: 2 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
==Colonists==Name: Hauberk | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Keeper | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Galewind | Class: Tornado
Level: 1 | Xpoints: 0 | Purchase Cost: 608 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Acc. +0 | Pen. 1 | Damage 4 | BF
Cutlass (LA): Range 1 | Acc. +4 | Pen. 1 | Damage 4 | SW
Withering Fire (RA)(Level 3): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | BF
Power Attack (LA)(Level 6): Range 1 | Acc. +0 | Pen. 2 | Damage 6 | CF
Flying Tackle (TO)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 3 | CF | SA
Name: Medium | Class: Enlighted
Level: 1 | Xpoints: 0 | Purchase Cost: 602 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Acc. +0 | Pen. 2 | Damage 5 | HW.
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 4 | SW.
Rail Shot (RA)(Level 3): Range 5 | Acc. +2 | Pen. 2 | Damage 5 | HW. | AA: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Acc. +1 | Pen. 2 | Damage 5 | HW. | AA: Within Range 1 from target tile
Name: Glumprong | Class: Unraveler
Level: 1 | Xpoints: 0 | Purchase Cost: 545 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Dark Cannon (LA): Range 4 | Acc. +2 | Pen. 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Acc. +3 | Pen. 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Acc. +4 | Pen. 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Acc. +4 | Pen. 3 | Damage -3 | SA | Targets friendly units.
Name: Samurai | Class: Xenopath
Level: 1 | Xpoints: 4 | Purchase Cost: 499 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Acc. +4 | Pen. 1 | Damage 5
AP Handgun (LA): Range 4 | Acc. +3 | Pen. 3 | Damage 2 | SW.
Chainstrike (RA)(Level 3): Range 1 | Acc. +4 | Pen. 1 | Damage 6 | LW
AP Burst (LA)(Level 6): Range 4 | Acc. +2 | Pen. 3 | Damage 2 | BF | SA
Wings of Fear (PP)(Level 9): Range 2 | Acc. +3 | Pen. 2 | Damage 8 | CF
Name: Bulwark | Class: Zone
Level: 1 | Xpoints: 0 | Purchase Cost: 807 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Acc. +4 | Pen. 3 | Damage 4
Jab (AA): Range 1 | Acc. +4 | Pen. 2 | Damage 3 | SW.
Headbutt (TO): Range 1 | Acc. +3 | Pen. 3 | Damage 6 | HW.
Eye Beam (TO)(Level 3): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Acc. +2 | Pen. 1 | Damage 5 | LW
Nanocells (PP)(Level 9): Range 0 | Acc. +0 | Pen. 4 | Damage -2 | LW | SA | Targets self.
One hit kill by (the doomed) Beria! Raiders angrily move next.
I'll need to be posting these periodically:
Weapons can be mounted to the Left Arm(LA), Right Arm(RA), Both Arms(AA, for Any Arm) or fixed to the Torso(TO), Legs(LG), or Powerpack(PP). Weapons not mounted on Arms suffer no Accuracy penalties for incurred damage.
Every weapon has Range, Penetration, Accuracy, Damage, and can have Special weapon properties.
Range: How far, in terrain tiles, a weapon shot may reach.
Penetration: How much of the target's Shield is bypassed when an attack hits.
Accuracy: How difficult is it to hit a target with this weapon.
Damage: How much Health is deducted from the target's damaged parts on a successful hit.
Special weapon properties are split roughly into three groups:
Sub-Weapon(SW): This weapon may be used as a Sub-Attack action.
Light Weapon(LW): This weapon deals only half damage if used as a Sub-Attack action.
Heavy Weapon(HW): This weapon is used as a Move action.
Burst Fire(BF): This weapon deals only half damage if used after a Move action.
Stationery Fire(SF): This weapon may not be used after a Move action.
Charged Fire(CF): This weapon may not be used unless a Move Action was made.
Spread Attack(SA): A hit of this weapon damages all parts of the target.
Area Attack(AA): This weapon hits everything in a designated area.
Also, Sheb, it's your move on the other map as well.