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Author Topic: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.  (Read 8482 times)

Sean Mirrsen

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Well, the only XP you'd gain from healing in that case would be if the repair "attack" misses, in which case the target gains 1 XP.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Oh nothing against you Sheb, just your units. :D
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Criptfeind

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Right, my turn on both maps?

I will get right on that.
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Criptfeind

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Lets set up a defensive position. Yer not getting though me Kashyyk.

Hauberk (Adamant) F3: {S,S,S,E,E} H6

Keeper (Adamant) H3: {E,S,S,S,S} I7

Galewind (Tornado) G2: {S,S,S,S,S,E} G2 [Fire Minigun at Abram (Defiant) E9]

Medium (Enlighted) G1: {E,E,S,S,S} I4

Glumprong (Unraveler) H2: {E,S,S,S,S} I6

Samurai (Xenopath) F2: {S,S,S,S} F6 [Fire AP handgun at Abram (Defiant) E9] (Fire AP handgun at Abram (Defiant) E9)

Bulwark (Zone) G3: {S,S,S,S,S} G8

That was for the road map.
« Last Edit: October 05, 2010, 03:41:37 pm by Criptfeind »
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Sean Mirrsen

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Alrighty.

Hauberk moves to H6.

Keeper moves to I7.

Galewind:
>Moves to H7
>Minigun vs Abram: [3]+0 vs [5]-1 =Miss!
>Abram gains 1XP.

Medium moves to I4.

Glumprong moves to I6.

Samurai:
>Moves to F6.
>AP Handgun vs Abram: [5]+3 vs [5]-1 =Hit! [4] Left arm hit for 2 damage! Accuracy reduced by 2.
>AP Handgun vs Abram: [6]+3 vs [4]-1 =Hit! [1] Torso hit for 2 damage!
>Samurai gains 4XP.
>Abram gains 2XP.

Bulwark moves to G8.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   +   +   +   +   .   .   .   .
 2   .   .      .   +   +   +   +   .   .   .   .
 3   .         .   +   +   +   +   .   .      .
 4   .   .   .   .   +   +   +   +   E      .   .
 5   +   +   +   +   +   +   +   R   +   +   +   +
 6   +   +   +   +   +   X   +   A   U   +   C   +
 7   +   +   +   +   +   +   +   T   A   +   P   N
 8   +   +   +   +   +   +   Z   +   +   +   C   +
 9   .      .   W   D   .   .   .   .   .   .   .
10   .   .   .   W   D   .      .      .   .   .
11   .   H      .   D         .   .   .   .   .
12   .   .   H   .   .   .   .   .   .   .   K   .

==Mercenaries==
==Raiders==
==Colonists==

Mercenaries move next.

If you hurry, Criptfeind, I may be able to get your other moveset done before I have to sleep.
« Last Edit: October 05, 2010, 04:03:19 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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For the river map



Tress (Quagmire) F2: {E,E,E,S,S} I4

Bog (Quagmire) F3: {E,E,E,S,S} I5

Haggard (Unraveler) D2: {E,S,E,E} G3

Dervish (Xenopath) E2: {S,S,S,E} F5

Monolith (Zone) D3: {E,S,E} F3

Monsoon (Tornado) D1: {S,S,S,S,S,E} E6 [Fire Minigun at Barbarossa (Buccaneer) F10

Valiant (Adamant) {S,E,E} G4



God that river is annoying.
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Sean Mirrsen

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #111 on: October 05, 2010, 04:19:16 pm »

Hence amphibs and fliers.

Tress moves to I4.

Bog moves to I5.

Haggard moves to G3.

Dervish moves to F5.

Monolith moves to F4. (ESE from D3 to F4, or to F3? Went with ESE.)

Monsoon:
>Moves to E6.
>Minigun vs Barbarossa: [2]+0 vs [2] =Hit! [4] Left arm hit for 3 damage! Left arm destroyed! Size down by 1.
>Monsoon gains 3XP.
>Barbarossa gains 1.5XP.

Valiant moves to G4.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .            .   .   .   .
 2   #   .   .   .   .               .   .   .
 3      .   .   .   .      U      .   .   .   .
 4         .   .   .   Z   A      Q   #   .   .
 5         .   .   .   X         Q   .   .   .
 6         .   .   T         .   .   .   .   .
 7                     #   .   .   #   .   .
 8                  #   .   .   .   .   .   .
 9               .   .   .      .   .   .   
10            .   .   B   D   .   .   #   R   P
11         .   H   D   H   M      .   Y   N   .
12   .   .   .   .   .   .   M   .   .   .   .   .
                                    

==Raiders==
==Colonists==
==Mercenaries==
I think I did everything right. Mercenaries move next.
edit: no I didn't. Forgot to add 1.5XP to Barbarossa for taking damage. Too lazy to fix post, will be done next update.
« Last Edit: October 05, 2010, 04:24:27 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #112 on: October 06, 2010, 10:08:03 am »

Why is it always the blunderwuss that get's shot first? >.<
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Criptfeind

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #113 on: October 06, 2010, 04:10:02 pm »

Where are you mine sheb?
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Kashyyk

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #114 on: October 07, 2010, 07:26:52 am »

Come on sheb, move! I wanna shoot more of your units!
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Sean Mirrsen

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #115 on: October 07, 2010, 08:19:19 am »

He's online. Let's hope he notices.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sheb

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #116 on: October 07, 2010, 08:20:12 am »

Sorry, I was sithout a computer for 2 days (I went to a folk bal and wtay at a friend's). Just wait a minute and you'll have the privilege of destroying my porrly-led armies.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sheb

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #117 on: October 07, 2010, 08:35:53 am »

Beria (Rapier): -Move {W;S;S;W;S;S}
         -Attack: Beam Rapier on Abram
         -Sub Attack: Punch Abram

Sheb (Kennel): -Move {N;N;N;W}
         -Attack: Old Slugger on Abram

Göring (Nadir): -{S;S;S;W;W;W}
                     -Attack: Twin Beam Gun on Kayne
                     -Sub-Attack: Twin Beam Gun on Kayne

Goebbels (Carnage): Move {S;W;S}

Himmler (Carnage): Move (W;S;S}

DoomPotato:Move {S;S}
   

         
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sean Mirrsen

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #118 on: October 07, 2010, 08:51:01 am »

Mmkay. Crossroads fight:

Beria:
>Moves to F9
>Beam Rapier vs Abram: [6]+3 vs [5]-1 =Hit! [1] Torso hit for 6-(3-2)=5 damage! Torso destroyed! Unit destroyed!
>Punch vs Abram: No target!
>Beria gains 7XP.

Sheb:
>Moves to J9.
>Old Slugger vs Abram: No target!

Goring:
>Moves to I10.
>Twin Beam Gun vs Kayne: [5]+1 vs [1]-1 =Hit! [5] Legs hit for 4-(3-1)=2 damage! Move down by 2.
>Twin Beam Gun vs Kayne: [1]+1 vs [2]-1 =Hit! [6] Powerpack hit for 4/2-(3-1)=0 damage! That might have left a tiny mark.
>Goring gains 2XP!
>Kayne gains 1XP!

Goebbels moves to J10.

Himmler moves to J8.

DoomPotato moves to K9.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   +   +   +   +   .   .   .   .
 2   .   .      .   +   +   +   +   .   .   .   .
 3   .         .   +   +   +   +   .   .      .
 4   .   .   .   .   +   +   +   +   E      .   .
 5   +   +   +   +   +   +   +   +   +   +   +   +
 6   +   +   +   +   +   X   +   A   U   +   +   +
 7   +   +   +   +   +   +   +   T   A   +   +   +
 8   +   +   +   +   +   +   Z   +   +   C   +   +
 9   .      .   W   .   R   .   .   .   K   P   .
10   .   .   .   W   D   .      .   N   C   .   .
11   .   H      .   D         .   .   .   .   .
12   .   .   H   .   .   .   .   .   .   .   .   .
                                    

==Mercenaries==
==Raiders==
==Colonists==

One hit kill by (the doomed) Beria! Raiders angrily move next.
I'll need to be posting these periodically:


Also, Sheb, it's your move on the other map as well.
« Last Edit: October 07, 2010, 08:53:47 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sheb

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #119 on: October 07, 2010, 09:07:05 am »

River map:

Proudhon (Rapier): -Move {W;W;W}
                          -Attack: Beam Rapier on Defiant
                          -Sub-Attack: Beam Rapier on Defiant

Musslini (Yellowstone): -Move {S;W;W}
                                -Attack: Spiked Tonfa on Thunder
                                -Sub-Attack: Spiked Tonfa on Thunder

Gonzalo Queipo de Llano (Nadir): -Attack (Instead of move): Artillery Shot on Hurricane
                                            -Attack: Artillery Shot on Hurricane
                                            -Sub-Attack: Twin Beam Gun on Boom

RAM (Panacea): -Move {S;W;W;W}
                      -Attack: Repair field on Mussolini
                      -Sub-Attack: Acid Shot on Boom

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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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