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Author Topic: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.  (Read 8698 times)

Kashyyk

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #150 on: October 07, 2010, 03:06:51 pm »

I'd agree with you there Sean. Also, does Sheb being killed instantly make him lose?
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Sean Mirrsen

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #151 on: October 07, 2010, 03:20:29 pm »

So, crossroads.

Bulwark:
>Moves to I9.
>Punch vs Sheb: [1]+4 vs [2]-1 =Hit! [3] Right arm hit for 4-(4-3)=3 damage! Right arm destroyed! Size down by 1.
>Jab vs Sheb: [5]+3 vs [3] =Hit! [4] Left arm hit for 3-(4-2)=1 damage! Accuracy down by 1.
>Bulwark gains 4XP.
>Sheb gains 2XP.

Glumprong:
>Dark Cannon vs Sheb: [6]+2 vs [5] =Hit! [3] Torso hit for 4-(4-2)=2 damage!
>Dark Cannon vs Sheb: [5]+2 vs [4] =Hit! [1] Torso hit for 4-(4-2)=2 damage!
>Glumprong gains 4XP.
>Sheb gains 2XP.

Medium:
>Sniper Cannon vs Sheb: [4]+0 vs [1] =Hit! [2] Torso hit for 5-(4-2)=3(1) damage! Torso destroyed! Unit destroyed!
>Medium gains 3XP.

Samurai:
>Moves to G8.
>AP Handgun vs Sheb: No target!
>AP Handgun vs Sheb: No target!

Galewind:
>Minigun vs Sheb: No target!
>Minigun vs Sheb: No target!

Keeper:
>Gauss SMG vs Sheb: No target!
>Gauss SMG vs Sheb: No target!
>Gauss Pistol vs Sheb: No target!

Hauberk:
>Moves to H8
>Gauss Pistol vs Sheb: No target!
>Gauss Pistol vs Sheb: No target!

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   +   +   +   +   .   .   .   .
 2   .   .      .   +   +   +   +   .   .   .   .
 3   .         .   +   +   +   +   .   .      .
 4   .   .   .   .   +   +   +   +   E      .   .
 5   +   +   +   +   +   +   +   +   +   +   +   +
 6   +   +   +   +   +   +   +   +   U   +   +   +
 7   +   +   +   +   +   +   +   T   A   +   +   +
 8   +   +   +   +   +   +   X   A   +   C   +   +
 9   .      .   W   .   R   .   .   Z   .   P   .
10   .   .   .   W   D   .      .      C   .   .
11   .   .      .   D   H      .   .   .   .   .
12   .   .   .   .   .   .   H   .   .   .   .   .
                                    

==Mercenaries==
==Raiders==
==Colonists==

Well, that was over quicker than I thought. Too much luck on the Colonist side.

Just to keep the fight spicy, I'm going to let Mercenaries finish the battle rounds. Raiders move next. I can suggest a variety of targets for them. They're all painted in bright shades of red. ;D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sheb

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #152 on: October 08, 2010, 11:39:49 am »

Actually, I just tough my ally was somehow bound with me. If only because we didn't fight in the third battle (I mean, since all the battle are going on at the same time it is not logical that he could backstab me in this one while my other units on the other battlefield just don't act.)

Well, game-wise it was a effective if not very elegant turn. Congrats.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #153 on: October 08, 2010, 11:48:16 am »

So the Mercenary units don't do anything anymore? I thought you said they got to fight on.
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Sheb

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #154 on: October 08, 2010, 11:49:47 am »

Didn't he say the Raiders were to move next?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sheb

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #155 on: October 08, 2010, 12:19:33 pm »

Well, if I can play, I guess I'm going to try to make the game more balanced before going.

Crossroad:
Goebbel:-Attack: Mortar Cannon to Hauberk
            -Attack: Mortar Cannon to Hauberk

Himmler:-Attack Mortar Cannon to Gallewind
           -Attack: Mortar Cannon to Galewind

Beria: -Move {W}
         -Attack:Beam Rapier on Xenopath
         -Sub-Attack: Beam Rapier on Xenopath

Doompotato: -Attack: -Acid Shot on Bulwark
                  -Attack: Acid Shot on Bulwark
                  -Sub-Attack: Acid Shot on Bulwark   
                 



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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Criptfeind

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #156 on: October 17, 2010, 02:52:14 pm »

Someone is doing something horribly wrong and I hope to god it is not me.
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Sean Mirrsen

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #157 on: October 17, 2010, 03:31:45 pm »

You partially are, you still have no moves posted for Recreation.

But mostly it's me, I'm taking a forced break from GMing. Too much stuff happening to keep up. I'll return to this, I promise. Maybe even soon.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Wars - Battle on Khelnos'Verr. Turn 1. Combat has started.
« Reply #158 on: October 17, 2010, 03:34:23 pm »

Cool.
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