So, crossroads.
Bulwark:
>Moves to I9.
>Punch vs Sheb: [1]+4 vs [2]-1 =Hit! [3] Right arm hit for 4-(4-3)=3 damage! Right arm destroyed! Size down by 1.
>Jab vs Sheb: [5]+3 vs [3] =Hit! [4] Left arm hit for 3-(4-2)=1 damage! Accuracy down by 1.
>Bulwark gains 4XP.
>Sheb gains 2XP.
Glumprong:
>Dark Cannon vs Sheb: [6]+2 vs [5] =Hit! [3] Torso hit for 4-(4-2)=2 damage!
>Dark Cannon vs Sheb: [5]+2 vs [4] =Hit! [1] Torso hit for 4-(4-2)=2 damage!
>Glumprong gains 4XP.
>Sheb gains 2XP.
Medium:
>Sniper Cannon vs Sheb: [4]+0 vs [1] =Hit! [2] Torso hit for 5-(4-2)=3(1) damage! Torso destroyed! Unit destroyed!
>Medium gains 3XP.
Samurai:
>Moves to G8.
>AP Handgun vs Sheb: No target!
>AP Handgun vs Sheb: No target!
Galewind:
>Minigun vs Sheb: No target!
>Minigun vs Sheb: No target!
Keeper:
>Gauss SMG vs Sheb: No target!
>Gauss SMG vs Sheb: No target!
>Gauss Pistol vs Sheb: No target!
Hauberk:
>Moves to H8
>Gauss Pistol vs Sheb: No target!
>Gauss Pistol vs Sheb: No target!
A B C D E F G H I J K L
1 . . . . + + + + . . . .
2 . . ♠ . + + + + . . . .
3 . ♠ ♠ . + + + + . . ♠ .
4 . . . . + + + + E ♠ . .
5 + + + + + + + + + + + +
6 + + + + + + + + U + + +
7 + + + + + + + T A + + +
8 + + + + + + X A + C + +
9 . ↑ . W . R . . Z . P .
10 . . . W D . ♠ . ↑ C . .
11 . . ♠ . D H ♠ . . . . .
12 . . . . . . H . . . . .
==Mercenaries==Name: Himmler | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: Goebbels | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: DoomPotato | Class: Panacea
Level: 1 | Xpoints: 0 | Purchase Cost: 749 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 5/5 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 4/4
Punch (RA): Range 1 | Acc. +2 | Pen. 0 | Damage 3 | SW
Acid Shot (LA): Range 2 | Acc. +1 | Pen. 1 | Damage 4 | LW
Repair Field (PP): Range 2 | Acc. +2 | Pen. 2 | Damage -2 | SA | Targets allies.
Repair Field+ (PP)(Level 3): Range 3 | Acc. +2 | Pen. 2 | Damage -3 | SA | Targets allies.
Pinpoint Barrier Punch (P.B.P.) (RA)(Level 6): Range 1 | Acc. +3 | Pen. 3 | Damage 4
Ultimate Repair (PP)(Level 9): Range 1 | Acc. +3 | Pen. 2 | Damage -5 | HW. | SA | Rebuilds destroyed parts. | Targets allies.
Name: Beria | Class: Rapier
Level: 2 | Xpoints: 3 | Purchase Cost: 548 p.
Type: Normal | Size: 4/5 | Move: 7/7 | Shield: 4/4
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 0/2 | Legs: 2/2 | Pack: 2/2
Beam rapier (RA): Range 1 | Acc. +3 | Pen. 3 | Damage 6 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Rapier Throw (RA)(Level 3): Range 3 | Acc. +1 | Pen. 1 | Damage 6
Pressure Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 4 | Damage 4 | LW
Killing Blow (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 8 | | LW
==Raiders==Name: Track | Class: Wanderer
Level: 1 | XPoints: 0 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Strider | Class: Wanderer
Level: 1 | XPoints: 7 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Cyclone | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Storm | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Kayne | Class: Defiant
Level: 2 | XPoints: 0 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 4/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 2/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +2 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
Name: Challenger | Class: Defiant
Level: 1 | XPoints: 4 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
==Colonists==Name: Hauberk | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Keeper | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Galewind | Class: Tornado
Level: 1 | Xpoints: 0 | Purchase Cost: 608 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Acc. +0 | Pen. 1 | Damage 4 | BF
Cutlass (LA): Range 1 | Acc. +4 | Pen. 1 | Damage 4 | SW
Withering Fire (RA)(Level 3): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | BF
Power Attack (LA)(Level 6): Range 1 | Acc. +0 | Pen. 2 | Damage 6 | CF
Flying Tackle (TO)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 3 | CF | SA
Name: Medium | Class: Enlighted
Level: 1 | Xpoints: 3 | Purchase Cost: 602 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Acc. +0 | Pen. 2 | Damage 5 | HW.
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 4 | SW.
Rail Shot (RA)(Level 3): Range 5 | Acc. +2 | Pen. 2 | Damage 5 | HW. | AA: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Acc. +1 | Pen. 2 | Damage 5 | HW. | AA: Within Range 1 from target tile
Name: Glumprong | Class: Unraveler
Level: 1 | Xpoints: 4 | Purchase Cost: 545 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Dark Cannon (LA): Range 4 | Acc. +2 | Pen. 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Acc. +3 | Pen. 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Acc. +4 | Pen. 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Acc. +4 | Pen. 3 | Damage -3 | SA | Targets friendly units.
Name: Samurai | Class: Xenopath
Level: 1 | Xpoints: 4 | Purchase Cost: 499 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Acc. +4 | Pen. 1 | Damage 5
AP Handgun (LA): Range 4 | Acc. +3 | Pen. 3 | Damage 2 | SW.
Chainstrike (RA)(Level 3): Range 1 | Acc. +4 | Pen. 1 | Damage 6 | LW
AP Burst (LA)(Level 6): Range 4 | Acc. +2 | Pen. 3 | Damage 2 | BF | SA
Wings of Fear (PP)(Level 9): Range 2 | Acc. +3 | Pen. 2 | Damage 8 | CF
Name: Bulwark | Class: Zone
Level: 1 | Xpoints: 4 | Purchase Cost: 807 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Acc. +4 | Pen. 3 | Damage 4
Jab (AA): Range 1 | Acc. +4 | Pen. 2 | Damage 3 | SW.
Headbutt (TO): Range 1 | Acc. +3 | Pen. 3 | Damage 6 | HW.
Eye Beam (TO)(Level 3): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Acc. +2 | Pen. 1 | Damage 5 | LW
Nanocells (PP)(Level 9): Range 0 | Acc. +0 | Pen. 4 | Damage -2 | LW | SA | Targets self.
Well, that was over quicker than I thought. Too much luck on the Colonist side.
Just to keep the fight spicy, I'm going to let Mercenaries finish the battle rounds. Raiders move next. I can suggest a variety of targets for them. They're all painted in bright shades of red.