I have to say I much prefer this style, with move endpoints denoted.
Kayne:
>Moves to E10
>Beam Cannon vs Lenin: [6]+1 vs [2] =Hit! [4] Left Arm hit for 3 damage! Accuracy reduced by 3.
>Kayne gains 3XP!
>Lenin gains 1.5XP!
Challenger:
>Moves to E11
>Beam Cannon vs Lenin: [5]+1 vs [5] =Hit! [6] Powerpack hit for 2+ damage! Powerpack destroyed! Shield down to 0.
>Kayne gains 1XP!
Abram:
>Moves to E9
>Beam Cannon vs Lenin: [6]+1 vs [1] =Hit! [3] Right Arm hit for 4 damage! Right Arm destroyed! Size down by 1.
>Kayne gains 4XP!
>Lenin gains 2XP!
Track:
>Moves to D10
>Compound Bow vs Lenin: [3]+0 vs [6]+1 =Miss!
>Lenin gains 1XP.
Strider:
>Moves to D9
>Compound Bow vs Lenin: [3]+0 vs [2]+1 =Hit! [2] Torso hit for 5 damage! Torso destroyed! Unit destroyed!
>Strider gains 7XP!
Cyclone:
>Moves to C12
Storm:
>Moves to B11
A B C D E F G H I J K L
1 . . . . + + E + . . . .
2 . . ♠ . + X T U . . . .
3 . ♠ ♠ . + A Z A . . ♠ .
4 . . . . + + + + . ♠ . .
5 + + + + + + + R + + + +
6 + + + + + + + + + + C +
7 + + + + + + + + + + P N
8 + + + + + + + + + + C +
9 . ↑ . W D . . . . . . .
10 . . . W D . ♠ . ↑ . . .
11 . H ♠ . D ♠ ♠ . . . . .
12 . . H . . . . . . . K .
==Mercenaries==Name: Sheb | Class: Kennel
Level: 6 | Xpoints: 0 | Purchase Cost: 649 p.
Type: Resistant| Size: 7/7 | Move: 7/7 | Shield: 4/4
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 5/5 | Pack: 3/3
Old Slugger (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 5
Cane (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Chest Cannon (TO)(Level 3): Range 5 | Acc. +2 | Pen. 3 | Damage 6
Crisis Cane (LA)(Level 6): Range 1 | Acc. +2 | Pen. 3 | Damage 5 | SW.
Slugshot Assault (RA)(Level 9): Range 6 | Acc. +1 | Pen. 1 | Damage 5 | AA: Any 5 tiles in range.
Name: Himmler | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: Goebbels | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: DoomPotato | Class: Panacea
Level: 1 | Xpoints: 0 | Purchase Cost: 749 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 5/5 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 4/4
Punch (RA): Range 1 | Acc. +2 | Pen. 0 | Damage 3 | SW
Acid Shot (LA): Range 2 | Acc. +1 | Pen. 1 | Damage 4 | LW
Repair Field (PP): Range 2 | Acc. +2 | Pen. 2 | Damage -2 | SA | Targets allies.
Repair Field+ (PP)(Level 3): Range 3 | Acc. +2 | Pen. 2 | Damage -3 | SA | Targets allies.
Pinpoint Barrier Punch (P.B.P.) (RA)(Level 6): Range 1 | Acc. +3 | Pen. 3 | Damage 4
Ultimate Repair (PP)(Level 9): Range 1 | Acc. +3 | Pen. 2 | Damage -5 | HW. | SA | Rebuilds destroyed parts. | Targets allies.
Name: Goring | Class: Nadir
Level: 1 | Xpoints: 0 | Purchase Cost: 631 p.
Type: Hovering | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 4/4 | Pack: 2/2
Twin Beam Gun (RA): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW
Artillery Shot (LA): Range 8 | Acc. +0 | Pen. 2 | Damage 5 | SF
Beam Burst (RA)(Level 3): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW | AA: Any 2 tiles in range.
Artillery Blast (LA)(Level 6): Range 8 | Acc. +0 | Pen. 2 | Damage 3 | SF | SA | AA: All tiles in range 1 from target tile.
Beam Spam (RA)(Level 9): Range 4 | Acc. +1 | Pen. 1 | Damage 4 | LW | AA: Any 6 tiles in range.
Name: Beria | Class: Rapier
Level: 1 | Xpoints: 0 | Purchase Cost: 548 p.
Type: Normal | Size: 5/5 | Move: 7/7 | Shield: 4/4
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Beam rapier (RA): Range 1 | Acc. +3 | Pen. 2 | Damage 6 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Rapier Throw (RA)(Level 3): Range 3 | Acc. +1 | Pen. 1 | Damage 6
Pressure Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 4 | Damage 4 | LW
Killing Blow (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 8 | | LW
==Raiders==Name: Track | Class: Wanderer
Level: 1 | XPoints: 0 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Strider | Class: Wanderer
Level: 1 | XPoints: 7 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Cyclone | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Storm | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Abram | Class: Defiant
Level: 1 | XPoints: 4 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
Name: Kayne | Class: Defiant
Level: 1 | XPoints: 3 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
Name: Challenger | Class: Defiant
Level: 1 | XPoints: 2 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
==Colonists==Name: Hauberk | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Keeper | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Galewind | Class: Tornado
Level: 1 | Xpoints: 0 | Purchase Cost: 608 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Acc. +0 | Pen. 1 | Damage 4 | BF
Cutlass (LA): Range 1 | Acc. +4 | Pen. 1 | Damage 4 | SW
Withering Fire (RA)(Level 3): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | BF
Power Attack (LA)(Level 6): Range 1 | Acc. +0 | Pen. 2 | Damage 6 | CF
Flying Tackle (TO)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 3 | CF | SA
Name: Medium | Class: Enlighted
Level: 1 | Xpoints: 0 | Purchase Cost: 602 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Acc. +0 | Pen. 2 | Damage 5 | HW.
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 4 | SW.
Rail Shot (RA)(Level 3): Range 5 | Acc. +2 | Pen. 2 | Damage 5 | HW. | AA: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Acc. +1 | Pen. 2 | Damage 5 | HW. | AA: Within Range 1 from target tile
Name: Glumprong | Class: Unraveler
Level: 1 | Xpoints: 0 | Purchase Cost: 545 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Dark Cannon (LA): Range 4 | Acc. +2 | Pen. 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Acc. +3 | Pen. 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Acc. +4 | Pen. 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Acc. +4 | Pen. 3 | Damage -3 | SA | Targets friendly units.
Name: Samurai | Class: Xenopath
Level: 1 | Xpoints: 0 | Purchase Cost: 499 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Acc. +4 | Pen. 1 | Damage 5
AP Handgun (LA): Range 4 | Acc. +3 | Pen. 3 | Damage 2 | SW.
Chainstrike (RA)(Level 3): Range 1 | Acc. +4 | Pen. 1 | Damage 6 | LW
AP Burst (LA)(Level 6): Range 4 | Acc. +2 | Pen. 3 | Damage 2 | BF | SA
Wings of Fear (PP)(Level 9): Range 2 | Acc. +3 | Pen. 2 | Damage 8 | CF
Name: Bulwark | Class: Zone
Level: 1 | Xpoints: 0 | Purchase Cost: 807 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Acc. +4 | Pen. 3 | Damage 4
Jab (AA): Range 1 | Acc. +4 | Pen. 2 | Damage 3 | SW.
Headbutt (TO): Range 1 | Acc. +3 | Pen. 3 | Damage 6 | HW.
Eye Beam (TO)(Level 3): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Acc. +2 | Pen. 1 | Damage 5 | LW
Nanocells (PP)(Level 9): Range 0 | Acc. +0 | Pen. 4 | Damage -2 | LW | SA | Targets self.
And after foolishly wandering towards the bulk of the enemy alone, Lenin bit the bullet (or rather, two laserbeams and an arrow). Score one for the still hopelessly outnumbered Raiders!
Colonists move next.