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Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


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Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82407 times)

iceball3

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XV - It's... Beautiful
« Reply #720 on: April 12, 2011, 11:29:11 pm »

Hehehe.
Get on the train.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XV - It's... Beautiful
« Reply #721 on: April 13, 2011, 08:56:41 am »

FFFF-, I lost the post because I misclicked. I hadn't written that much so I hadn't copied it anywhere yet. I'll rewrite it later on. Interesting things still happened - for example, both dermonster and Fuzzy failed to get out of that room.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XV - It's... Beautiful
« Reply #722 on: April 13, 2011, 08:57:31 am »

Wheeeeeeeee. Sucks to be them.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XV - It's... Beautiful
« Reply #723 on: April 13, 2011, 09:05:50 am »

You couldn't make your pistol 'cos you're out of metal. You might wanna change that action.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XV - It's... Beautiful
« Reply #724 on: April 13, 2011, 09:07:48 am »

Scavenge for more materials.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XV - It's... Beautiful
« Reply #725 on: April 14, 2011, 10:14:57 am »

Actually re-rolled everything this turn, so actions turned out a bit differently.
---

Load the HE shells onto the cannon. Also build a High-tech pistol. Scavenge for more materials.

[4] You load the explosive shells into the cannon and discreetly wreck a lamp for materials. You then begin working on a high-tech pistol. [Power:1] It may be high-tech, but it sure as hell isn't high-power. Actually harming anyone with this is going to be a pain. [Size:2] It's very compact and easy-to-hide if need be. [Functionality:3] It works as well as anything else on the market. [Fuel:5] The small size of the bullets and expanded clip allow longer firing without having to get more ammunition. [Rate-Of-Fire: Semi-Auto] It fires in short bursts of three shots, a good balance between accuracy and firepower.

Mechanical Parts reduced to Some Mechanical Parts in Inventory!
High-Tech Pistol added to Inventory!


Quickly build a cell regenerator and get to the train

[2] You don't have time to build a regenerator. [4] You rush through the door into the narrow tunnel. Ludd's voice can be heard from the central chamber up ahead, and you advance cautiously. [4] You manage to slip into the chamber undetected and watch Ludd talking to the other cultists. There's a dozen of them in the chamber, and probably more elsewhere in the lair.

'...the sacrifice, they'll find us if we don't. Now go in there and take them down, shouldn't be that hard.' Ludd is just saying, pointing at the narrow tunnel you came from. He's still bleeding heavily, supported by the other cultist. A third one is trying to patch him up.

Try to find my way back to the station.

[5] You hurry after Tor, [6] skillfully avoiding the cultists approaching the tunnel. They walk past you. It won't take them long to realize there's no-one in the chamber anymore. Only two cultists and Ludd remain the central room, but confronting them would probably draw the other Luddites back there.

Get on that train o dollars!

[4] You follow the scientists into the train, moving to the central control room with the crowd. Crew members are being shepherded there to help with the train controls Nirur unlocked.

I mentally prepare myself to drive the train, just in case they have me do it after helping to get it operational again. I'd die of embarrassment and court-martialing if I accidentally broke something at an important moment.

[6] Your changes to the train control system seem to have confused the crew, and you're told to operate the train. You head over to the table and begin checking systems and the train network. [6] It seems a piece of the track has been hacked off, but it's not going to be a problem. The crew are at their positions, all systems are ready, the network is open - the train is ready to move. [6] After a brief exchange of words, the Governor comes over to input the destination - it's outside the City, a small, privately-owned underground station.

Get on the train.

[4] You are already on the train, and thus succeed admirably in your goal.

---

Background Roll: [1] NANANAA I CAN'T SEE YOU NOTHING IS GOING ON SHUT UP

Statuses

Doctor Nirur III
Spoiler (click to show/hide)

Tor Kataiser
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

'Lightning Hook' Johnson
Spoiler (click to show/hide)

Dr. Fuzz
Spoiler (click to show/hide)

Taric Al-Sayyid
Spoiler (click to show/hide)

---

NPC's

Quote from: Zanael
Shut down. Immobilize. Paralyze.
[3+1=4] vs [Nirur:6] Out of nowhere, the control system throws up a series of errors concerning a manual lockdown. Nirur quickly cancels it and locates the source of the problem - an intruder in the system. He quickly shuts it off, but as long as the train is connected to the network (which you need unless you wish to manually control the train for the entirety of the trip), it can just find another access point. [4] It doesn't seem like any AI on the market - must be a custom-made one, purchased by the Council or whoever is attacking.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Nirur Torir

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #726 on: April 14, 2011, 10:40:12 am »

I attempt to follow orders from the general, governor, or their subordinates to the best of my ability (Such as making it go).

If I have immediate orders, I'll attempt to create a firewall that will slow down the AI.

I will also warn the general about the failed attack.
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Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #727 on: April 14, 2011, 10:44:35 am »

Search for some parts to make some explosive rounds for the pistol.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dermonster

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #728 on: April 14, 2011, 10:55:24 am »

Quickly head to the train and alert the guards to Ludd's position.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

blackmagechill

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #729 on: April 14, 2011, 11:42:25 am »

Build a hand held computer and connect the AI that was once Tux.
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FuzzyZergling

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  • Zergin' erry day.
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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #730 on: April 14, 2011, 11:55:48 am »

Question: My pills have [fuel:3], does this have to do with how easy it is to make more?

Attack the injured cultists, and quickly harvest their organs.
If the other cultists return, run.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #731 on: April 14, 2011, 12:03:55 pm »

Question: My pills have [fuel:3], does this have to do with how easy it is to make more?

Yup, that's exactly what it is.

Build a hand held computer and connect the AI that was once Tux.

You're a new character, so you have no idea that Tux even exists. Sorry. Only iceball could probably contact Tux, but she's still only loyal to dragnar's char.
« Last Edit: April 14, 2011, 12:05:39 pm by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

blackmagechill

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #732 on: April 14, 2011, 12:10:04 pm »

Ah well. Still build a hand held computer, look up new schematics requiring the stuff I have now online.
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iceball3

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #733 on: April 14, 2011, 02:01:49 pm »

Rush up to the driver part of the train next to Nirur and asks for a sitrep of Nirur.
"Uh... Nirur, any idea what's going on?"
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Nirur Torir

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XVI - Tchoo Tchoo
« Reply #734 on: April 14, 2011, 02:47:18 pm »

"Dr. Nirur! Doctor! You people always forget that part. Why I even bothered to spend five years in that run-down so-called institution of "higher learning" is beyond me. I learned more on my own, in the two months before attending, before I did in -

Oh, right. The city's being attacked for reasons above you security clearance. These fine gentlemen have decided that we're going here," point at the exact spot where the destination would be, were it on my holographic map of the city, "and I'm currently fighting off a primitive AI that's attempting to stop us from getting there."
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